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authorPerttu Ahola <celeron55@gmail.com>2011-10-18 13:56:35 +0300
committerPerttu Ahola <celeron55@gmail.com>2011-10-18 13:56:35 +0300
commit554f7f120c4bc99a2c9c944b951662b95a03a9d4 (patch)
treee1126a1cfa5559c11d957cab1cbcef42de6216b8 /src/tile.h
parent05ab58cd145785867e3836ff025f11ce6fdd9410 (diff)
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Improve rendering and fix tiling in mesh generation
Diffstat (limited to 'src/tile.h')
-rw-r--r--src/tile.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/tile.h b/src/tile.h
index 5cebb0eaa..da23615c3 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -283,9 +283,9 @@ struct TileSpec
TileSpec():
texture(0),
alpha(255),
- material_type(MATERIAL_ALPHA_NONE),
+ //material_type(MATERIAL_ALPHA_NONE),
// Use this so that leaves don't need a separate material
- //material_type(MATERIAL_ALPHA_SIMPLE),
+ material_type(MATERIAL_ALPHA_SIMPLE),
material_flags(
//0 // <- DEBUG, Use the one below
MATERIAL_FLAG_BACKFACE_CULLING