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authorVitaliy <silverunicorn2011@yandex.ru>2017-11-09 01:56:20 +0300
committerLoïc Blot <nerzhul@users.noreply.github.com>2017-11-08 23:56:20 +0100
commit20a85d76d94c9c5c7fbe198c3d0e1fbee97a485f (patch)
tree67378802190117d8271b3b6d489a92bcb16203b7 /src/treegen.cpp
parentfc9747eb4b7f75e59a28957bc50f7a78256b3d66 (diff)
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Move files to subdirectories (#6599)
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diff --git a/src/treegen.cpp b/src/treegen.cpp
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-/*
-Minetest
-Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>,
- 2012-2013 RealBadAngel, Maciej Kasatkin <mk@realbadangel.pl>
-This program is free software; you can redistribute it and/or modify
-it under the terms of the GNU Lesser General Public License as published by
-the Free Software Foundation; either version 2.1 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU Lesser General Public License for more details.
-
-You should have received a copy of the GNU Lesser General Public License along
-with this program; if not, write to the Free Software Foundation, Inc.,
-51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
-*/
-
-#include "irr_v3d.h"
-#include <stack>
-#include "util/pointer.h"
-#include "util/numeric.h"
-#include "map.h"
-#include "mapblock.h"
-#include "serverenvironment.h"
-#include "nodedef.h"
-#include "treegen.h"
-#include "voxelalgorithms.h"
-
-namespace treegen
-{
-
-void make_tree(MMVManip &vmanip, v3s16 p0,
- bool is_apple_tree, INodeDefManager *ndef, s32 seed)
-{
- /*
- NOTE: Tree-placing code is currently duplicated in the engine
- and in games that have saplings; both are deprecated but not
- replaced yet
- */
- MapNode treenode(ndef->getId("mapgen_tree"));
- MapNode leavesnode(ndef->getId("mapgen_leaves"));
- MapNode applenode(ndef->getId("mapgen_apple"));
-
- PseudoRandom pr(seed);
- s16 trunk_h = pr.range(4, 5);
- v3s16 p1 = p0;
- for (s16 ii = 0; ii < trunk_h; ii++) {
- if (vmanip.m_area.contains(p1)) {
- u32 vi = vmanip.m_area.index(p1);
- vmanip.m_data[vi] = treenode;
- }
- p1.Y++;
- }
-
- // p1 is now the last piece of the trunk
- p1.Y -= 1;
-
- VoxelArea leaves_a(v3s16(-2, -1, -2), v3s16(2, 2, 2));
- Buffer<u8> leaves_d(leaves_a.getVolume());
- for (s32 i = 0; i < leaves_a.getVolume(); i++)
- leaves_d[i] = 0;
-
- // Force leaves at near the end of the trunk
- s16 d = 1;
- for (s16 z = -d; z <= d; z++)
- for (s16 y = -d; y <= d; y++)
- for (s16 x = -d; x <= d; x++) {
- leaves_d[leaves_a.index(v3s16(x, y, z))] = 1;
- }
-
- // Add leaves randomly
- for (u32 iii = 0; iii < 7; iii++) {
- v3s16 p(
- pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X - d),
- pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y - d),
- pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z - d)
- );
-
- for (s16 z = 0; z <= d; z++)
- for (s16 y = 0; y <= d; y++)
- for (s16 x = 0; x <= d; x++) {
- leaves_d[leaves_a.index(p + v3s16(x, y, z))] = 1;
- }
- }
-
- // Blit leaves to vmanip
- for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
- for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
- v3s16 pmin(leaves_a.MinEdge.X, y, z);
- u32 i = leaves_a.index(pmin);
- u32 vi = vmanip.m_area.index(pmin + p1);
