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authorPerttu Ahola <celeron55@gmail.com>2012-03-30 13:26:40 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-30 13:34:21 +0300
commit3241ad3ae8da687262db32776a1da2ef7403b3e9 (patch)
treedaa4e42ed2501e1ad6b9caa17087e4c50c65c1fd /src/serverobject.h
parent9e7ccedba4d9a94c7f2d20013c55e82aac3fe6a3 (diff)
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ObjectRef:set_armor_groups() and ObjectRef:set_properties() - works on players too!
Diffstat (limited to 'src/serverobject.h')
-rw-r--r--src/serverobject.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index 110f67f5b..8029cf584 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -46,6 +46,7 @@ class ServerEnvironment;
struct ItemStack;
class Player;
struct ToolCapabilities;
+struct ObjectProperties;
class ServerActiveObject : public ActiveObject
{
@@ -152,6 +153,10 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual ObjectProperties* accessObjectProperties()
+ { return NULL; }
+ virtual void notifyObjectPropertiesModified()
+ {}
// Inventory and wielded item
virtual Inventory* getInventory()