diff options
author | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
---|---|---|
committer | est31 <MTest31@outlook.com> | 2016-12-22 23:16:00 +0100 |
commit | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (patch) | |
tree | 1e9ef1be1b3295a8673d6e4f0bdeb4c2d3a6015f /src/serverobject.h | |
parent | 8077612dcb48221281e726a60eb97bf73fde462b (diff) | |
parent | 231ac33d34dfaaddf292c5f31b1eae43eeefba2d (diff) | |
download | minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.gz minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.tar.bz2 minetest-81d56b94919dceb7b2e51d70b21a7ca22f852bd5.zip |
Merge 0.4.15 changes into stable-0.4
0.4.15 release!
Diffstat (limited to 'src/serverobject.h')
-rw-r--r-- | src/serverobject.h | 41 |
1 files changed, 25 insertions, 16 deletions
diff --git a/src/serverobject.h b/src/serverobject.h index 597eb63a8..9884eb0a1 100644 --- a/src/serverobject.h +++ b/src/serverobject.h @@ -44,7 +44,6 @@ Some planning class ServerEnvironment; struct ItemStack; -class Player; struct ToolCapabilities; struct ObjectProperties; @@ -69,24 +68,24 @@ public: // environment virtual bool environmentDeletes() const { return true; } - + // Create a certain type of ServerActiveObject static ServerActiveObject* create(ActiveObjectType type, ServerEnvironment *env, u16 id, v3f pos, const std::string &data); - + /* Some simple getters/setters */ v3f getBasePosition(){ return m_base_position; } void setBasePosition(v3f pos){ m_base_position = pos; } ServerEnvironment* getEnv(){ return m_env; } - + /* Some more dynamic interface */ - - virtual void setPos(v3f pos) + + virtual void setPos(const v3f &pos) { setBasePosition(pos); } // continuous: if true, object does not stop immediately at pos virtual void moveTo(v3f pos, bool continuous) @@ -96,7 +95,7 @@ public: virtual float getMinimumSavedMovement(); virtual std::string getDescription(){return "SAO";} - + /* Step object in time. Messages added to messages are sent to client over network. @@ -108,13 +107,13 @@ public: packet. */ virtual void step(float dtime, bool send_recommended){} - + /* The return value of this is passed to the client-side object when it is created */ virtual std::string getClientInitializationData(u16 protocol_version){return "";} - + /* The return value of this is passed to the server-side object when it is created (converted from static to active - actually @@ -131,7 +130,7 @@ public: */ virtual bool isStaticAllowed() const {return true;} - + // Returns tool wear virtual int punch(v3f dir, const ToolCapabilities *toolcap=NULL, @@ -167,8 +166,8 @@ public: {} virtual void removeAttachmentChild(int child_id) {} - virtual std::set<int> getAttachmentChildIds() - { return std::set<int>(); } + virtual UNORDERED_SET<int> getAttachmentChildIds() + { return UNORDERED_SET<int>(); } virtual ObjectProperties* accessObjectProperties() { return NULL; } virtual void notifyObjectPropertiesModified() @@ -189,6 +188,15 @@ public: { return 0; } virtual ItemStack getWieldedItem() const; virtual bool setWieldedItem(const ItemStack &item); + inline void attachParticleSpawner(u32 id) + { + m_attached_particle_spawners.insert(id); + } + inline void detachParticleSpawner(u32 id) + { + m_attached_particle_spawners.erase(id); + } + /* Number of players which know about this object. Object won't be @@ -207,7 +215,7 @@ public: - This can be set to true by anything else too. */ bool m_removed; - + /* This is set to true when an object should be removed from the active object list but couldn't be removed because the id has to be @@ -218,7 +226,7 @@ public: list. */ bool m_pending_deactivation; - + /* Whether the object's static data has been stored to a block */ @@ -228,12 +236,12 @@ public: a copy of the static data resides. */ v3s16 m_static_block; - + /* Queue of messages to be sent to the client */ std::queue<ActiveObjectMessage> m_messages_out; - + protected: // Used for creating objects based on type typedef ServerActiveObject* (*Factory) @@ -243,6 +251,7 @@ protected: ServerEnvironment *m_env; v3f m_base_position; + UNORDERED_SET<u32> m_attached_particle_spawners; private: // Used for creating objects based on type |