- for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
- v3s16 p(x, y, z);
- if (vmanip.m_area.contains(p + p1) &&
- (vmanip.m_data[vi].getContent() == CONTENT_AIR ||
- vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) {
- if (leaves_d[i] == 1) {
- bool is_apple = pr.range(0, 99) < 10;
- if (is_apple_tree && is_apple)
- vmanip.m_data[vi] = applenode;
- else
- vmanip.m_data[vi] = leavesnode;
- }
- }
- vi++;
- i++;
- }
- }
-}
-
-
-// L-System tree LUA spawner
-treegen::error spawn_ltree(ServerEnvironment *env, v3s16 p0,
- INodeDefManager *ndef, const TreeDef &tree_definition)
-{
- ServerMap *map = &env->getServerMap();
- std::map<v3s16, MapBlock*> modified_blocks;
- MMVManip vmanip(map);
- v3s16 tree_blockp = getNodeBlockPos(p0);
- treegen::error e;
-
- vmanip.initialEmerge(tree_blockp - v3s16(1, 1, 1), tree_blockp + v3s16(1, 3, 1));
- e = make_ltree(vmanip, p0, ndef, tree_definition);
- if (e != SUCCESS)
- return e;
-
- voxalgo::blit_back_with_light(map, &vmanip, &modified_blocks);
-
- // Send a MEET_OTHER event
- MapEditEvent event;
- event.type = MEET_OTHER;
- for (auto &modified_block : modified_blocks)
- event.modified_blocks.insert(modified_block.first);
- map->dispatchEvent(&event);
- return SUCCESS;
-}
-
-
-//L-System tree generator
-treegen::error make_ltree(MMVManip &vmanip, v3s16 p0,
- INodeDefManager *ndef, TreeDef tree_definition)
-{
- MapNode dirtnode(ndef->getId("mapgen_dirt"));
- s32 seed;
- if (tree_definition.explicit_seed)
- seed = tree_definition.seed + 14002;
- else
- seed = p0.X * 2 + p0.Y * 4 + p0.Z; // use the tree position to seed PRNG
- PseudoRandom ps(seed);
-
- // chance of inserting abcd rules
- double prop_a = 9;
- double prop_b = 8;
- double prop_c = 7;
- double prop_d = 6;
-
- //randomize tree growth level, minimum=2
- s16 iterations = tree_definition.iterations;
- if (tree_definition.iterations_random_level > 0)
- iterations -= ps.range(0, tree_definition.iterations_random_level);
- if (iterations < 2)
- iterations = 2;
-
- s16 MAX_ANGLE_OFFSET = 5;
- double angle_in_radians = (double)tree_definition.angle * M_PI / 180;
- double angleOffset_in_radians = (s16)(ps.range(0, 1) % MAX_ANGLE_OFFSET) * M_PI / 180;
-
- //initialize rotation matrix, position and stacks for branches
- core::matrix4 rotation;
- rotation = setRotationAxisRadians(rotation, M_PI / 2, v3f(0, 0, 1));
- v3f position;
- position.X = p0.X;
- position.Y = p0.Y;
- position.Z = p0.Z;
- std::stack <core::matrix4> stack_orientation;
- std::stack <v3f> stack_position;
-
- //generate axiom
- std::string axiom = tree_definition.initial_axiom;
- for (s16 i = 0; i < iterations; i++) {
- std::string temp;
- for (s16 j = 0; j < (s16)axiom.size(); j++) {
- char axiom_char = axiom.at(j);
- switch (axiom_char) {
- case 'A':
- temp += tree_definition.rules_a;
- break;
- case 'B':
- temp += tree_definition.rules_b;
- break;
- case 'C':
- temp += tree_definition.rules_c;
- break;
- case 'D':
- temp += tree_definition.rules_d;
- break;
- case 'a':
- if (prop_a >= ps.range(1, 10))
- temp += tree_definition.rules_a;
- break;
- case 'b':
- if (prop_b >= ps.range(1, 10))
- temp += tree_definition.rules_b;
- break;
- case 'c':
- if (prop_c >= ps.range(1, 10))
- temp += tree_definition.rules_c;
- break;
- case 'd':
- if (prop_d >= ps.range(1, 10))
- temp += tree_definition.rules_d;
