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authorRealBadAngel <maciej.kasatkin@yahoo.com>2014-03-21 01:32:00 +0100
committerRealBadAngel <maciej.kasatkin@yahoo.com>2014-03-21 01:32:00 +0100
commit0dc1aec50940140e28f434c524296e284e73d623 (patch)
treeb69e282c3b59db2f300e4d017afe67d4ad246a8c /src/shader.cpp
parentf3d83a4516eb9c6658a7c3e07bf1b7d4f4996bef (diff)
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Normal maps generation on the fly.
Parallax mapping with slope information. Overriding normal maps.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r--src/shader.cpp42
1 files changed, 38 insertions, 4 deletions
diff --git a/src/shader.cpp b/src/shader.cpp
index d29c9d3a7..4006e256f 100644
--- a/src/shader.cpp
+++ b/src/shader.cpp
@@ -240,12 +240,20 @@ public:
services->setVertexShaderConstant(worldViewProj.pointer(), 4, 4);
// set transposed world matrix
+ core::matrix4 transWorld = driver->getTransform(video::ETS_WORLD);
+ transWorld = transWorld.getTransposed();
+ if(is_highlevel)
+ services->setVertexShaderConstant("mTransWorld", transWorld.pointer(), 16);
+ else
+ services->setVertexShaderConstant(transWorld.pointer(), 8, 4);
+
+ // set world matrix
core::matrix4 world = driver->getTransform(video::ETS_WORLD);
- world = world.getTransposed();
if(is_highlevel)
- services->setVertexShaderConstant("mTransWorld", world.pointer(), 16);
+ services->setVertexShaderConstant("mWorld", world.pointer(), 16);
else
services->setVertexShaderConstant(world.pointer(), 8, 4);
+
}
private:
@@ -673,7 +681,33 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
// Create shaders header
std::string shaders_header = "#version 120\n";
-
+
+ if (g_settings->getBool("generate_normalmaps")){
+ shaders_header += "#define GENERATE_NORMALMAPS\n";
+ shaders_header += "#define NORMALMAPS_STRENGTH ";
+ shaders_header += ftos(g_settings->getFloat("normalmaps_strength"));
+ shaders_header += "\n";
+ float sample_step;
+ int smooth = (int)g_settings->getFloat("normalmaps_smooth");
+ switch (smooth){
+ case 0:
+ sample_step = 0.0078125; // 1.0 / 128.0
+ break;
+ case 1:
+ sample_step = 0.00390625; // 1.0 / 256.0
+ break;
+ case 2:
+ sample_step = 0.001953125; // 1.0 / 512.0
+ break;
+ default:
+ sample_step = 0.0078125;
+ break;
+ }
+ shaders_header += "#define SAMPLE_STEP ";
+ shaders_header += ftos(sample_step);
+ shaders_header += "\n";
+ }
+
if (g_settings->getBool("enable_bumpmapping"))
shaders_header += "#define ENABLE_BUMPMAPPING\n";
@@ -685,7 +719,7 @@ ShaderInfo generate_shader(std::string name, IrrlichtDevice *device,
shaders_header += "#define PARALLAX_OCCLUSION_BIAS ";
shaders_header += ftos(g_settings->getFloat("parallax_occlusion_bias"));
shaders_header += "\n";
- }
+ }
if (g_settings->getBool("enable_bumpmapping") || g_settings->getBool("enable_parallax_occlusion"))
shaders_header += "#define USE_NORMALMAPS\n";