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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-03-24 15:45:25 +0100
committerGitHub <noreply@github.com>2018-03-24 15:45:25 +0100
commit4fd97158762b4cdd4c73a6e29960e371d9de56e7 (patch)
treec768a82d972f2d7d80d20c0eccab0494b24d3538 /src/sound_openal.cpp
parentbcd22fc34cf70c3fe246f500633aa42e388fabc4 (diff)
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Cleanup sound manager class (#7158)
* Cleanup sound manager client * Use some const refs * Use auto on iterators * Drop unused parameters * Move sound_openal.* to client folder * Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
Diffstat (limited to 'src/sound_openal.cpp')
-rw-r--r--src/sound_openal.cpp711
1 files changed, 0 insertions, 711 deletions
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
deleted file mode 100644
index 853aba1cc..000000000
--- a/src/sound_openal.cpp
+++ /dev/null
@@ -1,711 +0,0 @@
-/*
-Minetest
-Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-OpenAL support based on work by:
-Copyright (C) 2011 Sebastian 'Bahamada' Rühl
-Copyright (C) 2011 Cyriaque 'Cisoun' Skrapits <cysoun@gmail.com>
-Copyright (C) 2011 Giuseppe Bilotta <giuseppe.bilotta@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; ifnot, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "sound_openal.h"
-
-#if defined(_WIN32)
- #include <al.h>
- #include <alc.h>
- //#include <alext.h>
-#elif defined(__APPLE__)
- #include <OpenAL/al.h>
- #include <OpenAL/alc.h>
- //#include <OpenAL/alext.h>
-#else
- #include <AL/al.h>
- #include <AL/alc.h>
- #include <AL/alext.h>
-#endif
-#include <cmath>
-#include <vorbis/vorbisfile.h>
-#include <cassert>
-#include "log.h"
-#include "util/numeric.h" // myrand()
-#include "porting.h"
-#include <vector>
-#include <fstream>
-#include <unordered_map>
-#include <unordered_set>
-
-#define BUFFER_SIZE 30000
-
-std::shared_ptr<SoundManagerSingleton> g_sound_manager_singleton;
-
-typedef std::unique_ptr<ALCdevice, void (*)(ALCdevice *p)> unique_ptr_alcdevice;
-typedef std::unique_ptr<ALCcontext, void(*)(ALCcontext *p)> unique_ptr_alccontext;
-
-static void delete_alcdevice(ALCdevice *p)
-{
- if (p)
- alcCloseDevice(p);
-}
-
-static void delete_alccontext(ALCcontext *p)
-{
- if (p) {
- alcMakeContextCurrent(nullptr);
- alcDestroyContext(p);
- }
-}
-
-static const char *alcErrorString(ALCenum err)
-{
- switch (err) {
- case ALC_NO_ERROR:
- return "no error";
- case ALC_INVALID_DEVICE:
- return "invalid device";
- case ALC_INVALID_CONTEXT:
- return "invalid context";
- case ALC_INVALID_ENUM:
- return "invalid enum";
- case ALC_INVALID_VALUE:
- return "invalid value";
- case ALC_OUT_OF_MEMORY:
- return "out of memory";
- default:
- return "<unknown OpenAL error>";
- }
-}
-
-static const char *alErrorString(ALenum err)
-{
- switch (err) {
- case AL_NO_ERROR:
- return "no error";
- case AL_INVALID_NAME:
- return "invalid name";
- case AL_INVALID_ENUM:
- return "invalid enum";
- case AL_INVALID_VALUE:
- return "invalid value";
- case AL_INVALID_OPERATION:
- return "invalid operation";
- case AL_OUT_OF_MEMORY:
- return "out of memory";
- default:
- return "<unknown OpenAL error>";
- }
-}
-
-static ALenum warn_if_error(ALenum err, const char *desc)
-{
- if(err == AL_NO_ERROR)
- return err;
- warningstream<<desc<<": "<<alErrorString(err)<<std::endl;
- return err;
-}
-
-void f3_set(ALfloat *f3, v3f v)
-{
- f3[0] = v.X;
- f3[1] = v.Y;
- f3[2] = v.Z;
-}
-
-struct SoundBuffer
-{
- ALenum format;
- ALsizei freq;
- ALuint buffer_id;
- std::vector<char> buffer;
-};
-
-SoundBuffer *load_opened_ogg_file(OggVorbis_File *oggFile,
- const std::string &filename_for_logging)
-{
