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authorShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
committerShadowNinja <shadowninja@minetest.net>2017-06-03 14:55:10 -0400
commitcaecdb681c428c1aab9c0f7eec2570c0460f995c (patch)
treee5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/sound.h
parent81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff)
parent80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff)
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Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/sound.h')
-rw-r--r--src/sound.h82
1 files changed, 51 insertions, 31 deletions
diff --git a/src/sound.h b/src/sound.h
index c21401e8b..76c0d1be4 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -20,9 +20,9 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#ifndef SOUND_HEADER
#define SOUND_HEADER
-#include "irrlichttypes_bloated.h"
-#include <string>
#include <set>
+#include <string>
+#include "irrlichttypes_bloated.h"
class OnDemandSoundFetcher
{
@@ -34,68 +34,88 @@ public:
struct SimpleSoundSpec
{
+ SimpleSoundSpec(const std::string &name = "", float gain = 1.0, float fade = 0.0)
+ : name(name), gain(gain), fade(fade)
+ {
+ }
+
+ bool exists() const { return name != ""; }
+
std::string name;
float gain;
- SimpleSoundSpec(std::string name="", float gain=1.0):
- name(name),
- gain(gain)
- {}
- bool exists() {return name != "";}
- // Serialization intentionally left out
+ float fade;
};
class ISoundManager
{
public:
- virtual ~ISoundManager(){}
-
+ virtual ~ISoundManager() {}
// Multiple sounds can be loaded per name; when played, the sound
// should be chosen randomly from alternatives
// Return value determines success/failure
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) = 0;
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) = 0;
+ virtual bool loadSoundFile(
+ const std::string &name, const std::string &filepath) = 0;
+ virtual bool loadSoundData(
+ const std::string &name, const std::string &filedata) = 0;
virtual void updateListener(v3f pos, v3f vel, v3f at, v3f up) = 0;
virtual void setListenerGain(float gain) = 0;
// playSound functions return -1 on failure, otherwise a handle to the
// sound. If name=="", call should be ignored without error.
- virtual int playSound(const std::string &name, bool loop,
- float volume) = 0;
- virtual int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) = 0;
+ virtual int playSound(const std::string &name, bool loop, float volume,
+ float fade = 0) = 0;
+ virtual int playSoundAt(
+ const std::string &name, bool loop, float volume, v3f pos) = 0;
virtual void stopSound(int sound) = 0;
virtual bool soundExists(int sound) = 0;
virtual void updateSoundPosition(int sound, v3f pos) = 0;
+ virtual bool updateSoundGain(int id, float gain) = 0;
+ virtual float getSoundGain(int id) = 0;
+ virtual void step(float dtime) = 0;
+ virtual void fadeSound(int sound, float step, float gain) = 0;
int playSound(const SimpleSoundSpec &spec, bool loop)
- { return playSound(spec.name, loop, spec.gain); }
+ {
+ return playSound(spec.name, loop, spec.gain, spec.fade);
+ }
int playSoundAt(const SimpleSoundSpec &spec, bool loop, v3f pos)
- { return playSoundAt(spec.name, loop, spec.gain, pos); }
+ {
+ return playSoundAt(spec.name, loop, spec.gain, pos);
+ }
};
-class DummySoundManager: public ISoundManager
+class DummySoundManager : public ISoundManager
{
public:
- virtual bool loadSoundFile(const std::string &name,
- const std::string &filepath) {return true;}
- virtual bool loadSoundData(const std::string &name,
- const std::string &filedata) {return true;}
+ virtual bool loadSoundFile(const std::string &name, const std::string &filepath)
+ {
+ return true;
+ }
+ virtual bool loadSoundData(const std::string &name, const std::string &filedata)
+ {
+ return true;
+ }
void updateListener(v3f pos, v3f vel, v3f at, v3f up) {}
void setListenerGain(float gain) {}
- int playSound(const std::string &name, bool loop,
- float volume) {return 0;}
- int playSoundAt(const std::string &name, bool loop,
- float volume, v3f pos) {return 0;}
+ int playSound(const std::string &name, bool loop, float volume, float fade)
+ {
+ return 0;
+ }
+ int playSoundAt(const std::string &name, bool loop, float volume, v3f pos)
+ {
+ return 0;
+ }
void stopSound(int sound) {}
- bool soundExists(int sound) {return false;}
+ bool soundExists(int sound) { return false; }
void updateSoundPosition(int sound, v3f pos) {}
+ bool updateSoundGain(int id, float gain) { return false; }
+ float getSoundGain(int id) { return 0; }
+ void step(float dtime) {}
+ void fadeSound(int sound, float step, float gain) {}
};
// Global DummySoundManager singleton
extern DummySoundManager dummySoundManager;
#endif
-