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authorest31 <MTest31@outlook.com>2016-02-27 05:50:42 +0100
committerest31 <MTest31@outlook.com>2016-02-27 05:50:42 +0100
commit158bd76e8796c70f94e67bc3be44c88101dcf9b2 (patch)
tree4eb6670dd5d9b4ab83324d6bef173e3511d2a82e /src/settings_translation_file.cpp
parente81753b69c42ddacc9e892f3fa283059914edc73 (diff)
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Update po files, minetest.conf.example and settings_translation_file.cpp
Diffstat (limited to 'src/settings_translation_file.cpp')
-rw-r--r--src/settings_translation_file.cpp88
1 files changed, 64 insertions, 24 deletions
diff --git a/src/settings_translation_file.cpp b/src/settings_translation_file.cpp
index d3bf5a1f8..d8e08521f 100644
--- a/src/settings_translation_file.cpp
+++ b/src/settings_translation_file.cpp
@@ -88,9 +88,9 @@ fake_function() {
gettext("Toggle camera mode key");
gettext("Key for switching between first- and third-person camera.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("View range increase key");
- gettext("Key for increasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Key for increasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("View range decrease key");
- gettext("Key for decreasing the viewing range. Modifies the minimum viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
+ gettext("Key for decreasing the viewing range.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Print stacks");
gettext("Key for printing debug stacks. Used for development.\nSee http://irrlicht.sourceforge.net/docu/namespaceirr.html#a54da2a0e231901735e3da1b0edf72eb3");
gettext("Network");
@@ -109,10 +109,10 @@ fake_function() {
gettext("Graphics");
gettext("In-Game");
gettext("Basic");
+ gettext("VBO");
+ gettext("Enable VBO");
gettext("Fog");
gettext("Whether to fog out the end of the visible area.");
- gettext("New style water");
- gettext("Enable a bit lower water surface, so it doesn't \"fill\" the node completely.\nNote that this is not quite optimized and that smooth lighting on the\nwater surface doesn't work with this.");
gettext("Leaves style");
gettext("Leaves style:\n- Fancy: all faces visible\n- Simple: only outer faces, if defined special_tiles are used\n- Opaque: disable transparency");
gettext("Connect glass");
@@ -123,6 +123,8 @@ fake_function() {
gettext("Clouds are a client side effect.");
gettext("3D clouds");
gettext("Use 3D cloud look instead of flat.");
+ gettext("Node highlighting");
+ gettext("Method used to highlight selected object.");
gettext("Filtering");
gettext("Mipmapping");
gettext("Use mip mapping to scale textures. May slightly increase performance.");
@@ -141,6 +143,9 @@ fake_function() {
gettext("Shaders");
gettext("Shaders");
gettext("Shaders allow advanced visul effects and may increase performance on some video cards.\nThy only work with the OpenGL video backend.");
+ gettext("Tone Mapping");
+ gettext("Filmic tone mapping");
+ gettext("Enables filmic tone mapping");
gettext("Bumpmapping");
gettext("Bumpmapping");
gettext("Enables bumpmapping for textures. Normalmaps need to be supplied by the texture pack\nor need to be auto-generated.\nRequires shaders to be enabled.");
@@ -174,16 +179,12 @@ fake_function() {
gettext("Waving plants");
gettext("Set to true enables waving plants.\nRequires shaders to be enabled.");
gettext("Advanced");
- gettext("Wanted FPS");
- gettext("Minimum wanted FPS.\nThe amount of rendered stuff is dynamically set according to this. and viewing range min and max.");
gettext("Maximum FPS");
gettext("If FPS would go higher than this, limit it by sleeping\nto not waste CPU power for no benefit.");
gettext("FPS in pause menu");
gettext("Maximum FPS when game is paused.");
- gettext("Viewing range maximum");
- gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range minimum to disable the auto-adjustment algorithm.");
- gettext("Viewing range minimum");
- gettext("The allowed adjustment range for the automatic rendering range adjustment.\nSet this to be equal to viewing range maximum to disable the auto-adjustment algorithm.");
+ gettext("Viewing range");
+ gettext("View distance in nodes.\nMin = 20");
gettext("Screen width");
gettext("Width component of the initial window size.");
gettext("Screen height");
@@ -211,7 +212,7 @@ fake_function() {
gettext("Fall bobbing");