- break;
- default:
- temp += axiom_char;
- break;
- }
- }
- axiom = temp;
- }
-
- //make sure tree is not floating in the air
- if (tree_definition.trunk_type == "double") {
- tree_node_placement(
- vmanip,
- v3f(position.X + 1, position.Y - 1, position.Z),
- dirtnode
- );
- tree_node_placement(
- vmanip,
- v3f(position.X, position.Y - 1, position.Z + 1),
- dirtnode
- );
- tree_node_placement(
- vmanip,
- v3f(position.X + 1, position.Y - 1, position.Z + 1),
- dirtnode
- );
- } else if (tree_definition.trunk_type == "crossed") {
- tree_node_placement(
- vmanip,
- v3f(position.X + 1, position.Y - 1, position.Z),
- dirtnode
- );
- tree_node_placement(
- vmanip,
- v3f(position.X - 1, position.Y - 1, position.Z),
- dirtnode
- );
- tree_node_placement(
- vmanip,
- v3f(position.X, position.Y - 1, position.Z + 1),
- dirtnode
- );
- tree_node_placement(
- vmanip,
- v3f(position.X, position.Y - 1, position.Z - 1),
- dirtnode
- );
- }
-
- /* build tree out of generated axiom
-
- Key for Special L-System Symbols used in Axioms
-
- G - move forward one unit with the pen up
- F - move forward one unit with the pen down drawing trunks and branches
- f - move forward one unit with the pen down drawing leaves (100% chance)
- T - move forward one unit with the pen down drawing trunks only
- R - move forward one unit with the pen down placing fruit
- A - replace with rules set A
- B - replace with rules set B
- C - replace with rules set C
- D - replace with rules set D
- a - replace with rules set A, chance 90%
- b - replace with rules set B, chance 80%
- c - replace with rules set C, chance 70%
- d - replace with rules set D, chance 60%
- + - yaw the turtle right by angle degrees
- - - yaw the turtle left by angle degrees
- & - pitch the turtle down by angle degrees
- ^ - pitch the turtle up by angle degrees
- / - roll the turtle to the right by angle degrees
- * - roll the turtle to the left by angle degrees
- [ - save in stack current state info
- ] - recover from stack state info
-
- */
-
- s16 x,y,z;
- for (s16 i = 0; i < (s16)axiom.size(); i++) {
- char axiom_char = axiom.at(i);
- core::matrix4 temp_rotation;
- temp_rotation.makeIdentity();
- v3f dir;
- switch (axiom_char) {
- case 'G':
- dir = v3f(1, 0, 0);
- dir = transposeMatrix(rotation, dir);
- position += dir;
- break;
- case 'T':
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z),
- tree_definition
- );
- if (tree_definition.trunk_type == "double" &&
- !tree_definition.thin_branches) {
- tree_trunk_placement(
- vmanip,
- v3f(position.X + 1, position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z + 1),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X + 1, position.Y, position.Z + 1),
- tree_definition
- );
- } else if (tree_definition.trunk_type == "crossed" &&
- !tree_definition.thin_branches) {
- tree_trunk_placement(
- vmanip,
- v3f(position.X + 1, position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X - 1, position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z + 1),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z - 1),
- tree_definition
- );
- }
- dir = v3f(1, 0, 0);
- dir = transposeMatrix(rotation, dir);
- position += dir;
- break;
- case 'F':
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z),
- tree_definition
- );
- if ((stack_orientation.empty() &&
