aboutsummaryrefslogtreecommitdiff
path: root/src/serverlist.h
diff options
context:
space:
mode:
authorAritz Erkiaga <aerkiaga3@gmail.com>2022-01-06 19:19:44 +0100
committersfan5 <sfan5@live.de>2022-01-06 21:16:23 +0100
commit85da2e284b8091062e1b53ad5a703aae6cbc3a3c (patch)
tree0e7c8719fefb839e221b82e1d65f064fbce9843c /src/serverlist.h
parente39b159845871fbb1634570bd4af999c1c72e6fa (diff)
downloadminetest-85da2e284b8091062e1b53ad5a703aae6cbc3a3c.tar.gz
minetest-85da2e284b8091062e1b53ad5a703aae6cbc3a3c.tar.bz2
minetest-85da2e284b8091062e1b53ad5a703aae6cbc3a3c.zip
Fix incorrect bit positions in paramtype documentation
Diffstat (limited to 'src/serverlist.h')
0 files changed, 0 insertions, 0 deletions
ef='#n122'>122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155
/*
Minetest
Copyright (C) 2010-2013 kwolekr, Ryan Kwolek <kwolekr@minetest.net>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#ifndef HUD_HEADER
#define HUD_HEADER

#include "irrlichttypes_extrabloated.h"
#include <string>

#define HUD_DIR_LEFT_RIGHT 0
#define HUD_DIR_RIGHT_LEFT 1
#define HUD_DIR_TOP_BOTTOM 2
#define HUD_DIR_BOTTOM_TOP 3

#define HUD_CORNER_UPPER  0
#define HUD_CORNER_LOWER  1
#define HUD_CORNER_CENTER 2

#define HUD_FLAG_HOTBAR_VISIBLE    (1 << 0)
#define HUD_FLAG_HEALTHBAR_VISIBLE (1 << 1)
#define HUD_FLAG_CROSSHAIR_VISIBLE (1 << 2)
#define HUD_FLAG_WIELDITEM_VISIBLE (1 << 3)
#define HUD_FLAG_BREATHBAR_VISIBLE (1 << 4)

#define HUD_PARAM_HOTBAR_ITEMCOUNT 1
#define HUD_PARAM_HOTBAR_IMAGE 2
#define HUD_PARAM_HOTBAR_SELECTED_IMAGE 3

#define HUD_HOTBAR_ITEMCOUNT_DEFAULT 8
#define HUD_HOTBAR_ITEMCOUNT_MAX     23


#define HOTBAR_IMAGE_SIZE 48

enum HudElementType {
	HUD_ELEM_IMAGE     = 0,
	HUD_ELEM_TEXT      = 1,
	HUD_ELEM_STATBAR   = 2,
	HUD_ELEM_INVENTORY = 3,
	HUD_ELEM_WAYPOINT  = 4,
};

enum HudElementStat {
	HUD_STAT_POS = 0,
	HUD_STAT_NAME,
	HUD_STAT_SCALE,
	HUD_STAT_TEXT,
	HUD_STAT_NUMBER,
	HUD_STAT_ITEM,
	HUD_STAT_DIR,
	HUD_STAT_ALIGN,
	HUD_STAT_OFFSET,
	HUD_STAT_WORLD_POS,
	HUD_STAT_SIZE
};

struct HudElement {
	HudElementType type;
	v2f pos;
	std::string name;
	v2f scale;
	std::string text;
	u32 number;
	u32 item;
	u32 dir;
	v2f align;
	v2f offset;
	v3f world_pos;
	v2s32 size;
};

#ifndef SERVER

#include <vector>
#include <IGUIFont.h>
#include "irr_aabb3d.h"

class IGameDef;
class ITextureSource;
class Inventory;
class InventoryList;
class LocalPlayer;
struct ItemStack;

class Hud {
public:
	video::IVideoDriver *driver;
	scene::ISceneManager* smgr;
	gui::IGUIEnvironment *guienv;
	IGameDef *gamedef;
	LocalPlayer *player;
	Inventory *inventory;
	ITextureSource *tsrc;

	video::SColor crosshair_argb;
	video::SColor selectionbox_argb;
	bool use_crosshair_image;
	std::string hotbar_image;
	bool use_hotbar_image;
	std::string hotbar_selected_image;
	bool use_hotbar_selected_image;
	v3s16 camera_offset;
	
	Hud(video::IVideoDriver *driver,scene::ISceneManager* smgr,
		gui::IGUIEnvironment* guienv, IGameDef *gamedef, LocalPlayer *player,
		Inventory *inventory);
	
	void drawHotbar(u16 playeritem);
	void resizeHotbar();
	void drawCrosshair();