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authorLoic Blot <loic.blot@unix-experience.fr>2015-03-05 11:52:57 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-03-05 11:59:40 +0100
commit0d1eedcccc8b83fd5f5a9a75389fe8ac97d2c697 (patch)
tree2599bf47d98c80bf08d7253bc68ffe7dcff1ceea /src/tile.h
parentaa474e4501f460ba853dc70ff4d97cbd061e6704 (diff)
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Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/
Diffstat (limited to 'src/tile.h')
-rw-r--r--src/tile.h280
1 files changed, 0 insertions, 280 deletions
diff --git a/src/tile.h b/src/tile.h
deleted file mode 100644
index ea7a9135a..000000000
--- a/src/tile.h
+++ /dev/null
@@ -1,280 +0,0 @@
-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
-
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#ifndef TILE_HEADER
-#define TILE_HEADER
-
-#include "irrlichttypes.h"
-#include "irr_v2d.h"
-#include "irr_v3d.h"
-#include <ITexture.h>
-#include <IrrlichtDevice.h>
-#include "threads.h"
-#include <string>
-#include <vector>
-
-class IGameDef;
-
-/*
- tile.{h,cpp}: Texture handling stuff.
-*/
-
-/*
- Find out the full path of an image by trying different filename
- extensions.
-
- If failed, return "".
-
- TODO: Should probably be moved out from here, because things needing
- this function do not need anything else from this header
-*/
-std::string getImagePath(std::string path);
-
-/*
- Gets the path to a texture by first checking if the texture exists
- in texture_path and if not, using the data path.
-
- Checks all supported extensions by replacing the original extension.
-
- If not found, returns "".
-
- Utilizes a thread-safe cache.
-*/
-std::string getTexturePath(const std::string &filename);
-
-void clearTextureNameCache();
-
-/*
- ITextureSource::generateTextureFromMesh parameters
-*/
-namespace irr {namespace scene {class IMesh;}}
-struct TextureFromMeshParams
-{
- scene::IMesh *mesh;
- core::dimension2d<u32> dim;
- std::string rtt_texture_name;
- bool delete_texture_on_shutdown;
- v3f camera_position;
- v3f camera_lookat;
- core::CMatrix4<f32> camera_projection_matrix;
- video::SColorf ambient_light;
- v3f light_position;
- video::SColorf light_color;
- f32 light_radius;
-};
-
-/*
- TextureSource creates and caches textures.
-*/
-
-class ISimpleTextureSource
-{
-public:
- ISimpleTextureSource(){}
- virtual ~ISimpleTextureSource(){}
- virtual video::ITexture* getTexture(
- const std::string &name, u32 *id = NULL) = 0;
-};
-
-class ITextureSource : public ISimpleTextureSource
-{
-public:
- ITextureSource(){}
- virtual ~ITextureSource(){}
- virtual u32 getTextureId(const std::string &name)=0;
- virtual std::string getTextureName(u32 id)=0;
- virtual video::ITexture* getTexture(u32 id)=0;
- virtual video::ITexture* getTexture(
- const std::string &name, u32 *id = NULL)=0;
- virtual IrrlichtDevice* getDevice()=0;
- virtual bool isKnownSourceImage(const std::string &name)=0;
- virtual video::ITexture* generateTextureFromMesh(
- const TextureFromMeshParams &params)=0;
- virtual video::ITexture* getNormalTexture(const std::string &name)=0;
-};
-
-class IWritableTextureSource : public ITextureSource
-{
-public:
- IWritableTextureSource(){}
- virtual ~IWritableTextureSource(){}
- virtual u32 getTextureId(const std::string &name)=0;
- virtual std::string getTextureName(u32 id)=0;
- virtual video::ITexture* getTexture(u32 id)=0;
- virtual video::ITexture* getTexture(
- const std::string &name, u32 *id = NULL)=0;
- virtual IrrlichtDevice* getDevice()=0;
- virtual bool isKnownSourceImage(const std::string &name)=0;
- virtual video::ITexture* generateTextureFromMesh(
- const TextureFromMeshParams &params)=0;
-
- virtual void processQueue()=0;
- virtual void insertSourceImage(const std::string &name, video::IImage *img)=0;
- virtual void rebuildImagesAndTextures()=0;
- virtual video::ITexture* getNormalTexture(const std::string &name)=0;
-};
-
-IWritableTextureSource* createTextureSource(IrrlichtDevice *device);
-
-#ifdef __ANDROID__
-/**
- * @param size get next npot2 value
- * @return npot2 value
- */
-inline unsigned int npot2(unsigned int size)
-{
- if (size == 0) return 0;
- unsigned int npot = 1;
-
- while ((size >>= 1) > 0) {
- npot <<= 1;
- }
- return npot;
-}
-
-video::IImage * Align2Npot2(video::IImage * image, video::IVideoDriver* driver);
-#endif
-
-enum MaterialType{
- TILE_MATERIAL_BASIC,
- TILE_MATERIAL_ALPHA,
- TILE_MATERIAL_LIQUID_TRANSPARENT,
- TILE_MATERIAL_LIQUID_OPAQUE,
- TILE_MATERIAL_WAVING_LEAVES,
- TILE_MATERIAL_WAVING_PLANTS
-};
-
-// Material flags
-// Should backface culling be enabled?
