summaryrefslogtreecommitdiff
path: root/src/touchscreengui.cpp
diff options
context:
space:
mode:
authorsapier <Sapier at GMX dot net>2014-04-21 14:10:59 +0200
committersapier <Sapier at GMX dot net>2014-06-29 18:17:56 +0200
commit1cc40c0a7c260f0562572bc99f39a666a12f1b09 (patch)
treec5af6b9787f4c69faa634e82f6484ca4540a7f88 /src/touchscreengui.cpp
parentff36071d93266c1dd18708f8924d80aa1af5b33e (diff)
downloadminetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.gz
minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.tar.bz2
minetest-1cc40c0a7c260f0562572bc99f39a666a12f1b09.zip
Add support for Android 2.3+
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
Diffstat (limited to 'src/touchscreengui.cpp')
-rw-r--r--src/touchscreengui.cpp690
1 files changed, 690 insertions, 0 deletions
diff --git a/src/touchscreengui.cpp b/src/touchscreengui.cpp
new file mode 100644
index 000000000..a04b7fe5e
--- /dev/null
+++ b/src/touchscreengui.cpp
@@ -0,0 +1,690 @@
+/*
+Copyright (C) 2014 sapier
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "touchscreengui.h"
+#include "irrlichttypes.h"
+#include "irr_v2d.h"
+#include "log.h"
+#include "keycode.h"
+#include "settings.h"
+#include "gettime.h"
+#include "util/numeric.h"
+#include "porting.h"
+
+#include <iostream>
+#include <algorithm>
+
+#include <ISceneCollisionManager.h>
+
+using namespace irr::core;
+
+extern Settings *g_settings;
+
+const char** touchgui_button_imagenames = (const char*[]) {
+ "up_arrow.png",
+ "down_arrow.png",
+ "left_arrow.png",
+ "right_arrow.png",
+ "jump_btn.png",
+ "down.png",
+ "inventory_btn.png",
+ "chat_btn.png"
+};
+
+static irr::EKEY_CODE id2keycode(touch_gui_button_id id)
+{
+ std::string key = "";
+ switch (id) {
+ case forward_id:
+ key = "forward";
+ break;
+ case left_id:
+ key = "left";
+ break;
+ case right_id:
+ key = "right";
+ break;
+ case backward_id:
+ key = "backward";
+ break;
+ case jump_id:
+ key = "jump";
+ break;
+ case inventory_id:
+ key = "inventory";
+ break;
+ case chat_id:
+ key = "chat";
+ break;
+ case crunch_id:
+ key = "sneak";
+ break;
+ }
+ assert(key != "");
+ return keyname_to_keycode(g_settings->get("keymap_" + key).c_str());
+}
+
+TouchScreenGUI *g_touchscreengui;
+
+TouchScreenGUI::TouchScreenGUI(IrrlichtDevice *device, IEventReceiver* receiver):
+ m_device(device),
+ m_guienv(device->getGUIEnvironment()),
+ m_camera_yaw(0.0),
+ m_camera_pitch(0.0),
+ m_visible(false),
+ m_move_id(-1),
+ m_receiver(receiver)
+{
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ m_buttons[i].guibutton = 0;
+ m_buttons[i].repeatcounter = -1;
+ }
+
+ m_screensize = m_device->getVideoDriver()->getScreenSize();
+}
+
+void TouchScreenGUI::loadButtonTexture(button_info* btn, const char* path)
+{
+ unsigned int tid;
+ video::ITexture *texture = m_texturesource->getTexture(path,&tid);
+ if (texture) {
+ btn->guibutton->setUseAlphaChannel(true);
+ btn->guibutton->setImage(texture);
+ btn->guibutton->setPressedImage(texture);
+ btn->guibutton->setScaleImage(true);
+ btn->guibutton->setDrawBorder(false);
+ btn->guibutton->setText(L"");
+ }
+}
+
+void TouchScreenGUI::initButton(touch_gui_button_id id, rect<s32> button_rect,
+ std::wstring caption, bool immediate_release )
+{
+
+ button_info* btn = &m_buttons[id];
+ btn->guibutton = m_guienv->addButton(button_rect, 0, id, caption.c_str());
+ btn->guibutton->grab();
+ btn->repeatcounter = -1;
+ btn->keycode = id2keycode(id);
+ btn->immediate_release = immediate_release;
+ btn->ids.clear();
+
+ loadButtonTexture(btn,touchgui_button_imagenames[id]);
+}
+
+static int getMaxControlPadSize(float density) {
