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author | Auke Kok <sofar@foo-projects.org> | 2017-11-08 22:40:59 -0800 |
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committer | paramat <mat.gregory@virginmedia.com> | 2017-11-14 00:37:31 +0000 |
commit | 41bc0efe717b0543fe5988018a43ca2fffc52c9d (patch) | |
tree | 52f023848343793a1979e542ec16701bf99bad39 /src/unittest/CMakeLists.txt | |
parent | 5b7687c08c02dc79a9307cd6917ee2c9981117d4 (diff) | |
download | minetest-41bc0efe717b0543fe5988018a43ca2fffc52c9d.tar.gz minetest-41bc0efe717b0543fe5988018a43ca2fffc52c9d.tar.bz2 minetest-41bc0efe717b0543fe5988018a43ca2fffc52c9d.zip |
Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
Diffstat (limited to 'src/unittest/CMakeLists.txt')
0 files changed, 0 insertions, 0 deletions