- tree_definition.trunk_type == "double") ||
- (!stack_orientation.empty() &&
- tree_definition.trunk_type == "double" &&
- !tree_definition.thin_branches)) {
- tree_trunk_placement(
- vmanip,
- v3f(position.X +1 , position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z + 1),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X + 1, position.Y, position.Z + 1),
- tree_definition
- );
- } else if ((stack_orientation.empty() &&
- tree_definition.trunk_type == "crossed") ||
- (!stack_orientation.empty() &&
- tree_definition.trunk_type == "crossed" &&
- !tree_definition.thin_branches)) {
- tree_trunk_placement(
- vmanip,
- v3f(position.X + 1, position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X - 1, position.Y, position.Z),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z + 1),
- tree_definition
- );
- tree_trunk_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z - 1),
- tree_definition
- );
- } if (!stack_orientation.empty()) {
- s16 size = 1;
- for (x = -size; x <= size; x++)
- for (y = -size; y <= size; y++)
- for (z = -size; z <= size; z++) {
- if (abs(x) == size &&
- abs(y) == size &&
- abs(z) == size) {
- tree_leaves_placement(
- vmanip,
- v3f(position.X + x + 1, position.Y + y,
- position.Z + z),
- ps.next(),
- tree_definition
- );
- tree_leaves_placement(
- vmanip,
- v3f(position.X + x - 1, position.Y + y,
- position.Z + z),
- ps.next(),
- tree_definition
- );
- tree_leaves_placement(
- vmanip,v3f(position.X + x, position.Y + y,
- position.Z + z + 1),
- ps.next(),
- tree_definition
- );
- tree_leaves_placement(
- vmanip,v3f(position.X + x, position.Y + y,
- position.Z + z - 1),
- ps.next(),
- tree_definition
- );
- }
- }
- }
- dir = v3f(1, 0, 0);
- dir = transposeMatrix(rotation, dir);
- position += dir;
- break;
- case 'f':
- tree_single_leaves_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z),
- ps.next(),
- tree_definition
- );
- dir = v3f(1, 0, 0);
- dir = transposeMatrix(rotation, dir);
- position += dir;
- break;
- case 'R':
- tree_fruit_placement(
- vmanip,
- v3f(position.X, position.Y, position.Z),
- tree_definition
- );
- dir = v3f(1, 0, 0);
- dir = transposeMatrix(rotation, dir);
- position += dir;
- break;
-
- // turtle orientation commands
- case '[':
- stack_orientation.push(rotation);
- stack_position.push(position);
- break;
- case ']':
- if (stack_orientation.empty())
- return UNBALANCED_BRACKETS;
- rotation = stack_orientation.top();
- stack_orientation.pop();
- position = stack_position.top();
- stack_position.pop();
- break;
- case '+':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians + angleOffset_in_radians, v3f(0, 0, 1));
- rotation *= temp_rotation;
- break;
- case '-':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians + angleOffset_in_radians, v3f(0, 0, -1));
- rotation *= temp_rotation;
- break;
- case '&':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians + angleOffset_in_radians, v3f(0, 1, 0));
- rotation *= temp_rotation;
- break;
- case '^':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians + angleOffset_in_radians, v3f(0, -1, 0));
- rotation *= temp_rotation;
- break;
- case '*':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians, v3f(1, 0, 0));
- rotation *= temp_rotation;
- break;
- case '/':
- temp_rotation.makeIdentity();
- temp_rotation = setRotationAxisRadians(temp_rotation,