+ return 200 * density * g_settings->getFloat("gui_scaling");
+}
+
+void TouchScreenGUI::init(ISimpleTextureSource* tsrc, float density)
+{
+ assert(tsrc != 0);
+
+ u32 control_pad_size =
+ MYMIN((2 * m_screensize.Y) / 3,getMaxControlPadSize(density));
+
+ u32 button_size = control_pad_size / 3;
+ m_visible = true;
+ m_texturesource = tsrc;
+ m_control_pad_rect = rect<s32>(0, m_screensize.Y - 3 * button_size,
+ 3 * button_size, m_screensize.Y);
+ /*
+ draw control pad
+ 0 1 2
+ 3 4 5
+ for now only 0, 1, 2, and 4 are used
+ */
+ int number = 0;
+ for (int y = 0; y < 2; ++y)
+ for (int x = 0; x < 3; ++x, ++number) {
+ rect<s32> button_rect(
+ x * button_size, m_screensize.Y - button_size * (2 - y),
+ (x + 1) * button_size, m_screensize.Y - button_size * (1 - y)
+ );
+ touch_gui_button_id id = after_last_element_id;
+ std::wstring caption;
+ switch (number) {
+ case 0:
+ id = left_id;
+ caption = L"<";
+ break;
+ case 1:
+ id = forward_id;
+ caption = L"^";
+ break;
+ case 2:
+ id = right_id;
+ caption = L">";
+ break;
+ case 4:
+ id = backward_id;
+ caption = L"v";
+ break;
+ }
+ if (id != after_last_element_id) {
+ initButton(id, button_rect, caption, false);
+ }
+ }
+
+ /* init inventory button */
+ initButton(inventory_id,
+ rect<s32>(0, m_screensize.Y - (button_size/2),
+ (button_size/2), m_screensize.Y), L"inv", true);
+
+ /* init jump button */
+ initButton(jump_id,
+ rect<s32>(m_screensize.X-(1.75*button_size),
+ m_screensize.Y - (0.5*button_size),
+ m_screensize.X-(0.25*button_size),
+ m_screensize.Y),
+ L"x",false);
+
+ /* init crunch button */
+ initButton(crunch_id,
+ rect<s32>(m_screensize.X-(3.25*button_size),
+ m_screensize.Y - (0.5*button_size),
+ m_screensize.X-(1.75*button_size),
+ m_screensize.Y),
+ L"H",false);
+
+ /* init chat button */
+ initButton(chat_id,
+ rect<s32>(m_screensize.X-(1.5*button_size), 0,
+ m_screensize.X, button_size),
+ L"Chat", true);
+}
+
+touch_gui_button_id TouchScreenGUI::getButtonID(s32 x, s32 y)
+{
+ IGUIElement* rootguielement = m_guienv->getRootGUIElement();
+
+ if (rootguielement != NULL) {
+ gui::IGUIElement *element =
+ rootguielement->getElementFromPoint(core::position2d<s32>(x,y));
+
+ if (element) {
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ if (element == m_buttons[i].guibutton) {
+ return (touch_gui_button_id) i;
+ }
+ }
+ }
+ }
+ return after_last_element_id;
+}
+
+touch_gui_button_id TouchScreenGUI::getButtonID(int eventID)
+{
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+
+ std::vector<int>::iterator id =
+ std::find(btn->ids.begin(),btn->ids.end(), eventID);
+
+ if (id != btn->ids.end())
+ return (touch_gui_button_id) i;
+ }
+
+ return after_last_element_id;
+}
+
+bool TouchScreenGUI::isHUDButton(const SEvent &event)
+{
+ // check if hud item is pressed
+ for (std::map<int,rect<s32> >::iterator iter = m_hud_rects.begin();
+ iter != m_hud_rects.end(); iter++) {
+ if (iter->second.isPointInside(
+ v2s32(event.TouchInput.X,
+ event.TouchInput.Y)
+ )) {
+ if ( iter->first < 8) {
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = (irr::EKEY_CODE) (KEY_KEY_1 + iter->first);
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.PressedDown = true;
+ m_receiver->OnEvent(*translated);
+ m_hud_ids[event.TouchInput.ID] = translated->KeyInput.Key;
+ delete translated;
+ return true;
+ }
+ }
+ }
+ return false;
+}
+
+bool TouchScreenGUI::isReleaseHUDButton(int eventID)
+{
+ std::map<int,irr::EKEY_CODE>::iterator iter = m_hud_ids.find(eventID);
+
+ if (iter != m_hud_ids.end()) {
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = iter->second;
+ translated->KeyInput.PressedDown = false;