- int endian = 0; // 0 for Little-Endian, 1 for Big-Endian
- int bitStream;
- long bytes;
- char array[BUFFER_SIZE]; // Local fixed size array
- vorbis_info *pInfo;
-
- SoundBuffer *snd = new SoundBuffer;
-
- // Get some information about the OGG file
- pInfo = ov_info(oggFile, -1);
-
- // Check the number of channels... always use 16-bit samples
- if(pInfo->channels == 1)
- snd->format = AL_FORMAT_MONO16;
- else
- snd->format = AL_FORMAT_STEREO16;
-
- // The frequency of the sampling rate
- snd->freq = pInfo->rate;
-
- // Keep reading until all is read
- do
- {
- // Read up to a buffer's worth of decoded sound data
- bytes = ov_read(oggFile, array, BUFFER_SIZE, endian, 2, 1, &bitStream);
-
- if(bytes < 0)
- {
- ov_clear(oggFile);
- infostream << "Audio: Error decoding "
- << filename_for_logging << std::endl;
- delete snd;
- return nullptr;
- }
-
- // Append to end of buffer
- snd->buffer.insert(snd->buffer.end(), array, array + bytes);
- } while (bytes > 0);
-
- alGenBuffers(1, &snd->buffer_id);
- alBufferData(snd->buffer_id, snd->format,
- &(snd->buffer[0]), snd->buffer.size(),
- snd->freq);
-
- ALenum error = alGetError();
-
- if(error != AL_NO_ERROR){
- infostream << "Audio: OpenAL error: " << alErrorString(error)
- << "preparing sound buffer" << std::endl;
- }
-
- infostream << "Audio file "
- << filename_for_logging << " loaded" << std::endl;
-
- // Clean up!
- ov_clear(oggFile);
-
- return snd;
-}
-
-SoundBuffer *load_ogg_from_file(const std::string &path)
-{
- OggVorbis_File oggFile;
-
- // Try opening the given file.
- // This requires libvorbis >= 1.3.2, as
- // previous versions expect a non-const char *
- if (ov_fopen(path.c_str(), &oggFile) != 0) {
- infostream << "Audio: Error opening " << path
- << " for decoding" << std::endl;
- return nullptr;
- }
-
- return load_opened_ogg_file(&oggFile, path);
-}
-
-struct BufferSource {
- const char *buf;
- size_t cur_offset;
- size_t len;
-};
-
-size_t buffer_sound_read_func(void *ptr, size_t size, size_t nmemb, void *datasource)
-{
- BufferSource *s = (BufferSource *)datasource;
- size_t copied_size = MYMIN(s->len - s->cur_offset, size);
- memcpy(ptr, s->buf + s->cur_offset, copied_size);
- s->cur_offset += copied_size;
- return copied_size;
-}
-
-int buffer_sound_seek_func(void *datasource, ogg_int64_t offset, int whence)
-{
- BufferSource *s = (BufferSource *)datasource;
- if (whence == SEEK_SET) {
- if (offset < 0 || (size_t)MYMAX(offset, 0) >= s->len) {
- // offset out of bounds
- return -1;
- }
- s->cur_offset = offset;
- return 0;
- } else if (whence == SEEK_CUR) {
- if ((size_t)MYMIN(-offset, 0) > s->cur_offset
- || s->cur_offset + offset > s->len) {
- // offset out of bounds
- return -1;
- }
- s->cur_offset += offset;
- return 0;
- }
- // invalid whence param (SEEK_END doesn't have to be supported)
- return -1;
-}
-
-long BufferSourceell_func(void *datasource)
-{
- BufferSource *s = (BufferSource *)datasource;
- return s->cur_offset;
-}
-
-static ov_callbacks g_buffer_ov_callbacks = {
- &buffer_sound_read_func,
- &buffer_sound_seek_func,
- nullptr,
- &BufferSourceell_func
-};
-
-SoundBuffer *load_ogg_from_buffer(const std::string &buf, const std::string &id_for_log)
-{
- OggVorbis_File oggFile;
-
- BufferSource s;
- s.buf = buf.c_str();
- s.cur_offset = 0;
- s.len = buf.size();
-
- if (ov_open_callbacks(&s, &oggFile, nullptr, 0, g_buffer_ov_callbacks) != 0) {
- infostream << "Audio: Error opening " << id_for_log
- << " for decoding" << std::endl;
- return nullptr;
- }
-
- return load_opened_ogg_file(&oggFile, id_for_log);
-}
-
-struct PlayingSound
-{
- ALuint source_id;
- bool loop;
-};
-
-class SoundManagerSingleton
-{
-public:
- unique_ptr_alcdevice m_device;
