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authorPerttu Ahola <celeron55@gmail.com>2012-03-25 20:29:56 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-03-25 20:30:58 +0300
commit6779036d25e460ca5e8c6d290772e78c3277ccfc (patch)
tree79eef0ca1026053b740ca1ec1e5314c73f0d3ea4 /src/subgame.h
parent4fb6c07535cff9a385344f5025b25892b828ebc4 (diff)
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Make server world selection not brain dead and use gameid 'minetest' instead of 'mesetint'
Diffstat (limited to 'src/subgame.h')
-rw-r--r--src/subgame.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/subgame.h b/src/subgame.h
index 061bb4180..49e526d76 100644
--- a/src/subgame.h
+++ b/src/subgame.h
@@ -52,6 +52,7 @@ SubgameSpec findSubgame(const std::string &id);
std::set<std::string> getAvailableGameIds();
std::vector<SubgameSpec> getAvailableGames();
+bool getWorldExists(const std::string &world_path);
std::string getWorldGameId(const std::string &world_path,
bool can_be_legacy=false);