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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-04-29 17:25:25 +0200 |
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committer | GitHub <noreply@github.com> | 2017-04-29 17:25:25 +0200 |
commit | 3db66b453152c3610b858aa1650e1ab3f545a430 (patch) | |
tree | d1d625c50f8c350ff1f52b7ed446bd0ed2ea4e6b /src/socket.h | |
parent | f727f54192644f6427ac1b2c86df8c64c7c5fdf0 (diff) | |
download | minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.gz minetest-3db66b453152c3610b858aa1650e1ab3f545a430.tar.bz2 minetest-3db66b453152c3610b858aa1650e1ab3f545a430.zip |
Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.
This prevents fake ClientEvent creation & memory allocations
Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
Diffstat (limited to 'src/socket.h')
0 files changed, 0 insertions, 0 deletions