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author | Loïc Blot <nerzhul@users.noreply.github.com> | 2018-04-02 23:51:08 +0200 |
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committer | GitHub <noreply@github.com> | 2018-04-02 23:51:08 +0200 |
commit | 2481ea27ce0f423f3e6f3522539d20e1500cf572 (patch) | |
tree | 73251dcbf9146d7499177f59b266d8c60b0eaae7 /src/unittest/test_noise.cpp | |
parent | e98fd934ce17a7af0b4629fc88158373303c88a0 (diff) | |
download | minetest-2481ea27ce0f423f3e6f3522539d20e1500cf572.tar.gz minetest-2481ea27ce0f423f3e6f3522539d20e1500cf572.tar.bz2 minetest-2481ea27ce0f423f3e6f3522539d20e1500cf572.zip |
Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy
We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn
I fixed many of them. It's not ready for a promote to blocking
Also fix some value which should be const-ref
Diffstat (limited to 'src/unittest/test_noise.cpp')
-rw-r--r-- | src/unittest/test_noise.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/src/unittest/test_noise.cpp b/src/unittest/test_noise.cpp index 988ea4495..421f3b66e 100644 --- a/src/unittest/test_noise.cpp +++ b/src/unittest/test_noise.cpp @@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "test.h" +#include <cmath> #include "exceptions.h" #include "noise.h" @@ -61,7 +62,7 @@ void TestNoise::testNoise2dPoint() for (u32 x = 0; x != 10; x++, i++) { float actual = NoisePerlin2D(&np_normal, x, y, 1337); float expected = expected_2d_results[i]; - UASSERT(fabs(actual - expected) <= 0.00001); + UASSERT(std::fabs(actual - expected) <= 0.00001); } } @@ -74,7 +75,7 @@ void TestNoise::testNoise2dBulk() for (u32 i = 0; i != 10 * 10; i++) { float actual = noisevals[i]; float expected = expected_2d_results[i]; - UASSERT(fabs(actual - expected) <= 0.00001); + UASSERT(std::fabs(actual - expected) <= 0.00001); } } @@ -88,7 +89,7 @@ void TestNoise::testNoise3dPoint() for (u32 x = 0; x != 10; x++, i++) { float actual = NoisePerlin3D(&np_normal, x, y, z, 1337); float expected = expected_3d_results[i]; - UASSERT(fabs(actual - expected) <= 0.00001); + UASSERT(std::fabs(actual - expected) <= 0.00001); } } @@ -101,7 +102,7 @@ void TestNoise::testNoise3dBulk() for (u32 i = 0; i != 10 * 10 * 10; i++) { float actual = noisevals[i]; float expected = expected_3d_results[i]; - UASSERT(fabs(actual - expected) <= 0.00001); + UASSERT(std::fabs(actual - expected) <= 0.00001); } } |