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author | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
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committer | Kahrl <kahrl@gmx.net> | 2012-01-12 06:10:39 +0100 |
commit | 6a76c226e10e92c3e3339096f07f8ab065e2098b (patch) | |
tree | 396d9083f5f76ebb5ba96df113ba68046c2487df /src/serverobject.h | |
parent | 569156b01302ea4ba45d11ff5524b62dbc6a9aa0 (diff) | |
download | minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.gz minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.tar.bz2 minetest-6a76c226e10e92c3e3339096f07f8ab065e2098b.zip |
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
Diffstat (limited to 'src/serverobject.h')
-rw-r--r-- | src/serverobject.h | 27 |
1 files changed, 18 insertions, 9 deletions
diff --git a/src/serverobject.h b/src/serverobject.h index fd8a51a9e..94ceb4895 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -23,6 +23,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "irrlichttypes.h" #include "activeobject.h" #include "utility.h" +#include "inventorymanager.h" /* @@ -41,7 +42,7 @@ Some planning */ class ServerEnvironment; -class InventoryItem; +class ItemStack; class Player; struct ToolDiggingProperties; @@ -138,19 +139,27 @@ public: {} virtual void rightClick(ServerActiveObject *clicker) {} - virtual void getWieldDiggingProperties(ToolDiggingProperties *dst); - virtual void damageWieldedItem(u16 amount) - {} - // If all fits, eats item and returns true. Otherwise returns false. - virtual bool addToInventory(InventoryItem *item) - { return false; } - virtual void addToInventoryLater(InventoryItem *item) - {} virtual void setHP(s16 hp) {} virtual s16 getHP() { return 0; } + // Inventory and wielded item + virtual Inventory* getInventory() + { return NULL; } + virtual const Inventory* getInventory() const + { return NULL; } + virtual InventoryLocation getInventoryLocation() const + { return InventoryLocation(); } + virtual void setInventoryModified() + {} + virtual std::string getWieldList() const + { return ""; } + virtual int getWieldIndex() const + { return 0; } + virtual ItemStack getWieldedItem() const; + virtual bool setWieldedItem(const ItemStack &item); + /* Number of players which know about this object. Object won't be deleted until this is 0 to keep the id preserved for the right |