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authorPerttu Ahola <celeron55@gmail.com>2011-02-21 16:10:36 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-21 16:10:36 +0200
commit69dbc046eb5a82b38c6d5c3302e9b3b0b3c1bcf1 (patch)
treee892b50187ba7343cb75f359ccbb55bdde19afd5 /src/serverobject.h
parentc57637b4c39319e0c0d5d80d0ae2884aec66d691 (diff)
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preliminary lua scripting framework for objects
Diffstat (limited to 'src/serverobject.h')
-rw-r--r--src/serverobject.h74
1 files changed, 71 insertions, 3 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index d0866b4c3..050b3a02f 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -38,10 +38,12 @@ Some planning
*/
+class ServerEnvironment;
+
class ServerActiveObject : public ActiveObject
{
public:
- ServerActiveObject(u16 id, v3f pos=v3f(0,0,0));
+ ServerActiveObject(ServerEnvironment *env, u16 id, v3f pos=v3f(0,0,0));
virtual ~ServerActiveObject();
v3f getBasePosition()
@@ -49,13 +51,40 @@ public:
return m_base_position;
}
+ void setBasePosition(v3f pos)
+ {
+ m_base_position = pos;
+ }
+
+ ServerEnvironment* getEnv()
+ {
+ return m_env;
+ }
+
/*
Step object in time.
Messages added to messages are sent to client over network.
*/
virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
- // Number of players which know about this one
+ /*
+ The return value of this is passed to the client-side object
+ when it is created
+ */
+ virtual std::string getClientInitializationData(){return "";}
+
+ /*
+ The return value of this is passed to the server-side object
+ when it is loaded from disk or from a static object
+ */
+ virtual std::string getServerInitializationData(){return "";}
+
+ /*
+ This takes the return value of getServerInitializationData
+ */
+ virtual void initialize(const std::string &data){}
+
+ // Number of players which know about this object
u16 m_known_by_count;
/*
Whether this object is to be removed when nobody knows about
@@ -66,13 +95,14 @@ public:
bool m_removed;
protected:
+ ServerEnvironment *m_env;
v3f m_base_position;
};
class TestSAO : public ServerActiveObject
{
public:
- TestSAO(u16 id, v3f pos);
+ TestSAO(ServerEnvironment *env, u16 id, v3f pos);
u8 getType() const
{
return ACTIVEOBJECT_TYPE_TEST;
@@ -83,5 +113,43 @@ private:
float m_age;
};
+extern "C"{
+#include "lua.h"
+#include "lualib.h"
+#include "lauxlib.h"
+}
+
+class LuaSAO : public ServerActiveObject
+{
+public:
+ LuaSAO(ServerEnvironment *env, u16 id, v3f pos);
+ virtual ~LuaSAO();
+
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_LUA;
+ }
+
+ virtual std::string getClientInitializationData();
+
+ virtual std::string getServerInitializationData();
+
+ void initialize(const std::string &data);
+
+ void loadScripts(const std::string &script_name);
+
+ void step(float dtime, Queue<ActiveObjectMessage> &messages);
+
+ /*
+ Stuff available for usage for the lua callbacks
+ */
+ // This is moved onwards at the end of step()
+ Queue<ActiveObjectMessage> m_message_queue;
+
+private:
+ lua_State* L;
+ std::string m_script_name;
+};
+
#endif