- angle_in_radians, v3f(-1, 0, 0));
- rotation *= temp_rotation;
- break;
- default:
- break;
- }
- }
-
- return SUCCESS;
-}
-
-
-void tree_node_placement(MMVManip &vmanip, v3f p0, MapNode node)
-{
- v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
- if (!vmanip.m_area.contains(p1))
- return;
- u32 vi = vmanip.m_area.index(p1);
- if (vmanip.m_data[vi].getContent() != CONTENT_AIR
- && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
- return;
- vmanip.m_data[vmanip.m_area.index(p1)] = node;
-}
-
-
-void tree_trunk_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition)
-{
- v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
- if (!vmanip.m_area.contains(p1))
- return;
- u32 vi = vmanip.m_area.index(p1);
- content_t current_node = vmanip.m_data[vi].getContent();
- if (current_node != CONTENT_AIR && current_node != CONTENT_IGNORE
- && current_node != tree_definition.leavesnode.getContent()
- && current_node != tree_definition.leaves2node.getContent()
- && current_node != tree_definition.fruitnode.getContent())
- return;
- vmanip.m_data[vi] = tree_definition.trunknode;
-}
-
-
-void tree_leaves_placement(MMVManip &vmanip, v3f p0,
- PseudoRandom ps, TreeDef &tree_definition)
-{
- MapNode leavesnode = tree_definition.leavesnode;
- if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance)
- leavesnode = tree_definition.leaves2node;
- v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
- if (!vmanip.m_area.contains(p1))
- return;
- u32 vi = vmanip.m_area.index(p1);
- if (vmanip.m_data[vi].getContent() != CONTENT_AIR
- && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
- return;
- if (tree_definition.fruit_chance > 0) {
- if (ps.range(1, 100) > 100 - tree_definition.fruit_chance)
- vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
- else
- vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
- } else if (ps.range(1, 100) > 20) {
- vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
- }
-}
-
-
-void tree_single_leaves_placement(MMVManip &vmanip, v3f p0,
- PseudoRandom ps, TreeDef &tree_definition)
-{
- MapNode leavesnode = tree_definition.leavesnode;
- if (ps.range(1, 100) > 100 - tree_definition.leaves2_chance)
- leavesnode = tree_definition.leaves2node;
- v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
- if (!vmanip.m_area.contains(p1))
- return;
- u32 vi = vmanip.m_area.index(p1);
- if (vmanip.m_data[vi].getContent() != CONTENT_AIR
- && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
- return;
- vmanip.m_data[vmanip.m_area.index(p1)] = leavesnode;
-}
-
-
-void tree_fruit_placement(MMVManip &vmanip, v3f p0, TreeDef &tree_definition)
-{
- v3s16 p1 = v3s16(myround(p0.X), myround(p0.Y), myround(p0.Z));
- if (!vmanip.m_area.contains(p1))
- return;
- u32 vi = vmanip.m_area.index(p1);
- if (vmanip.m_data[vi].getContent() != CONTENT_AIR
- && vmanip.m_data[vi].getContent() != CONTENT_IGNORE)
- return;
- vmanip.m_data[vmanip.m_area.index(p1)] = tree_definition.fruitnode;
-}
-
-
-irr::core::matrix4 setRotationAxisRadians(irr::core::matrix4 M, double angle, v3f axis)
-{
- double c = cos(angle);
- double s = sin(angle);
- double t = 1.0 - c;
-
- double tx = t * axis.X;
- double ty = t * axis.Y;
- double tz = t * axis.Z;
- double sx = s * axis.X;
- double sy = s * axis.Y;
- double sz = s * axis.Z;
-
- M[0] = tx * axis.X + c;
