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authorWeblate <42@minetest.ru>2013-05-13 18:19:51 +0200
committerWeblate <42@minetest.ru>2013-05-13 18:19:51 +0200
commite0564d5de01dd26f7b4f4d188415f5cf5a47b5d0 (patch)
tree79a5a18634069822b84b9c878d8d26742567c4a3 /src/tile.h
parentbe96fa2fb884fca571b92f63d33e0c5a592a2aad (diff)
parent822723c2468ea763cdef447218059a5586e8e033 (diff)
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Merge remote-tracking branch 'origin/master'
Diffstat (limited to 'src/tile.h')
-rw-r--r--src/tile.h11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/tile.h b/src/tile.h
index ea5c4be54..531a93172 100644
--- a/src/tile.h
+++ b/src/tile.h
@@ -35,6 +35,17 @@ class IGameDef;
*/
/*
+ Find out the full path of an image by trying different filename
+ extensions.
+
+ If failed, return "".
+
+ TODO: Should probably be moved out from here, because things needing
+ this function do not need anything else from this header
+*/
+std::string getImagePath(std::string path);
+
+/*
Gets the path to a texture by first checking if the texture exists
in texture_path and if not, using the data path.