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authorPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
committerPerttu Ahola <celeron55@gmail.com>2011-02-21 00:45:14 +0200
commitc57637b4c39319e0c0d5d80d0ae2884aec66d691 (patch)
tree72ba35937c701ec32d07bba3b6dde6fb2a9f2bc0 /src/serverobject.h
parentf5ff378dd02431cdcf658b210509b170ea2135d1 (diff)
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Temporary commit; lots of test code and stuff
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+/*
+Minetest-c55
+Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#ifndef SERVEROBJECT_HEADER
+#define SERVEROBJECT_HEADER
+
+#include "common_irrlicht.h"
+#include "activeobject.h"
+#include "utility.h"
+
+/*
+
+Some planning
+-------------
+
+* Server environment adds an active object, which gets the id 1
+* The active object list is scanned for each client once in a while,
+ and it finds out what objects have been added that are not known
+ by the client yet. This scan is initiated by the server and the
+ result ends up directly to the server.
+* A network packet is created with the info and sent to the client.
+
+*/
+
+class ServerActiveObject : public ActiveObject
+{
+public:
+ ServerActiveObject(u16 id, v3f pos=v3f(0,0,0));
+ virtual ~ServerActiveObject();
+
+ v3f getBasePosition()
+ {
+ return m_base_position;
+ }
+
+ /*
+ Step object in time.
+ Messages added to messages are sent to client over network.
+ */
+ virtual void step(float dtime, Queue<ActiveObjectMessage> &messages){}
+
+ // Number of players which know about this one
+ u16 m_known_by_count;
+ /*
+ Whether this object is to be removed when nobody knows about
+ it anymore.
+ Removal is delayed to preserve the id for the time during which
+ it could be confused to some other object by some client.
+ */
+ bool m_removed;
+
+protected:
+ v3f m_base_position;
+};
+
+class TestSAO : public ServerActiveObject
+{
+public:
+ TestSAO(u16 id, v3f pos);
+ u8 getType() const
+ {
+ return ACTIVEOBJECT_TYPE_TEST;
+ }
+ void step(float dtime, Queue<ActiveObjectMessage> &messages);
+private:
+ float m_timer1;
+ float m_age;
+};
+
+#endif
+