- M[1] = tx * axis.Y + sz;
- M[2] = tx * axis.Z - sy;
-
- M[4] = ty * axis.X - sz;
- M[5] = ty * axis.Y + c;
- M[6] = ty * axis.Z + sx;
-
- M[8] = tz * axis.X + sy;
- M[9] = tz * axis.Y - sx;
- M[10] = tz * axis.Z + c;
- return M;
-}
-
-
-v3f transposeMatrix(irr::core::matrix4 M, v3f v)
-{
- v3f translated;
- double x = M[0] * v.X + M[4] * v.Y + M[8] * v.Z +M[12];
- double y = M[1] * v.X + M[5] * v.Y + M[9] * v.Z +M[13];
- double z = M[2] * v.X + M[6] * v.Y + M[10] * v.Z +M[14];
- translated.X = x;
- translated.Y = y;
- translated.Z = z;
- return translated;
-}
-
-
-void make_jungletree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed)
-{
- /*
- NOTE: Tree-placing code is currently duplicated in the engine
- and in games that have saplings; both are deprecated but not
- replaced yet
- */
- content_t c_tree = ndef->getId("mapgen_jungletree");
- content_t c_leaves = ndef->getId("mapgen_jungleleaves");
- if (c_tree == CONTENT_IGNORE)
- c_tree = ndef->getId("mapgen_tree");
- if (c_leaves == CONTENT_IGNORE)
- c_leaves = ndef->getId("mapgen_leaves");
-
- MapNode treenode(c_tree);
- MapNode leavesnode(c_leaves);
-
- PseudoRandom pr(seed);
- for (s16 x= -1; x <= 1; x++)
- for (s16 z= -1; z <= 1; z++) {
- if (pr.range(0, 2) == 0)
- continue;
- v3s16 p1 = p0 + v3s16(x, 0, z);
- v3s16 p2 = p0 + v3s16(x, -1, z);
- u32 vi1 = vmanip.m_area.index(p1);
- u32 vi2 = vmanip.m_area.index(p2);
-
- if (vmanip.m_area.contains(p2) &&
- vmanip.m_data[vi2].getContent() == CONTENT_AIR)
- vmanip.m_data[vi2] = treenode;
- else if (vmanip.m_area.contains(p1) &&
- vmanip.m_data[vi1].getContent() == CONTENT_AIR)
- vmanip.m_data[vi1] = treenode;
- }
- vmanip.m_data[vmanip.m_area.index(p0)] = treenode;
-
- s16 trunk_h = pr.range(8, 12);
- v3s16 p1 = p0;
- for (s16 ii = 0; ii < trunk_h; ii++) {
- if (vmanip.m_area.contains(p1)) {
- u32 vi = vmanip.m_area.index(p1);
- vmanip.m_data[vi] = treenode;
- }
- p1.Y++;
- }
-
- // p1 is now the last piece of the trunk
- p1.Y -= 1;
-
- VoxelArea leaves_a(v3s16(-3, -2, -3), v3s16(3, 2, 3));
- //SharedPtr<u8> leaves_d(new u8[leaves_a.getVolume()]);
- Buffer<u8> leaves_d(leaves_a.getVolume());
- for (s32 i = 0; i < leaves_a.getVolume(); i++)
- leaves_d[i] = 0;
-
- // Force leaves at near the end of the trunk
- s16 d = 1;
- for (s16 z = -d; z <= d; z++)
- for (s16 y = -d; y <= d; y++)
- for (s16 x = -d; x <= d; x++) {
- leaves_d[leaves_a.index(v3s16(x,y,z))] = 1;
- }
-
- // Add leaves randomly
- for (u32 iii = 0; iii < 30; iii++) {
- v3s16 p(
- pr.range(leaves_a.MinEdge.X, leaves_a.MaxEdge.X - d),
- pr.range(leaves_a.MinEdge.Y, leaves_a.MaxEdge.Y - d),
- pr.range(leaves_a.MinEdge.Z, leaves_a.MaxEdge.Z - d)
- );
-
- for (s16 z = 0; z <= d; z++)
- for (s16 y = 0; y <= d; y++)
- for (s16 x = 0; x <= d; x++) {
- leaves_d[leaves_a.index(p + v3s16(x, y, z))] = 1;
- }
- }
-
- // Blit leaves to vmanip
- for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
- for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
- v3s16 pmin(leaves_a.MinEdge.X, y, z);
- u32 i = leaves_a.index(pmin);
- u32 vi = vmanip.m_area.index(pmin + p1);
- for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
- v3s16 p(x, y, z);
- if (vmanip.m_area.contains(p + p1) &&
- (vmanip.m_data[vi].getContent() == CONTENT_AIR ||
- vmanip.m_data[vi].getContent() == CONTENT_IGNORE)) {