- unique_ptr_alccontext m_context;
-public:
- SoundManagerSingleton() :
- m_device(nullptr, delete_alcdevice),
- m_context(nullptr, delete_alccontext)
- {
- if (!(m_device = unique_ptr_alcdevice(alcOpenDevice(nullptr), delete_alcdevice)))
- throw std::runtime_error("Audio: Global Initialization: Device Open");
-
- if (!(m_context = unique_ptr_alccontext(
- alcCreateContext(m_device.get(), nullptr), delete_alccontext))) {
- throw std::runtime_error("Audio: Global Initialization: Context Create");
- }
-
- if (!alcMakeContextCurrent(m_context.get()))
- throw std::runtime_error("Audio: Global Initialization: Context Current");
-
- alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
-
- if (alGetError() != AL_NO_ERROR)
- throw std::runtime_error("Audio: Global Initialization: OpenAL Error");
-
- infostream << "Audio: Global Initialized: OpenAL " << alGetString(AL_VERSION)
- << ", using " << alcGetString(m_device.get(), ALC_DEVICE_SPECIFIER)
- << std::endl;
- }
-
- ~SoundManagerSingleton()
- {
- infostream << "Audio: Global Deinitialized." << std::endl;
- }
-};
-
-class OpenALSoundManager: public ISoundManager
-{
-private:
- OnDemandSoundFetcher *m_fetcher;
- ALCdevice *m_device;
- ALCcontext *m_context;
- int m_next_id;
- std::unordered_map<std::string, std::vector<SoundBuffer*>> m_buffers;
- std::unordered_map<int, PlayingSound*> m_sounds_playing;
- v3f m_listener_pos;
- struct FadeState {
- FadeState() = default;
-
- FadeState(float step, float current_gain, float target_gain):
- step(step),
- current_gain(current_gain),
- target_gain(target_gain) {}
- float step;
- float current_gain;
- float target_gain;
- };
-
- std::unordered_map<int, FadeState> m_sounds_fading;
- float m_fade_delay;
-public:
- OpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher):
- m_fetcher(fetcher),
- m_device(smg->m_device.get()),
- m_context(smg->m_context.get()),
- m_next_id(1),
- m_fade_delay(0)
- {
- infostream << "Audio: Initialized: OpenAL " << std::endl;
- }
-
- ~OpenALSoundManager()
- {
- infostream << "Audio: Deinitializing..." << std::endl;
-
- std::unordered_set<int> source_del_list;
-
- for (const auto &sp : m_sounds_playing)
- source_del_list.insert(sp.second->source_id);
-
- for (const auto &id : source_del_list)
- deleteSound(id);
-
- for (auto &buffer : m_buffers) {
- for (SoundBuffer *sb : buffer.second) {
- delete sb;
- }
- buffer.second.clear();
- }
- m_buffers.clear();
-
- infostream << "Audio: Deinitialized." << std::endl;
- }
-
- void step(float dtime)
- {
- doFades(dtime);
- }
-
- void addBuffer(const std::string &name, SoundBuffer *buf)
- {
- std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
- m_buffers.find(name);
- if(i != m_buffers.end()){
- i->second.push_back(buf);
- return;
- }
- std::vector<SoundBuffer*> bufs;
- bufs.push_back(buf);
- m_buffers[name] = bufs;
- }
-
- SoundBuffer* getBuffer(const std::string &name)
- {
- std::unordered_map<std::string, std::vector<SoundBuffer*>>::iterator i =
- m_buffers.find(name);
- if(i == m_buffers.end())
- return nullptr;
- std::vector<SoundBuffer*> &bufs = i->second;
- int j = myrand() % bufs.size();
- return bufs[j];
- }
-
- PlayingSound* createPlayingSound(SoundBuffer *buf, bool loop,
- float volume, float pitch)
- {
- infostream << "OpenALSoundManager: Creating playing sound" << std::endl;
- assert(buf);
- PlayingSound *sound = new PlayingSound;
- assert(sound);
- warn_if_error(alGetError(), "before createPlayingSound");
- alGenSources(1, &sound->source_id);
- alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, true);
- alSource3f(sound->source_id, AL_POSITION, 0, 0, 0);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
