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authornerzhul <loic.blot@unix-experience.fr>2016-02-11 15:21:21 +0100
committerest31 <MTest31@outlook.com>2016-02-11 16:55:15 +0100
commitfefa148d694364cb4c60fbb4ffdc0f8ae6388df6 (patch)
tree8755fd0d4ef196c23924ae2909a29681f9f77f05 /src/sky.h
parent24b312cc085b7fae6477c8a47fffb57484b20f6e (diff)
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v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox * Uniformize aabbox3d<f32> to aabb3f
Diffstat (limited to 'src/sky.h')
-rw-r--r--src/sky.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/src/sky.h b/src/sky.h
index 5023cc682..f19891773 100644
--- a/src/sky.h
+++ b/src/sky.h
@@ -42,7 +42,8 @@ public:
//! renders the node.
virtual void render();
- virtual const core::aabbox3d<f32>& getBoundingBox() const;
+ virtual const aabb3f &getBoundingBox() const
+ { return m_box; }
// Used by Irrlicht for optimizing rendering
virtual video::SMaterial& getMaterial(u32 i)
@@ -74,7 +75,7 @@ public:
}
private:
- core::aabbox3d<f32> Box;
+ aabb3f m_box;
video::SMaterial m_materials[SKY_MATERIAL_COUNT];
// How much sun & moon transition should affect horizon color