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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2014-04-30 16:38:26 +0300
committerRealBadAngel <maciej.kasatkin@o2.pl>2014-12-08 01:44:28 +0100
commitc5f6656f998457450b036285713f49854249cc13 (patch)
tree2699cdc158426452979222ce9282e744b1c7feb7 /src/sky.cpp
parent5c55738276bb6875c3f2d4702b7fd08c45e8a29c (diff)
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Make directional fog colors respect tonemap
Diffstat (limited to 'src/sky.cpp')
-rw-r--r--src/sky.cpp25
1 files changed, 21 insertions, 4 deletions
diff --git a/src/sky.cpp b/src/sky.cpp
index b5706f4e3..00072f17f 100644
--- a/src/sky.cpp
+++ b/src/sky.cpp
@@ -607,14 +607,31 @@ void Sky::update(float time_of_day, float time_brightness,
// invert direction to match where the sun and moon are rising
if (m_time_of_day > 0.5)
pointcolor_blend = 1 - pointcolor_blend;
-
// horizon colors of sun and moon
f32 pointcolor_light = rangelim(m_time_brightness * 3, 0.2, 1);
+
video::SColorf pointcolor_sun_f(1, 1, 1, 1);
- pointcolor_sun_f.r = pointcolor_light * 1;
- pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
- pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+ if (m_sun_tonemap)
+ {
+ pointcolor_sun_f.r = pointcolor_light * (float)m_materials[3].EmissiveColor.getRed() / 255;
+ pointcolor_sun_f.b = pointcolor_light * (float)m_materials[3].EmissiveColor.getBlue() / 255;
+ pointcolor_sun_f.g = pointcolor_light * (float)m_materials[3].EmissiveColor.getGreen() / 255;
+ }
+ else
+ {
+ pointcolor_sun_f.r = pointcolor_light * 1;
+ pointcolor_sun_f.b = pointcolor_light * (0.25 + (rangelim(m_time_brightness, 0.25, 0.75) - 0.25) * 2 * 0.75);
+ pointcolor_sun_f.g = pointcolor_light * (pointcolor_sun_f.b * 0.375 + (rangelim(m_time_brightness, 0.05, 0.15) - 0.05) * 10 * 0.625);
+ }
+
video::SColorf pointcolor_moon_f(0.5 * pointcolor_light, 0.6 * pointcolor_light, 0.8 * pointcolor_light, 1);
+ if (m_moon_tonemap)
+ {
+ pointcolor_moon_f.r = pointcolor_light * (float)m_materials[4].EmissiveColor.getRed() / 255;
+ pointcolor_moon_f.b = pointcolor_light * (float)m_materials[4].EmissiveColor.getBlue() / 255;
+ pointcolor_moon_f.g = pointcolor_light * (float)m_materials[4].EmissiveColor.getGreen() / 255;
+ }
+
video::SColor pointcolor_sun = pointcolor_sun_f.toSColor();
video::SColor pointcolor_moon = pointcolor_moon_f.toSColor();
// calculate the blend color