- volume = std::fmax(0.0f, volume);
- alSourcef(sound->source_id, AL_GAIN, volume);
- alSourcef(sound->source_id, AL_PITCH, pitch);
- alSourcePlay(sound->source_id);
- warn_if_error(alGetError(), "createPlayingSound");
- return sound;
- }
-
- PlayingSound* createPlayingSoundAt(SoundBuffer *buf, bool loop,
- float volume, v3f pos, float pitch)
- {
- infostream << "OpenALSoundManager: Creating positional playing sound"
- << std::endl;
- assert(buf);
- PlayingSound *sound = new PlayingSound;
- assert(sound);
- warn_if_error(alGetError(), "before createPlayingSoundAt");
- alGenSources(1, &sound->source_id);
- alSourcei(sound->source_id, AL_BUFFER, buf->buffer_id);
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
- alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- // Use alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED) and set reference
- // distance to clamp gain at <1 node distance, to avoid excessive
- // volume when closer
- alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 10.0f);
- alSourcei(sound->source_id, AL_LOOPING, loop ? AL_TRUE : AL_FALSE);
- // Multiply by 3 to compensate for reducing AL_REFERENCE_DISTANCE from
- // the previous value of 30 to the new value of 10
- volume = std::fmax(0.0f, volume * 3.0f);
- alSourcef(sound->source_id, AL_GAIN, volume);
- alSourcef(sound->source_id, AL_PITCH, pitch);
- alSourcePlay(sound->source_id);
- warn_if_error(alGetError(), "createPlayingSoundAt");
- return sound;
- }
-
- int playSoundRaw(SoundBuffer *buf, bool loop, float volume, float pitch)
- {
- assert(buf);
- PlayingSound *sound = createPlayingSound(buf, loop, volume, pitch);
- if(!sound)
- return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
- }
-
- int playSoundRawAt(SoundBuffer *buf, bool loop, float volume, const v3f &pos,
- float pitch)
- {
- assert(buf);
- PlayingSound *sound = createPlayingSoundAt(buf, loop, volume, pos, pitch);
- if(!sound)
- return -1;
- int id = m_next_id++;
- m_sounds_playing[id] = sound;
- return id;
- }
-
- void deleteSound(int id)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if(i == m_sounds_playing.end())
- return;
- PlayingSound *sound = i->second;
-
- alDeleteSources(1, &sound->source_id);
-
- delete sound;
- m_sounds_playing.erase(id);
- }
-
- /* If buffer does not exist, consult the fetcher */
- SoundBuffer* getFetchBuffer(const std::string &name)
- {
- SoundBuffer *buf = getBuffer(name);
- if(buf)
- return buf;
- if(!m_fetcher)
- return nullptr;
- std::set<std::string> paths;
- std::set<std::string> datas;
- m_fetcher->fetchSounds(name, paths, datas);
- for (const std::string &path : paths) {
- loadSoundFile(name, path);
- }
- for (const std::string &data : datas) {
- loadSoundData(name, data);
- }
- return getBuffer(name);
- }
-
- // Remove stopped sounds
- void maintain()
- {
- verbosestream<<"OpenALSoundManager::maintain(): "
- <<m_sounds_playing.size()<<" playing sounds, "
- <<m_buffers.size()<<" sound names loaded"<<std::endl;
- std::unordered_set<int> del_list;
- for (const auto &sp : m_sounds_playing) {
- int id = sp.first;
- PlayingSound *sound = sp.second;
- // If not playing, remove it
- {
- ALint state;
- alGetSourcei(sound->source_id, AL_SOURCE_STATE, &state);
- if(state != AL_PLAYING){
- del_list.insert(id);
- }
- }
- }
- if(!del_list.empty())
- verbosestream<<"OpenALSoundManager::maintain(): deleting "
- <<del_list.size()<<" playing sounds"<<std::endl;
- for (int i : del_list) {
- deleteSound(i);
- }
- }
-
- /* Interface */
-
- bool loadSoundFile(const std::string &name,
- const std::string &filepath)
- {
- SoundBuffer *buf = load_ogg_from_file(filepath);
- if (buf)
- addBuffer(name, buf);
- return false;
