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authorPerttu Ahola <celeron55@gmail.com>2012-03-25 15:52:43 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-25 15:52:43 +0300
commitdb0928add3af6da67b1717933e92338f1030d5fb (patch)
tree935d9979e76dae57edb44822368bc9e0e7c10478 /src/sound_openal.cpp
parenta9a923e4dab83374a870ba05f4f1c1c449a38c05 (diff)
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Sound loading from memory (by using a quick hack)
Diffstat (limited to 'src/sound_openal.cpp')
-rw-r--r--src/sound_openal.cpp16
1 files changed, 13 insertions, 3 deletions
diff --git a/src/sound_openal.cpp b/src/sound_openal.cpp
index f7bce6546..e635e0fa1 100644
--- a/src/sound_openal.cpp
+++ b/src/sound_openal.cpp
@@ -41,6 +41,7 @@ with this program; ifnot, write to the Free Software Foundation, Inc.,
#include <map>
#include <vector>
#include "utility.h" // myrand()
+#include "filesys.h"
#define BUFFER_SIZE 30000
@@ -434,9 +435,18 @@ public:
bool loadSoundData(const std::string &name,
const std::string &filedata)
{
- errorstream<<"OpenALSoundManager: Loading from filedata not"
- " implemented"<<std::endl;
- return false;
+ // The vorbis API sucks; just write it to a file and use vorbisfile
+ // TODO: Actually load it directly from memory
+ std::string basepath = porting::path_user + DIR_DELIM + "cache" +
+ DIR_DELIM + "tmp";
+ std::string path = basepath + DIR_DELIM + "tmp.ogg";
+ verbosestream<<"OpenALSoundManager::loadSoundData(): Writing "
+ <<"temporary file to ["<<path<<"]"<<std::endl;
+ fs::CreateAllDirs(basepath);
+ std::ofstream of(path.c_str(), std::ios::binary);
+ of.write(filedata.c_str(), filedata.size());
+ of.close();
+ return loadSoundFile(name, path);
}
void updateListener(v3f pos, v3f vel, v3f at, v3f up)