- if (leaves_d[i] == 1)
- vmanip.m_data[vi] = leavesnode;
- }
- vi++;
- i++;
- }
- }
-}
-
-
-void make_pine_tree(MMVManip &vmanip, v3s16 p0, INodeDefManager *ndef, s32 seed)
-{
- /*
- NOTE: Tree-placing code is currently duplicated in the engine
- and in games that have saplings; both are deprecated but not
- replaced yet
- */
- content_t c_tree = ndef->getId("mapgen_pine_tree");
- content_t c_leaves = ndef->getId("mapgen_pine_needles");
- content_t c_snow = ndef->getId("mapgen_snow");
- if (c_tree == CONTENT_IGNORE)
- c_tree = ndef->getId("mapgen_tree");
- if (c_leaves == CONTENT_IGNORE)
- c_leaves = ndef->getId("mapgen_leaves");
- if (c_snow == CONTENT_IGNORE)
- c_snow = CONTENT_AIR;
-
- MapNode treenode(c_tree);
- MapNode leavesnode(c_leaves);
- MapNode snownode(c_snow);
-
- PseudoRandom pr(seed);
- u16 trunk_h = pr.range(9, 13);
- v3s16 p1 = p0;
- for (u16 ii = 0; ii < trunk_h; ii++) {
- if (vmanip.m_area.contains(p1)) {
- u32 vi = vmanip.m_area.index(p1);
- vmanip.m_data[vi] = treenode;
- }
- p1.Y++;
- }
-
- // Make p1 the top node of the trunk
- p1.Y -= 1;
-
- VoxelArea leaves_a(v3s16(-3, -6, -3), v3s16(3, 3, 3));
- Buffer<u8> leaves_d(leaves_a.getVolume());
- for (s32 i = 0; i < leaves_a.getVolume(); i++)
- leaves_d[i] = 0;
-
- // Upper branches
- u16 dev = 3;
- for (s16 yy = -1; yy <= 1; yy++) {
- for (s16 zz = -dev; zz <= dev; zz++) {
- u32 i = leaves_a.index(v3s16(-dev, yy, zz));
- u32 ia = leaves_a.index(v3s16(-dev, yy+1, zz));
- for (s16 xx = -dev; xx <= dev; xx++) {
- if (pr.range(0, 20) <= 19 - dev) {
- leaves_d[i] = 1;
- leaves_d[ia] = 2;
- }
- i++;
- ia++;
- }
- }
- dev--;
- }
-
- // Centre top nodes
- leaves_d[leaves_a.index(v3s16(0, 1, 0))] = 1;
- leaves_d[leaves_a.index(v3s16(0, 2, 0))] = 1;
- leaves_d[leaves_a.index(v3s16(0, 3, 0))] = 2;
-
- // Lower branches
- s16 my = -6;
- for (u32 iii = 0; iii < 20; iii++) {
- s16 xi = pr.range(-3, 2);
- s16 yy = pr.range(-6, -5);
- s16 zi = pr.range(-3, 2);
- if (yy > my)
- my = yy;
- for (s16 zz = zi; zz <= zi + 1; zz++) {
- u32 i = leaves_a.index(v3s16(xi, yy, zz));
- u32 ia = leaves_a.index(v3s16(xi, yy + 1, zz));
- for (s32 xx = xi; xx <= xi + 1; xx++) {
- leaves_d[i] = 1;
- if (leaves_d[ia] == 0)
- leaves_d[ia] = 2;
- i++;
- ia++;
- }
- }
- }
-
- dev = 2;
- for (s16 yy = my + 1; yy <= my + 2; yy++) {
- for (s16 zz = -dev; zz <= dev; zz++) {
- u32 i = leaves_a.index(v3s16(-dev, yy, zz));
- u32 ia = leaves_a.index(v3s16(-dev, yy + 1, zz));
- for (s16 xx = -dev; xx <= dev; xx++) {
- if (pr.range(0, 20) <= 19 - dev) {
- leaves_d[i] = 1;
- leaves_d[ia] = 2;
- }
- i++;
- ia++;
- }
- }
- dev--;
- }
-
- // Blit leaves to vmanip
- for (s16 z = leaves_a.MinEdge.Z; z <= leaves_a.MaxEdge.Z; z++)
- for (s16 y = leaves_a.MinEdge.Y; y <= leaves_a.MaxEdge.Y; y++) {
- v3s16 pmin(leaves_a.MinEdge.X, y, z);
- u32 i = leaves_a.index(pmin);
- u32 vi = vmanip.m_area.index(pmin + p1);
- for (s16 x = leaves_a.MinEdge.X; x <= leaves_a.MaxEdge.X; x++) {
- v3s16 p(x, y, z);
- if (vmanip.m_area.contains(p + p1) &&
- (vmanip.m_data[vi].getContent() == CONTENT_AIR ||
- vmanip.m_data[vi].getContent() == CONTENT_IGNORE ||
- vmanip.m_data[vi] == snownode)) {
- if (leaves_d[i] == 1)
- vmanip.m_data[vi] = leavesnode;
- else if (leaves_d[i] == 2)
- vmanip.m_data[vi] = snownode;
- }
- vi++;
- i++;
- }
- }
-}
-
-}; // namespace treegen