gettext("Multiplier for fall bobbing.\nFor example: 0 for no view bobbing; 1.0 for normal; 2.0 for double.");
gettext("3D mode");
- gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.");
+ gettext("3D support.\nCurrently supported:\n- none: no 3d output.\n- anaglyph: cyan/magenta color 3d.\n- interlaced: odd/even line based polarisation screen support.\n- topbottom: split screen top/bottom.\n- sidebyside: split screen side by side.\n- pageflip: quadbuffer based 3d.");
gettext("Console color");
gettext("In-game chat console background color (R,G,B).");
gettext("Console alpha");
@@ -228,8 +229,6 @@ fake_function() {
gettext("Whether node texture animations should be desynchronized per mapblock.");
gettext("Maximum hotbar width");
gettext("Maximum proportion of current window to be used for hotbar.\nUseful if there's something to be displayed right or left of hotbar.");
- gettext("Node highlighting");
- gettext("Enable selection highlighting for nodes (disables selectionbox).");
gettext("Mesh cache");
gettext("Enables caching of facedir rotated meshes.");
gettext("Minimap");
@@ -242,6 +241,8 @@ fake_function() {
gettext("Make fog and sky colors depend on daytime (dawn/sunset) and view direction.");
gettext("Ambient occlusion gamma");
gettext("The strength (darkness) of node ambient-occlusion shading.\nLower is darker, Higher is lighter. The valid range of values for this\nsetting is 0.25 to 4.0 inclusive. If the value is out of range it will be\nset to the nearest valid value.");
+ gettext("Inventory items animations");
+ gettext("Enables animation of inventory items.");
gettext("Menus");
gettext("Clouds in menu");
gettext("Use a cloud animation for the main menu background.");
@@ -343,8 +344,6 @@ fake_function() {
gettext("Whether to allow players to damage and kill each other.");
gettext("Static spawnpoint");
gettext("If this is set, players will always (re)spawn at the given position.");
- gettext("Vertical spawn range");
- gettext("Maximum distance above water level for player spawn.\nLarger values result in spawn points closer to (x = 0, z = 0).\nSmaller values may result in a suitable spawn point not being found,\nresulting in a spawn at (0, 0, 0) possibly buried underground.");
gettext("Disallow empty passwords");
gettext("If enabled, new players cannot join with an empty password.");
gettext("Disable anticheat");
@@ -499,33 +498,74 @@ fake_function() {
gettext("Mapgen flat cave1 noise parameters");
gettext("Mapgen flat cave2 noise parameters");
gettext("Mapgen fractal");
- gettext("Mapgen fractal formula");
- gettext("Choice of 8 4-dimensional fractals.\n1 = \"Roundy\" mandelbrot set.\n2 = \"Roundy\" julia set.\n3 = \"Squarry\" mandelbrot set.\n4 = \"Squarry\" julia set.\n5 = \"Mandy Cousin\" mandelbrot set.\n6 = \"Mandy Cousin\" julia set.\n7 = \"Variation\" mandelbrot set.\n8 = \"Variation\" julia set.");
+ gettext("Mapgen fractal fractal");
+ gettext("Choice of 18 fractals from 9 formulas.\n1 = 4D \"Roundy\" mandelbrot set.\n2 = 4D \"Roundy\" julia set.\n3 = 4D \"Squarry\" mandelbrot set.\n4 = 4D \"Squarry\" julia set.\n5 = 4D \"Mandy Cousin\" mandelbrot set.\n6 = 4D \"Mandy Cousin\" julia set.\n7 = 4D \"Variation\" mandelbrot set.\n8 = 4D \"Variation\" julia set.\n9 = 3D \"Mandelbrot/Mandelbar\" mandelbrot set.\n10 = 3D \"Mandelbrot/Mandelbar\" julia set.\n11 = 3D \"Christmas Tree\" mandelbrot set.\n12 = 3D \"Christmas Tree\" julia set.\n13 = 3D \"Mandelbulb\" mandelbrot set.\n14 = 3D \"Mandelbulb\" julia set.\n15 = 3D \"Cosine Mandelbulb\" mandelbrot set.\n16 = 3D \"Cosine Mandelbulb\" julia set.\n17 = 4D \"Mandelbulb\" mandelbrot set.\n18 = 4D \"Mandelbulb\" julia set.");
gettext("Mapgen fractal iterations");
- gettext("Iterations of the recursive function.\nControls scale of finest detail.");
+ gettext("Iterations of the recursive function.\nControls the amount of fine detail.");
gettext("Mapgen fractal scale");
gettext("Approximate (X,Y,Z) scale of fractal in nodes.");
gettext("Mapgen fractal offset");
- gettext("(X,Y,Z) offset of fractal from world centre.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets,\ndo this by greatly reducing 'scale' and setting 'offset' initially to (0, 0, 0).\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
+ gettext("(X,Y,Z) offset of fractal from world centre in units of 'scale'.\nUsed to move a suitable spawn area of low land close to (0, 0).\nThe default is suitable for mandelbrot sets, it needs to be edited for julia sets.\nRange roughly -2 to 2. Multiply by 'scale' for offset in nodes.");
