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author | Perttu Ahola <celeron55@gmail.com> | 2011-01-15 13:50:13 +0200 |
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committer | Perttu Ahola <celeron55@gmail.com> | 2011-01-15 13:50:13 +0200 |
commit | a176f9eb36033196040443991a0723c39886b8a2 (patch) | |
tree | 9951d81ea02d1355d15ccefd09379a2737efaf44 /src/test.cpp | |
parent | 83e083a667d8423ea27555ed58cc90a5f57d103f (diff) | |
download | minetest-a176f9eb36033196040443991a0723c39886b8a2.tar.gz minetest-a176f9eb36033196040443991a0723c39886b8a2.tar.bz2 minetest-a176f9eb36033196040443991a0723c39886b8a2.zip |
generate-time lighting optimization
Diffstat (limited to 'src/test.cpp')
-rw-r--r-- | src/test.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/test.cpp b/src/test.cpp index 38c663236..f8f954742 100644 --- a/src/test.cpp +++ b/src/test.cpp @@ -537,7 +537,7 @@ struct TestMapBlock core::map<v3s16, bool> light_sources; // The block below should be valid because there shouldn't be // sunlight in there either - assert(b.propagateSunlight(light_sources) == true); + assert(b.propagateSunlight(light_sources, true) == true); // Should not touch nodes that are not affected (that is, all of them) //assert(b.getNode(v3s16(1,2,3)).getLight() == LIGHT_SUN); // Should set light of non-sunlighted blocks to 0. |