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author | SmallJoker <SmallJoker@users.noreply.github.com> | 2021-03-20 13:02:15 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-20 13:02:15 +0100 |
commit | 05719913aca97e53ff5b1dde49e1a033a327551f (patch) | |
tree | e775880bc19a4fd53f3b85362c6dc49edb8d4453 /src/unittest/test_noderesolver.cpp | |
parent | a8cc3bdb0890c89d600ef6543c5e9b1b55bcf2b6 (diff) | |
download | minetest-05719913aca97e53ff5b1dde49e1a033a327551f.tar.gz minetest-05719913aca97e53ff5b1dde49e1a033a327551f.tar.bz2 minetest-05719913aca97e53ff5b1dde49e1a033a327551f.zip |
Schematic: Properly deal with before/after node resolving and document (#11011)
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
Diffstat (limited to 'src/unittest/test_noderesolver.cpp')
-rw-r--r-- | src/unittest/test_noderesolver.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/unittest/test_noderesolver.cpp b/src/unittest/test_noderesolver.cpp index 28da43620..ed66093a9 100644 --- a/src/unittest/test_noderesolver.cpp +++ b/src/unittest/test_noderesolver.cpp @@ -56,6 +56,8 @@ void TestNodeResolver::runTests(IGameDef *gamedef) class Foobar : public NodeResolver { public: + friend class TestNodeResolver; // m_ndef + void resolveNodeNames(); content_t test_nr_node1; |