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authorsfan5 <sfan5@live.de>2017-01-14 16:48:49 +0100
committersfan5 <sfan5@live.de>2017-01-18 23:21:01 +0100
commit7279f0b37335396c85f6bdd7dc67ff56e53df0f9 (patch)
treebe0ee716cf8bc6e5379415a663db91b8a358c8ab /src/tileanimation.h
parentc5967f75f0a9827d1b65b384edd6ba07c73ffd2f (diff)
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Add particle animation, glow
This is implemented by reusing and extending the TileAnimation code for the methods used by particles.
Diffstat (limited to 'src/tileanimation.h')
-rw-r--r--src/tileanimation.h4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/tileanimation.h b/src/tileanimation.h
index 289ce515b..eecd3eb96 100644
--- a/src/tileanimation.h
+++ b/src/tileanimation.h
@@ -48,8 +48,10 @@ struct TileAnimationParams {
void serialize(std::ostream &os, u16 protocol_version) const;
void deSerialize(std::istream &is, u16 protocol_version);
- void determineParams(v2u32 texture_size, int *frame_count, int *frame_length_ms) const;
+ void determineParams(v2u32 texture_size, int *frame_count,
+ int *frame_length_ms, v2u32 *frame_size) const;
void getTextureModifer(std::ostream &os, v2u32 texture_size, int frame) const;
+ v2f getTextureCoords(v2u32 texture_size, int frame) const;
};
#endif