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author | paramat <mat.gregory@virginmedia.com> | 2017-01-26 15:38:18 +0000 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-01-26 20:19:05 +0000 |
commit | 2a8953107181b4df6ff55d0ae214490575609f49 (patch) | |
tree | 269beb7799f54924b8bc5a84bbe040cd2694f7ee /src/shader.h | |
parent | ae929ce2fdcfcfc95cffece35f3d38ea4d96dd9f (diff) | |
download | minetest-2a8953107181b4df6ff55d0ae214490575609f49.tar.gz minetest-2a8953107181b4df6ff55d0ae214490575609f49.tar.bz2 minetest-2a8953107181b4df6ff55d0ae214490575609f49.zip |
Dungeongen: Fix selection of diagonal corridors
The do .. while loop is waiting for both dir.X and dir.Z to be non-zero,
so should continue to loop if either dir.X or dir.Z are zero. The brackets
present suggest this was intended to be OR not AND.
Diffstat (limited to 'src/shader.h')
0 files changed, 0 insertions, 0 deletions