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authorAspen <cardboardtube19@gmail.com>2018-09-25 20:36:40 -0700
committersfan5 <sfan5@live.de>2018-09-27 23:21:55 +0200
commitce2d33eb97238e2e050d065a8f0838749a0b31d0 (patch)
treef7891ebd61e53ca8203bb8a76e12e89327d02b3c /src/sky.cpp
parent4a2a11262b0821d0bcddd25161f5eb8b172b23fd (diff)
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Fix stretched stars bug, change render order
Diffstat (limited to 'src/sky.cpp')
-rw-r--r--src/sky.cpp153
1 files changed, 77 insertions, 76 deletions
diff --git a/src/sky.cpp b/src/sky.cpp
index fb4f135a5..8c5959d1c 100644
--- a/src/sky.cpp
+++ b/src/sky.cpp
@@ -290,6 +290,83 @@ void Sky::render()
driver->drawIndexedTriangleFan(&vertices[0], 4, indices, 2);
}
+ // Draw stars
+ do {
+ driver->setMaterial(m_materials[1]);
+ float starbrightness = MYMAX(0, MYMIN(1,
+ (0.285 - fabs(wicked_time_of_day < 0.5 ?
+ wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
+ float f = starbrightness;
+ float d = 0.007/2;
+ video::SColor starcolor(255, f * 90, f * 90, f * 90);
+ if (starcolor.getBlue() < m_skycolor.getBlue())
+ break;
+#ifdef __ANDROID__
+ u16 indices[SKY_STAR_COUNT * 3];
+ video::S3DVertex vertices[SKY_STAR_COUNT * 3];
+ for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
+ indices[i * 3 + 0] = i * 3 + 0;
+ indices[i * 3 + 1] = i * 3 + 1;
+ indices[i * 3 + 2] = i * 3 + 2;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f(d, 1, 0);
+ v3f p2 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 3 + 0].Pos = p;
+ vertices[i * 3 + 0].Color = starcolor;
+ vertices[i * 3 + 1].Pos = p1;
+ vertices[i * 3 + 1].Color = starcolor;
+ vertices[i * 3 + 2].Pos = p2;
+ vertices[i * 3 + 2].Color = starcolor;
+ }
+ driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3,
+ indices, SKY_STAR_COUNT);
+#else
+ u16 indices[SKY_STAR_COUNT * 4];
+ video::S3DVertex vertices[SKY_STAR_COUNT * 4];
+ for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
+ indices[i * 4 + 0] = i * 4 + 0;
+ indices[i * 4 + 1] = i * 4 + 1;
+ indices[i * 4 + 2] = i * 4 + 2;
+ indices[i * 4 + 3] = i * 4 + 3;
+ v3f r = m_stars[i];
+ core::CMatrix4<f32> a;
+ a.buildRotateFromTo(v3f(0, 1, 0), r);
+ v3f p = v3f(-d, 1, -d);
+ v3f p1 = v3f( d, 1, -d);
+ v3f p2 = v3f( d, 1, d);
+ v3f p3 = v3f(-d, 1, d);
+ a.rotateVect(p);
+ a.rotateVect(p1);
+ a.rotateVect(p2);
+ a.rotateVect(p3);
+ p.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p1.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p2.rotateXYBy(wicked_time_of_day * 360 - 90);
+ p3.rotateXYBy(wicked_time_of_day * 360 - 90);
+ vertices[i * 4 + 0].Pos = p;
+ vertices[i * 4 + 0].Color = starcolor;
+ vertices[i * 4 + 1].Pos = p1;
+ vertices[i * 4 + 1].Color = starcolor;
+ vertices[i * 4 + 2].Pos = p2;
+ vertices[i * 4 + 2].Color = starcolor;
+ vertices[i * 4 + 3].Pos = p3;
+ vertices[i * 4 + 3].Color = starcolor;
+ }
+ driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4,
+ indices, SKY_STAR_COUNT, video::EVT_STANDARD,
+ scene::EPT_QUADS, video::EIT_16BIT);
+#endif
+ } while(false);
+
// Draw sun
if (wicked_time_of_day > 0.15 && wicked_time_of_day < 0.85) {
if (!m_sun_texture) {
@@ -442,82 +519,6 @@ void Sky::render()
}
}
- // Draw stars
- do {
- driver->setMaterial(m_materials[1]);
- float starbrightness = MYMAX(0, MYMIN(1,
- (0.285 - fabs(wicked_time_of_day < 0.5 ?
