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authorQuentin Bazin <quent42340@gmail.com>2018-11-28 20:01:49 +0100
committerSmallJoker <SmallJoker@users.noreply.github.com>2018-11-28 20:01:49 +0100
commit5f1cd555cd9d1c64426e173b30b5b792d211c835 (patch)
tree2c8508467d3bf28d549cce2d25144fa8ef42beae /src/shader.h
parentddd9317b733857630499972179caebc236b4d991 (diff)
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Move client-specific files to 'src/client' (#7902)
Update Android.mk Remove 'src/client' from include_directories
Diffstat (limited to 'src/shader.h')
-rw-r--r--src/shader.h156
1 files changed, 0 insertions, 156 deletions
diff --git a/src/shader.h b/src/shader.h
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@@ -1,156 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-Copyright (C) 2013 Kahrl <kahrl@gmx.net>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#pragma once
-
-#include <IMaterialRendererServices.h>
-#include "irrlichttypes_bloated.h"
-#include <string>
-
-class IGameDef;
-
-/*
- shader.{h,cpp}: Shader handling stuff.
-*/
-
-/*
- Gets the path to a shader by first checking if the file
- name_of_shader/filename
- exists in shader_path and if not, using the data path.
-
- If not found, returns "".
-
- Utilizes a thread-safe cache.
-*/
-std::string getShaderPath(const std::string &name_of_shader,
- const std::string &filename);
-
-struct ShaderInfo {
- std::string name = "";
- video::E_MATERIAL_TYPE base_material = video::EMT_SOLID;
- video::E_MATERIAL_TYPE material = video::EMT_SOLID;
- u8 drawtype = 0;
- u8 material_type = 0;
-
- ShaderInfo() = default;
- virtual ~ShaderInfo() = default;
-};
-
-/*
- Setter of constants for shaders
-*/
-
-namespace irr { namespace video {
- class IMaterialRendererServices;
-} }
-
-
-class IShaderConstantSetter {
-public:
- virtual ~IShaderConstantSetter() = default;
- virtual void onSetConstants(video::IMaterialRendererServices *services,
- bool is_highlevel) = 0;
-};
-
-
-class IShaderConstantSetterFactory {
-public:
- virtual ~IShaderConstantSetterFactory() = default;
- virtual IShaderConstantSetter* create() = 0;
-};
-
-
-template <typename T, std::size_t count=1>
-class CachedShaderSetting {
- const char *m_name;
- T m_sent[count];
- bool has_been_set = false;
- bool is_pixel;
-protected:
- CachedShaderSetting(const char *name, bool is_pixel) :
- m_name(name), is_pixel(is_pixel)
- {}
-public:
- void set(const T value[count], video::IMaterialRendererServices *services)
- {
- if (has_been_set && std::equal(m_sent, m_sent + count, value))
- return;
- if (is_pixel)
- services->setPixelShaderConstant(m_name, value, count);
- else
- services->setVertexShaderConstant(m_name, value, count);
- std::copy(value, value + count, m_sent);
- has_been_set = true;
- }
-};
-
-template <typename T, std::size_t count = 1>
-class CachedPixelShaderSetting : public CachedShaderSetting<T, count> {
-public:
- CachedPixelShaderSetting(const char *name) :
- CachedShaderSetting<T, count>(name, true){}
-};
-
-template <typename T, std::size_t count = 1>
-class CachedVertexShaderSetting : public CachedShaderSetting<T, count> {
-public:
- CachedVertexShaderSetting(const char *name) :
- CachedShaderSetting<T, count>(name, false){}
-};
-
-
-/*
- ShaderSource creates and caches shaders.
-*/
-
-class IShaderSource {
-public:
- IShaderSource() = default;
- virtual ~IShaderSource() = default;
-
- virtual u32 getShaderIdDirect(const std::string &name,
- const u8 material_type, const u8 drawtype){return 0;}
- virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
- virtual u32 getShader(const std::string &name,
- const u8 material_type, const u8 drawtype){return 0;}
-};
-
-class IWritableShaderSource : public IShaderSource {
-public:
- IWritableShaderSource() = default;
- virtual ~IWritableShaderSource() = default;
-
- virtual u32 getShaderIdDirect(const std::string &name,
- const u8 material_type, const u8 drawtype){return 0;}
- virtual ShaderInfo getShaderInfo(u32 id){return ShaderInfo();}
- virtual u32 getShader(const std::string &name,
- const u8 material_type, const u8 drawtype){return 0;}
-
- virtual void processQueue()=0;
- virtual void insertSourceShader(const std::string &name_of_shader,
- const std::string &filename, const std::string &program)=0;
- virtual void rebuildShaders()=0;
- virtual void addShaderConstantSetterFactory(IShaderConstantSetterFactory *setter) = 0;
-};
-
-IWritableShaderSource *createShaderSource();
-
-void dumpShaderProgram(std::ostream &output_stream,
- const std::string &program_type, const std::string &program);