summaryrefslogtreecommitdiff
path: root/src/serverobject.h
diff options
context:
space:
mode:
authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-11-12 16:35:10 +0200
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 19:14:24 +0200
commit756db8174aa6a05eb998cfcec8eb5127053c5ea9 (patch)
treeaf1c77b7bf4e6862095ef3524a995b0de49e606b /src/serverobject.h
parentfa67b46c042ed4df97102dabf9f1e7bc454b2acb (diff)
downloadminetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.gz
minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.tar.bz2
minetest-756db8174aa6a05eb998cfcec8eb5127053c5ea9.zip
A bunch of fixes
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
Diffstat (limited to 'src/serverobject.h')
-rw-r--r--src/serverobject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index a0886ed1e..1bbd3e4e8 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -152,9 +152,9 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
- virtual void setAnimations(v2f frames, float frame_speed, float frame_blend)
+ virtual void setAnimation(v2f frames, float frame_speed, float frame_blend)
{}
- virtual void setBonePosRot(std::string bone, v3f position, v3f rotation)
+ virtual void setBonePosition(std::string bone, v3f position, v3f rotation)
{}
virtual void setAttachment(int parent_id, std::string bone, v3f position, v3f rotation)
{}