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author | kwolekr <kwolekr@minetest.net> | 2015-10-16 21:12:30 -0400 |
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committer | kwolekr <kwolekr@minetest.net> | 2015-10-16 22:20:24 -0400 |
commit | 6be74d17df75714066b36cfa6ae40081526ef477 (patch) | |
tree | 13bf9b742aff873d3e618a610973812c4545945c /src/shader.cpp | |
parent | 836486a98e7b09e25b97c9d989301ed9eb365b3b (diff) | |
download | minetest-6be74d17df75714066b36cfa6ae40081526ef477.tar.gz minetest-6be74d17df75714066b36cfa6ae40081526ef477.tar.bz2 minetest-6be74d17df75714066b36cfa6ae40081526ef477.zip |
Refactor thread utility interface
- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
Diffstat (limited to 'src/shader.cpp')
-rw-r--r-- | src/shader.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/shader.cpp b/src/shader.cpp index cbde9295e..917d878bb 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -367,7 +367,7 @@ ShaderSource::ShaderSource(IrrlichtDevice *device): m_shader_callback = new ShaderCallback(this, "default"); - m_main_thread = get_current_thread_id(); + m_main_thread = thr_get_current_thread_id(); // Add a dummy ShaderInfo as the first index, named "" m_shaderinfo_cache.push_back(ShaderInfo()); @@ -397,7 +397,7 @@ u32 ShaderSource::getShader(const std::string &name, Get shader */ - if(get_current_thread_id() == m_main_thread){ + if (thr_is_current_thread(m_main_thread)) { return getShaderIdDirect(name, material_type, drawtype); } else { /*errorstream<<"getShader(): Queued: name=\""<<name<<"\""<<std::endl;*/ @@ -456,7 +456,7 @@ u32 ShaderSource::getShaderIdDirect(const std::string &name, /* Calling only allowed from main thread */ - if(get_current_thread_id() != m_main_thread){ + if (!thr_is_current_thread(m_main_thread)) { errorstream<<"ShaderSource::getShaderIdDirect() " "called not from main thread"<<std::endl; return 0; @@ -504,7 +504,7 @@ void ShaderSource::insertSourceShader(const std::string &name_of_shader, "name_of_shader=\""<<name_of_shader<<"\", " "filename=\""<<filename<<"\""<<std::endl;*/ - sanity_check(get_current_thread_id() == m_main_thread); + sanity_check(thr_is_current_thread(m_main_thread)); m_sourcecache.insert(name_of_shader, filename, program, true); } |