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author | stujones11 <stujones111@gmail.com> | 2017-06-07 18:52:38 +0100 |
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committer | SmallJoker <mk939@ymail.com> | 2018-06-03 17:31:59 +0200 |
commit | c352ff71e86fd3d40414cbe3a374c9563495ca1a (patch) | |
tree | d57ddf0506a9dabc2b1b1617ac47515563fcc267 /src/shader.cpp | |
parent | 26d0753d870b0b0e2c5e03c817a4c2bdb3eebfc9 (diff) | |
download | minetest-c352ff71e86fd3d40414cbe3a374c9563495ca1a.tar.gz minetest-c352ff71e86fd3d40414cbe3a374c9563495ca1a.tar.bz2 minetest-c352ff71e86fd3d40414cbe3a374c9563495ca1a.zip |
Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
Diffstat (limited to 'src/shader.cpp')
-rw-r--r-- | src/shader.cpp | 34 |
1 files changed, 15 insertions, 19 deletions
diff --git a/src/shader.cpp b/src/shader.cpp index 66f32c9a1..f52ca69ef 100644 --- a/src/shader.cpp +++ b/src/shader.cpp @@ -535,24 +535,19 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp shaderinfo.material_type = material_type; shaderinfo.drawtype = drawtype; shaderinfo.material = video::EMT_SOLID; - switch(material_type){ - case TILE_MATERIAL_BASIC: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - break; - case TILE_MATERIAL_ALPHA: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - break; - case TILE_MATERIAL_LIQUID_TRANSPARENT: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; - break; - case TILE_MATERIAL_LIQUID_OPAQUE: - shaderinfo.base_material = video::EMT_SOLID; - break; - case TILE_MATERIAL_WAVING_LEAVES: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; - break; - case TILE_MATERIAL_WAVING_PLANTS: - shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; + switch (material_type) { + case TILE_MATERIAL_OPAQUE: + case TILE_MATERIAL_LIQUID_OPAQUE: + shaderinfo.base_material = video::EMT_SOLID; + break; + case TILE_MATERIAL_ALPHA: + case TILE_MATERIAL_LIQUID_TRANSPARENT: + shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL; + break; + case TILE_MATERIAL_BASIC: + case TILE_MATERIAL_WAVING_LEAVES: + case TILE_MATERIAL_WAVING_PLANTS: + shaderinfo.base_material = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF; break; } @@ -646,7 +641,8 @@ ShaderInfo generate_shader(const std::string &name, u8 material_type, u8 drawtyp "TILE_MATERIAL_LIQUID_TRANSPARENT", "TILE_MATERIAL_LIQUID_OPAQUE", "TILE_MATERIAL_WAVING_LEAVES", - "TILE_MATERIAL_WAVING_PLANTS" + "TILE_MATERIAL_WAVING_PLANTS", + "TILE_MATERIAL_OPAQUE" }; for (int i = 0; i < 6; i++){ |