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ m_receiver->OnEvent(*translated);
+ m_hud_ids.erase(iter);
+ delete translated;
+ return true;
+ }
+ return false;
+}
+
+void TouchScreenGUI::ButtonEvent(touch_gui_button_id button,
+ int eventID, bool action)
+{
+ button_info* btn = &m_buttons[button];
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = irr::EET_KEY_INPUT_EVENT;
+ translated->KeyInput.Key = btn->keycode;
+ translated->KeyInput.Control = false;
+ translated->KeyInput.Shift = false;
+ translated->KeyInput.Char = 0;
+
+ /* add this event */
+ if (action) {
+ assert(std::find(btn->ids.begin(),btn->ids.end(), eventID) == btn->ids.end());
+
+ btn->ids.push_back(eventID);
+
+ if (btn->ids.size() > 1) return;
+
+ btn->repeatcounter = 0;
+ translated->KeyInput.PressedDown = true;
+ translated->KeyInput.Key = btn->keycode;
+ m_receiver->OnEvent(*translated);
+ }
+ /* remove event */
+ if ((!action) || (btn->immediate_release)) {
+
+ std::vector<int>::iterator pos =
+ std::find(btn->ids.begin(),btn->ids.end(), eventID);
+ /* has to be in touch list */
+ assert(pos != btn->ids.end());
+ btn->ids.erase(pos);
+
+ if (btn->ids.size() > 0) { return; }
+
+ translated->KeyInput.PressedDown = false;
+ btn->repeatcounter = -1;
+ m_receiver->OnEvent(*translated);
+ }
+ delete translated;
+}
+
+void TouchScreenGUI::translateEvent(const SEvent &event)
+{
+ if (!m_visible) {
+ infostream << "TouchScreenGUI::translateEvent got event but not visible?!" << std::endl;
+ return;
+ }
+
+ if (event.EventType != EET_TOUCH_INPUT_EVENT) {
+ return;
+ }
+
+ if (event.TouchInput.Event == ETIE_PRESSED_DOWN) {
+
+ /* add to own copy of eventlist ...
+ * android would provide this information but irrlicht guys don't
+ * wanna design a efficient interface
+ */
+ id_status toadd;
+ toadd.id = event.TouchInput.ID;
+ toadd.X = event.TouchInput.X;
+ toadd.Y = event.TouchInput.Y;
+ m_known_ids.push_back(toadd);
+
+ int eventID = event.TouchInput.ID;
+
+ touch_gui_button_id button =
+ getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ /* handle button events */
+ if (button != after_last_element_id) {
+ ButtonEvent(button,eventID,true);
+ }
+ else if (isHUDButton(event))
+ {
+ /* already handled in isHUDButton() */
+ }
+ /* handle non button events */
+ else {
+ /* if we don't already have a moving point make this the moving one */
+ if (m_move_id == -1) {
+ m_move_id = event.TouchInput.ID;
+ m_move_has_really_moved = false;
+ m_move_downtime = getTimeMs();
+ m_move_downlocation = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ m_move_sent_as_mouse_event = false;
+ }
+ }
+
+ m_pointerpos[event.TouchInput.ID] = v2s32(event.TouchInput.X, event.TouchInput.Y);
+ }
+ else if (event.TouchInput.Event == ETIE_LEFT_UP) {
+ verbosestream << "Up event for pointerid: " << event.TouchInput.ID << std::endl;
+
+ touch_gui_button_id button = getButtonID(event.TouchInput.ID);
+
+ /* handle button events */
+ if (button != after_last_element_id) {
+ ButtonEvent(button,event.TouchInput.ID,false);
+ }
+ /* handle hud button events */
+ else if (isReleaseHUDButton(event.TouchInput.ID)) {
+ /* nothing to do here */
+ }
+ /* handle the point used for moving view */
+ else if (event.TouchInput.ID == m_move_id) {
+ m_move_id = -1;
+
+ /* if this pointer issued a mouse event issue symmetric release here */
+ if (m_move_sent_as_mouse_event) {
+ SEvent* translated = new SEvent;
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = EET_MOUSE_INPUT_EVENT;
+ translated->MouseInput.X = m_move_downlocation.X;
+ translated->MouseInput.Y = m_move_downlocation.Y;
+ translated->MouseInput.Shift = false;
+ translated->MouseInput.Control = false;