- }
-
- bool loadSoundData(const std::string &name,
- const std::string &filedata)
- {
- SoundBuffer *buf = load_ogg_from_buffer(filedata, name);
- if (buf)
- addBuffer(name, buf);
- return false;
- }
-
- void updateListener(v3f pos, v3f vel, v3f at, v3f up)
- {
- m_listener_pos = pos;
- alListener3f(AL_POSITION, pos.X, pos.Y, pos.Z);
- alListener3f(AL_VELOCITY, vel.X, vel.Y, vel.Z);
- ALfloat f[6];
- f3_set(f, at);
- f3_set(f+3, -up);
- alListenerfv(AL_ORIENTATION, f);
- warn_if_error(alGetError(), "updateListener");
- }
-
- void setListenerGain(float gain)
- {
- alListenerf(AL_GAIN, gain);
- }
-
- int playSound(const std::string &name, bool loop, float volume, float fade, float pitch)
- {
- maintain();
- if (name.empty())
- return 0;
- SoundBuffer *buf = getFetchBuffer(name);
- if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
- << std::endl;
- return -1;
- }
- int handle = -1;
- if (fade > 0) {
- handle = playSoundRaw(buf, loop, 0.0f, pitch);
- fadeSound(handle, fade, volume);
- } else {
- handle = playSoundRaw(buf, loop, volume, pitch);
- }
- return handle;
- }
-
- int playSoundAt(const std::string &name, bool loop, float volume, v3f pos, float pitch)
- {
- maintain();
- if (name.empty())
- return 0;
- SoundBuffer *buf = getFetchBuffer(name);
- if(!buf){
- infostream << "OpenALSoundManager: \"" << name << "\" not found."
- << std::endl;
- return -1;
- }
- return playSoundRawAt(buf, loop, volume, pos, pitch);
- }
-
- void stopSound(int sound)
- {
- maintain();
- deleteSound(sound);
- }
-
- void fadeSound(int soundid, float step, float gain)
- {
- m_sounds_fading[soundid] = FadeState(step, getSoundGain(soundid), gain);
- }
-
- void doFades(float dtime)
- {
- m_fade_delay += dtime;
-
- if (m_fade_delay < 0.1f)
- return;
-
- float chkGain = 0;
- for (std::unordered_map<int, FadeState>::iterator i = m_sounds_fading.begin();
- i != m_sounds_fading.end();) {
- if (i->second.step < 0.f)
- chkGain = -(i->second.current_gain);
- else
- chkGain = i->second.current_gain;
-
- if (chkGain < i->second.target_gain) {
- i->second.current_gain += (i->second.step * m_fade_delay);
- i->second.current_gain = rangelim(i->second.current_gain, 0, 1);
-
- updateSoundGain(i->first, i->second.current_gain);
- ++i;
- } else {
- if (i->second.target_gain <= 0.f)
- stopSound(i->first);
-
- m_sounds_fading.erase(i++);
- }
- }
- m_fade_delay = 0;
- }
-
- bool soundExists(int sound)
- {
- maintain();
- return (m_sounds_playing.count(sound) != 0);
- }
-
- void updateSoundPosition(int id, v3f pos)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return;
- PlayingSound *sound = i->second;
-
- alSourcei(sound->source_id, AL_SOURCE_RELATIVE, false);
- alSource3f(sound->source_id, AL_POSITION, pos.X, pos.Y, pos.Z);
- alSource3f(sound->source_id, AL_VELOCITY, 0, 0, 0);
- alSourcef(sound->source_id, AL_REFERENCE_DISTANCE, 30.0);
- }
-
- bool updateSoundGain(int id, float gain)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return false;
-
- PlayingSound *sound = i->second;
- alSourcef(sound->source_id, AL_GAIN, gain);
- return true;
- }
-
- float getSoundGain(int id)
- {
- std::unordered_map<int, PlayingSound*>::iterator i = m_sounds_playing.find(id);
- if (i == m_sounds_playing.end())
- return 0;
-
- PlayingSound *sound = i->second;
- ALfloat gain;
- alGetSourcef(sound->source_id, AL_GAIN, &gain);
- return gain;
- }
-};
-
-std::shared_ptr<SoundManagerSingleton> createSoundManagerSingleton()
-{
- return std::shared_ptr<SoundManagerSingleton>(new SoundManagerSingleton());
-}
-
-ISoundManager *createOpenALSoundManager(SoundManagerSingleton *smg, OnDemandSoundFetcher *fetcher)
-{
- return new OpenALSoundManager(smg, fetcher);
-};