summaryrefslogtreecommitdiff
path: root/src/sky.cpp
diff options
context:
space:
mode:
authorred-001 <red-001@outlook.ie>2017-01-22 08:05:09 +0000
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-03-13 23:56:05 +0100
commitd7bc346981e189851e490f2417ed015a38bca79b (patch)
treec74716238c0851b8d9531544faa4433db22e6a84 /src/sky.cpp
parent9978f5af828550d819890fed1fc56d65838a2c4c (diff)
downloadminetest-d7bc346981e189851e490f2417ed015a38bca79b.tar.gz
minetest-d7bc346981e189851e490f2417ed015a38bca79b.tar.bz2
minetest-d7bc346981e189851e490f2417ed015a38bca79b.zip
[CSM] Add client-sided chat commands (#5092)
Diffstat (limited to 'src/sky.cpp')
0 files changed, 0 insertions, 0 deletions
19'>119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251
/*
Minetest
Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "subgame.h"
#include "porting.h"
#include "filesys.h"
#include "settings.h"
#include "log.h"
#ifndef SERVER
#include "tile.h" // getImagePath
#endif
#include "util/string.h"

bool getGameMinetestConfig(const std::string &game_path, Settings &conf)
{
	std::string conf_path = game_path + DIR_DELIM + "minetest.conf";
	return conf.readConfigFile(conf_path.c_str());
}

bool getGameConfig(const std::string &game_path, Settings &conf)
{
	std::string conf_path = game_path + DIR_DELIM + "game.conf";
	return conf.readConfigFile(conf_path.c_str());
}

std::string getGameName(const std::string &game_path)
{
	Settings conf;
	if(!getGameConfig(game_path, conf))
		return "";
	if(!conf.exists("name"))
		return "";
	return conf.get("name");
}

struct GameFindPath
{
	std::string path;
	bool user_specific;
	GameFindPath(const std::string &path, bool user_specific):
		path(path),
		user_specific(user_specific)
	{}
};

SubgameSpec findSubgame(const std::string &id)
{
	if(id == "")
		return SubgameSpec();
	std::string share = porting::path_share;
	std::string user = porting::path_user;
	std::vector<GameFindPath> find_paths;
	find_paths.push_back(GameFindPath(
			user + DIR_DELIM + "games" + DIR_DELIM + id + "_game", true));
	find_paths.push_back(GameFindPath(
			user + DIR_DELIM + "games" + DIR_DELIM + id, true));
	find_paths.push_back(GameFindPath(
			share + DIR_DELIM + "games" + DIR_DELIM + id + "_game", false));
	find_paths.push_back(GameFindPath(
			share + DIR_DELIM + "games" + DIR_DELIM + id, false));
	// Find game directory
	std::string game_path;
	bool user_game = true; // Game is in user's directory
	for(u32 i=0; i<find_paths.size(); i++){
		const std::string &try_path = find_paths[i].path;
		if(fs::PathExists(try_path)){
			game_path = try_path;
			user_game = find_paths[i].user_specific;
			break;
		}
	}
	if(game_path == "")
		return SubgameSpec();
	std::string gamemod_path = game_path + DIR_DELIM + "mods";
	// Find mod directories
	std::set<std::string> mods_paths;
	if(!user_game)
		mods_paths.insert(share + DIR_DELIM + "mods");
	if(user != share || user_game)
		mods_paths.insert(user + DIR_DELIM + "mods");
	std::string game_name = getGameName(game_path);
	if(game_name == "")
		game_name = id;
	std::string menuicon_path;
#ifndef SERVER
	menuicon_path = getImagePath(game_path + DIR_DELIM + "menu" + DIR_DELIM + "icon.png");
#endif
	return SubgameSpec(id, game_path, gamemod_path, mods_paths, game_name,
			menuicon_path);
}

SubgameSpec findWorldSubgame(const std::string &world_path)
{
	std::string world_gameid = getWorldGameId(world_path, true);
	// See if world contains an embedded game; if so, use it.
	std::string world_gamepath = world_path + DIR_DELIM + "game";
	if(fs::PathExists(world_gamepath)){
		SubgameSpec gamespec;
		gamespec.id = world_gameid;
		gamespec.path = world_gamepath;
		gamespec.gamemods_path= world_gamepath + DIR_DELIM + "mods";
		gamespec.name = getGameName(world_gamepath);
		if(gamespec.name == "")
			gamespec.name = "unknown";
		return gamespec;
	}
	return findSubgame(world_gameid);
}

std::set<std::string> getAvailableGameIds()
{
	std::set<std::string> gameids;
	std::set<std::string> gamespaths;