-#define MATERIAL_FLAG_BACKFACE_CULLING 0x01
-// Should a crack be drawn?
-#define MATERIAL_FLAG_CRACK 0x02
-// Should the crack be drawn on transparent pixels (unset) or not (set)?
-// Ignored if MATERIAL_FLAG_CRACK is not set.
-#define MATERIAL_FLAG_CRACK_OVERLAY 0x04
-// Animation made up by splitting the texture to vertical frames, as
-// defined by extra parameters
-#define MATERIAL_FLAG_ANIMATION_VERTICAL_FRAMES 0x08
-#define MATERIAL_FLAG_HIGHLIGHTED 0x10
-
-/*
- This fully defines the looks of a tile.
- The SMaterial of a tile is constructed according to this.
-*/
-struct FrameSpec
-{
- FrameSpec():
- texture_id(0),
- texture(NULL),
- normal_texture(NULL)
- {
- }
- u32 texture_id;
- video::ITexture *texture;
- video::ITexture *normal_texture;
-};
-
-struct TileSpec
-{
- TileSpec():
- texture_id(0),
- texture(NULL),
- normal_texture(NULL),
- alpha(255),
- material_type(TILE_MATERIAL_BASIC),
- material_flags(
- //0 // <- DEBUG, Use the one below
- MATERIAL_FLAG_BACKFACE_CULLING
- ),
- shader_id(0),
- animation_frame_count(1),
- animation_frame_length_ms(0),
- rotation(0)
- {
- }
-
- bool operator==(const TileSpec &other) const
- {
- return (
- texture_id == other.texture_id &&
- /* texture == other.texture && */
- alpha == other.alpha &&
- material_type == other.material_type &&
- material_flags == other.material_flags &&
- rotation == other.rotation
- );
- }
-
- bool operator!=(const TileSpec &other) const
- {
- return !(*this == other);
- }
-
- // Sets everything else except the texture in the material
- void applyMaterialOptions(video::SMaterial &material) const
- {
- switch (material_type) {
- case TILE_MATERIAL_BASIC:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_ALPHA:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL;
- break;
- case TILE_MATERIAL_LIQUID_TRANSPARENT:
- material.MaterialType = video::EMT_TRANSPARENT_VERTEX_ALPHA;
- break;
- case TILE_MATERIAL_LIQUID_OPAQUE:
- material.MaterialType = video::EMT_SOLID;
- break;
- case TILE_MATERIAL_WAVING_LEAVES:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- case TILE_MATERIAL_WAVING_PLANTS:
- material.MaterialType = video::EMT_TRANSPARENT_ALPHA_CHANNEL_REF;
- break;
- }
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
- ? true : false;
- }
-
- void applyMaterialOptionsWithShaders(video::SMaterial &material) const
- {
- material.BackfaceCulling = (material_flags & MATERIAL_FLAG_BACKFACE_CULLING)
- ? true : false;
- }
-
- u32 texture_id;
- video::ITexture *texture;
- video::ITexture *normal_texture;
-
- // Vertex alpha (when MATERIAL_ALPHA_VERTEX is used)
- u8 alpha;
- // Material parameters
- u8 material_type;
- u8 material_flags;
- u32 shader_id;
- // Animation parameters
- u8 animation_frame_count;
- u16 animation_frame_length_ms;
- std::vector<FrameSpec> frames;
-
- u8 rotation;
-};
-
-#endif