+ translated->MouseInput.ButtonStates = 0;
+ translated->MouseInput.Event = EMIE_LMOUSE_LEFT_UP;
+ m_receiver->OnEvent(*translated);
+ delete translated;
+ }
+ else {
+ /* do double tap detection */
+ doubleTapDetection();
+ }
+ }
+ else {
+ infostream
+ << "TouchScreenGUI::translateEvent released unknown button: "
+ << event.TouchInput.ID << std::endl;
+ }
+
+ for (std::vector<id_status>::iterator iter = m_known_ids.begin();
+ iter != m_known_ids.end(); iter++) {
+ if (iter->id == event.TouchInput.ID) {
+ m_known_ids.erase(iter);
+ break;
+ }
+ }
+ }
+ else {
+ assert(event.TouchInput.Event == ETIE_MOVED);
+ int move_idx = event.TouchInput.ID;
+
+ if (m_pointerpos[event.TouchInput.ID] ==
+ v2s32(event.TouchInput.X, event.TouchInput.Y)) {
+ return;
+ }
+
+ if (m_move_id != -1) {
+ if ((event.TouchInput.ID == m_move_id) &&
+ (!m_move_sent_as_mouse_event)) {
+
+ double distance = sqrt(
+ (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) *
+ (m_pointerpos[event.TouchInput.ID].X - event.TouchInput.X) +
+ (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y) *
+ (m_pointerpos[event.TouchInput.ID].Y - event.TouchInput.Y));
+
+ if ((distance > g_settings->getU16("touchscreen_threshold")) ||
+ (m_move_has_really_moved)) {
+ m_move_has_really_moved = true;
+ s32 X = event.TouchInput.X;
+ s32 Y = event.TouchInput.Y;
+
+ // update camera_yaw and camera_pitch
+ s32 dx = X - m_pointerpos[event.TouchInput.ID].X;
+ s32 dy = Y - m_pointerpos[event.TouchInput.ID].Y;
+
+ /* adapt to similar behaviour as pc screen */
+ double d = g_settings->getFloat("mouse_sensitivity") *4;
+ double old_yaw = m_camera_yaw;
+ double old_pitch = m_camera_pitch;
+
+ m_camera_yaw -= dx * d;
+ m_camera_pitch = MYMIN(MYMAX( m_camera_pitch + (dy * d),-180),180);
+
+ while (m_camera_yaw < 0)
+ m_camera_yaw += 360;
+
+ while (m_camera_yaw > 360)
+ m_camera_yaw -= 360;
+
+ // update shootline
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(v2s32(X, Y));
+ m_pointerpos[event.TouchInput.ID] = v2s32(X, Y);
+ }
+ }
+ else if ((event.TouchInput.ID == m_move_id) &&
+ (m_move_sent_as_mouse_event)) {
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(
+ v2s32(event.TouchInput.X,event.TouchInput.Y));
+ }
+ }
+ else {
+ handleChangedButton(event);
+ }
+ }
+}
+
+void TouchScreenGUI::handleChangedButton(const SEvent &event)
+{
+ for (unsigned int i = 0; i < after_last_element_id; i++) {
+
+ if (m_buttons[i].ids.empty()) {
+ continue;
+ }
+ for(std::vector<int>::iterator iter = m_buttons[i].ids.begin();
+ iter != m_buttons[i].ids.end(); iter++) {
+
+ if (event.TouchInput.ID == *iter) {
+
+ int current_button_id =
+ getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ if (current_button_id == i) {
+ continue;
+ }
+
+ /* remove old button */
+ ButtonEvent((touch_gui_button_id) i,*iter,false);
+
+ if (current_button_id == after_last_element_id) {
+ return;
+ }
+ ButtonEvent((touch_gui_button_id) current_button_id,*iter,true);
+ return;
+
+ }
+ }
+ }
+
+ int current_button_id = getButtonID(event.TouchInput.X, event.TouchInput.Y);
+
+ if (current_button_id == after_last_element_id) {
+ return;
+ }
+
+ button_info* btn = &m_buttons[current_button_id];
+ if (std::find(btn->ids.begin(),btn->ids.end(), event.TouchInput.ID) == btn->ids.end()) {
+ ButtonEvent((touch_gui_button_id) current_button_id,event.TouchInput.ID,true);
+ }
+
+}
+
+bool TouchScreenGUI::doubleTapDetection()
+{
+ m_key_events[0].down_time = m_key_events[1].down_time;
+ m_key_events[0].x = m_key_events[1].x;
+ m_key_events[0].y = m_key_events[1].y;
+ m_key_events[1].down_time = m_move_downtime;
+ m_key_events[1].x = m_move_downlocation.X;
