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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2017-09-26 00:11:20 +0200 |
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committer | GitHub <noreply@github.com> | 2017-09-26 00:11:20 +0200 |
commit | 6f1c90720402415b62fb4d5e809ec7dbc1cd7f96 (patch) | |
tree | 6f94c2bbc2d343be50945a0074bc16da282a4bc1 /src/subgame.h | |
parent | 6df312a608912b3cb21d04532151e29e8b0c7301 (diff) | |
download | minetest-6f1c90720402415b62fb4d5e809ec7dbc1cd7f96.tar.gz minetest-6f1c90720402415b62fb4d5e809ec7dbc1cd7f96.tar.bz2 minetest-6f1c90720402415b62fb4d5e809ec7dbc1cd7f96.zip |
Implement mod communication channels (#6351)
Implement network communication for channels
* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
Diffstat (limited to 'src/subgame.h')
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