- wicked_time_of_day : (1.0 - wicked_time_of_day))) * 10));
- float f = starbrightness;
- float d = 0.007;
- video::SColor starcolor(255, f * 90, f * 90, f * 90);
- if (starcolor.getBlue() < m_skycolor.getBlue())
- break;
-#ifdef __ANDROID__
- u16 indices[SKY_STAR_COUNT * 3];
- video::S3DVertex vertices[SKY_STAR_COUNT * 3];
- for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
- indices[i * 3 + 0] = i * 3 + 0;
- indices[i * 3 + 1] = i * 3 + 1;
- indices[i * 3 + 2] = i * 3 + 2;
- v3f p = m_stars[i];
- core::CMatrix4<f32> a;
- a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 + d, -d / 2));
- v3f p1 = p;
- a.rotateVect(p1);
- a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 - d, d / 2));
- v3f p2 = p;
- a.rotateVect(p2);
- p.rotateXYBy(wicked_time_of_day * 360 - 90);
- p1.rotateXYBy(wicked_time_of_day * 360 - 90);
- p2.rotateXYBy(wicked_time_of_day * 360 - 90);
- vertices[i * 3 + 0].Pos = p;
- vertices[i * 3 + 0].Color = starcolor;
- vertices[i * 3 + 1].Pos = p1;
- vertices[i * 3 + 1].Color = starcolor;
- vertices[i * 3 + 2].Pos = p2;
- vertices[i * 3 + 2].Color = starcolor;
- }
- driver->drawIndexedTriangleList(vertices, SKY_STAR_COUNT * 3,
- indices, SKY_STAR_COUNT);
-#else
- u16 indices[SKY_STAR_COUNT * 4];
- video::S3DVertex vertices[SKY_STAR_COUNT * 4];
- for (u32 i = 0; i < SKY_STAR_COUNT; i++) {
- indices[i * 4 + 0] = i * 4 + 0;
- indices[i * 4 + 1] = i * 4 + 1;
- indices[i * 4 + 2] = i * 4 + 2;
- indices[i * 4 + 3] = i * 4 + 3;
- v3f p = m_stars[i];
- core::CMatrix4<f32> a;
- a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1 + d / 2, 0));
- v3f p1 = p;
- a.rotateVect(p1);
- a.buildRotateFromTo(v3f(0, 1, 0), v3f(d, 1, d));
- v3f p2 = p;
- a.rotateVect(p2);
- a.buildRotateFromTo(v3f(0, 1, 0), v3f(0, 1 - d / 2, d));
- v3f p3 = p;
- a.rotateVect(p3);
- p.rotateXYBy(wicked_time_of_day * 360 - 90);
- p1.rotateXYBy(wicked_time_of_day * 360 - 90);
- p2.rotateXYBy(wicked_time_of_day * 360 - 90);
- p3.rotateXYBy(wicked_time_of_day * 360 - 90);
- vertices[i * 4 + 0].Pos = p;
- vertices[i * 4 + 0].Color = starcolor;
- vertices[i * 4 + 1].Pos = p1;
- vertices[i * 4 + 1].Color = starcolor;
- vertices[i * 4 + 2].Pos = p2;
- vertices[i * 4 + 2].Color = starcolor;
- vertices[i * 4 + 3].Pos = p3;
- vertices[i * 4 + 3].Color = starcolor;
- }
- driver->drawVertexPrimitiveList(vertices, SKY_STAR_COUNT * 4,
- indices, SKY_STAR_COUNT, video::EVT_STANDARD,
- scene::EPT_QUADS, video::EIT_16BIT);
-#endif
- } while(false);
-
// Draw far cloudy fog thing below east and west horizons
for (u32 j = 0; j < 2; j++) {
video::SColor c = cloudyfogcolor;