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authorLoïc Blot <nerzhul@users.noreply.github.com>2018-04-02 23:51:08 +0200
committerGitHub <noreply@github.com>2018-04-02 23:51:08 +0200
commit2481ea27ce0f423f3e6f3522539d20e1500cf572 (patch)
tree73251dcbf9146d7499177f59b266d8c60b0eaae7 /src/unittest/test_noise.cpp
parente98fd934ce17a7af0b4629fc88158373303c88a0 (diff)
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Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy We have many issues in code related to some performance to float <-> double. Clang-tidy reported it in performance-type-promotion-in-math-fn I fixed many of them. It's not ready for a promote to blocking Also fix some value which should be const-ref
Diffstat (limited to 'src/unittest/test_noise.cpp')
-rw-r--r--src/unittest/test_noise.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/src/unittest/test_noise.cpp b/src/unittest/test_noise.cpp
index 988ea4495..421f3b66e 100644
--- a/src/unittest/test_noise.cpp
+++ b/src/unittest/test_noise.cpp
@@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "test.h"
+#include <cmath>
#include "exceptions.h"
#include "noise.h"
@@ -61,7 +62,7 @@ void TestNoise::testNoise2dPoint()
for (u32 x = 0; x != 10; x++, i++) {
float actual = NoisePerlin2D(&np_normal, x, y, 1337);
float expected = expected_2d_results[i];
- UASSERT(fabs(actual - expected) <= 0.00001);
+ UASSERT(std::fabs(actual - expected) <= 0.00001);
}
}
@@ -74,7 +75,7 @@ void TestNoise::testNoise2dBulk()
for (u32 i = 0; i != 10 * 10; i++) {
float actual = noisevals[i];
float expected = expected_2d_results[i];
- UASSERT(fabs(actual - expected) <= 0.00001);
+ UASSERT(std::fabs(actual - expected) <= 0.00001);
}
}
@@ -88,7 +89,7 @@ void TestNoise::testNoise3dPoint()
for (u32 x = 0; x != 10; x++, i++) {
float actual = NoisePerlin3D(&np_normal, x, y, z, 1337);
float expected = expected_3d_results[i];
- UASSERT(fabs(actual - expected) <= 0.00001);
+ UASSERT(std::fabs(actual - expected) <= 0.00001);
}
}
@@ -101,7 +102,7 @@ void TestNoise::testNoise3dBulk()
for (u32 i = 0; i != 10 * 10 * 10; i++) {
float actual = noisevals[i];
float expected = expected_3d_results[i];
- UASSERT(fabs(actual - expected) <= 0.00001);
+ UASSERT(std::fabs(actual - expected) <= 0.00001);
}
}