+ m_key_events[1].y = m_move_downlocation.Y;
+
+ u32 delta = porting::getDeltaMs(m_key_events[0].down_time,getTimeMs());
+ if (delta > 400)
+ return false;
+
+ double distance = sqrt(
+ (m_key_events[0].x - m_key_events[1].x) * (m_key_events[0].x - m_key_events[1].x) +
+ (m_key_events[0].y - m_key_events[1].y) * (m_key_events[0].y - m_key_events[1].y));
+
+
+ if (distance >(20 + g_settings->getU16("touchscreen_threshold")))
+ return false;
+
+ SEvent* translated = new SEvent();
+ memset(translated,0,sizeof(SEvent));
+ translated->EventType = EET_MOUSE_INPUT_EVENT;
+ translated->MouseInput.X = m_key_events[0].x;
+ translated->MouseInput.Y = m_key_events[0].y;
+ translated->MouseInput.Shift = false;
+ translated->MouseInput.Control = false;
+ translated->MouseInput.ButtonStates = EMBSM_RIGHT;
+
+ // update shootline
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(v2s32(m_key_events[0].x, m_key_events[0].y));
+
+ translated->MouseInput.Event = EMIE_RMOUSE_PRESSED_DOWN;
+ verbosestream << "TouchScreenGUI::translateEvent right click press" << std::endl;
+ m_receiver->OnEvent(*translated);
+
+ translated->MouseInput.ButtonStates = 0;
+ translated->MouseInput.Event = EMIE_RMOUSE_LEFT_UP;
+ verbosestream << "TouchScreenGUI::translateEvent right click release" << std::endl;
+ m_receiver->OnEvent(*translated);
+ delete translated;
+ return true;
+
+}
+
+TouchScreenGUI::~TouchScreenGUI()
+{
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+ if (btn->guibutton != 0) {
+ btn->guibutton->drop();
+ btn->guibutton = NULL;
+ }
+ }
+}
+
+void TouchScreenGUI::step(float dtime)
+{
+ /* simulate keyboard repeats */
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+
+ if (btn->ids.size() > 0) {
+ btn->repeatcounter += dtime;
+
+ if (btn->repeatcounter < 0.2) continue;
+
+ btn->repeatcounter = 0;
+ SEvent translated;
+ memset(&translated,0,sizeof(SEvent));
+ translated.EventType = irr::EET_KEY_INPUT_EVENT;
+ translated.KeyInput.Key = btn->keycode;
+ translated.KeyInput.PressedDown = false;
+ m_receiver->OnEvent(translated);
+
+ translated.KeyInput.PressedDown = true;
+ m_receiver->OnEvent(translated);
+ }
+ }
+
+ /* if a new placed pointer isn't moved for some time start digging */
+ if ((m_move_id != -1) &&
+ (!m_move_has_really_moved) &&
+ (!m_move_sent_as_mouse_event)) {
+
+ u32 delta = porting::getDeltaMs(m_move_downtime,getTimeMs());
+
+ if (delta > MIN_DIG_TIME_MS) {
+ m_shootline = m_device
+ ->getSceneManager()
+ ->getSceneCollisionManager()
+ ->getRayFromScreenCoordinates(
+ v2s32(m_move_downlocation.X,m_move_downlocation.Y));
+
+ SEvent translated;
+ memset(&translated,0,sizeof(SEvent));
+ translated.EventType = EET_MOUSE_INPUT_EVENT;
+ translated.MouseInput.X = m_move_downlocation.X;
+ translated.MouseInput.Y = m_move_downlocation.Y;
+ translated.MouseInput.Shift = false;
+ translated.MouseInput.Control = false;
+ translated.MouseInput.ButtonStates = EMBSM_LEFT;
+ translated.MouseInput.Event = EMIE_LMOUSE_PRESSED_DOWN;
+ verbosestream << "TouchScreenGUI::step left click press" << std::endl;
+ m_receiver->OnEvent(translated);
+ m_move_sent_as_mouse_event = true;
+ }
+ }
+}
+
+void TouchScreenGUI::resetHud()
+{
+ m_hud_rects.clear();
+}
+
+void TouchScreenGUI::registerHudItem(int index, const rect<s32> &rect)
+{
+ m_hud_rects[index] = rect;
+}
+
+void TouchScreenGUI::Toggle(bool visible)
+{
+ m_visible = visible;
+ for (unsigned int i=0; i < after_last_element_id; i++) {
+ button_info* btn = &m_buttons[i];
+ if (btn->guibutton != 0) {
+ btn->guibutton->setVisible(visible);
+ }
+ }
+}
+
+void TouchScreenGUI::Hide()
+{
+ Toggle(false);
+}
+
+void TouchScreenGUI::Show()
+{
+ Toggle(true);
+}