gettext("Mapgen fractal slice w");
- gettext("W co-ordinate of the generated 3D slice of the 4D shape.\nAlters the generated 3D shape.\nRange roughly -2 to 2.");
+ gettext("W co-ordinate of the generated 3D slice of a 4D fractal.\nDetermines which 3D slice of the 4D shape is generated.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Mapgen fractal julia x");
- gettext("Julia set only: X value determining the 4D shape.\nRange roughly -2 to 2.");
+ gettext("Julia set only: X component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
gettext("Mapgen fractal julia y");
- gettext("Julia set only: Y value determining the 4D shape.\nRange roughly -2 to 2.");
+ gettext("Julia set only: Y component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
gettext("Mapgen fractal julia z");
- gettext("Julia set only: Z value determining the 4D shape.\nRange roughly -2 to 2.");
+ gettext("Julia set only: Z component of hypercomplex constant determining julia shape.\nRange roughly -2 to 2.");
gettext("Mapgen fractal julia w");
- gettext("Julia set only: W value determining the 4D shape.\nRange roughly -2 to 2.");
+ gettext("Julia set only: W component of hypercomplex constant determining julia shape.\nHas no effect on 3D fractals.\nRange roughly -2 to 2.");
gettext("Mapgen fractal seabed noise parameters");
gettext("Mapgen fractal filler depth noise parameters");
gettext("Mapgen fractal cave1 noise parameters");
gettext("Mapgen fractal cave2 noise parameters");
+ gettext("Mapgen Valleys");
+ gettext("General");
+ gettext("Valleys C Flags");
+ gettext("Map generation attributes specific to Mapgen Valleys.\nFlags that are not specified in the flag string are not modified from the default.\nFlags starting with \"no\" are used to explicitly disable them.\n\"altitude_chill\" makes higher elevations colder, which may cause biome issues.\n\"humid_rivers\" modifies the humidity around rivers and in areas where water would tend to pool. It may interfere with delicately adjusted biomes.");
+ gettext("Altitude Chill");
+ gettext("The altitude at which temperature drops by 20C");
+ gettext("Large cave depth");
+ gettext("Depth below which you'll find large caves.");
+ gettext("Lava Features");
+ gettext("Creates unpredictable lava features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
+ gettext("Massive cave depth");
+ gettext("Depth below which you'll find massive caves.");
+ gettext("River Depth");
+ gettext("How deep to make rivers");
+ gettext("River Size");
+ gettext("How wide to make rivers");
+ gettext("Water Features");
+ gettext("Creates unpredictable water features in caves.\nThese can make mining difficult. Zero disables them. (0-10)");
+ gettext("Noises");
+ gettext("Cave noise #1");
+ gettext("Caves and tunnels form at the intersection of the two noises");
+ gettext("Cave noise #2");
+ gettext("Caves and tunnels form at the intersection of the two noises");
+ gettext("Filler Depth");
+ gettext("The depth of dirt or other filler");
+ gettext("Massive cave noise");
+ gettext("Massive caves form here.");
+ gettext("River Noise");
+ gettext("River noise -- rivers occur close to zero");
+ gettext("Terrain Height");
+ gettext("Base terrain height");
+ gettext("Valley Depth");
+ gettext("Raises terrain to make valleys around the rivers");
+ gettext("Valley Fill");
+ gettext("Slope and fill work together to modify the heights");
+ gettext("Valley Profile");
+ gettext("Amplifies the valleys");
+ gettext("Valley Slope");
+ gettext("Slope and fill work together to modify the heights");
gettext("Security");
gettext("Enable mod security");
gettext("Prevent mods from doing insecure things like running shell commands.");
gettext("Trusted mods");
gettext("Comma-separated list of trusted mods that are allowed to access insecure\nfunctions even when mod security is on (via request_insecure_environment()).");
+ gettext("HTTP Mods");
+ gettext("Comma-seperated list of mods that are allowed to access HTTP APIs, which\nallow them to upload and download data to/from the internet.");
gettext("Client and Server");
gettext("Player name");
gettext("Name of the player.\nWhen running a server, clients connecting with this name are admins.\nWhen starting from the main menu, this is overridden.");