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authorDániel Juhász <juhdanad@gmail.com>2016-10-20 21:41:38 +0200
committerNer'zhul <nerzhul@users.noreply.github.com>2016-10-27 08:04:42 +0200
commitc071efaa43ad3dcba7d60a7a67e942aae2a7dc83 (patch)
tree005ca91912ba59cbe5b676b8067d82a5483ed1ce /src/unittest/test_voxelalgorithms.cpp
parent1fd9a07497c45364ed8396653501c6be2a2e2ade (diff)
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Improved lighting
This commit rewrites the procedure that is responsible for light updating. this commit -provides iterative solutions for unlighting and light spreading -introduces a new priority queue-like container for the iteration -creates per-node MapBlock caching to reduce retrieving MapBlocks from the map -calculates with map block positions and in-block relative node coordinates -skips light updating if it is not necessary since the node's new light will be the same as its old light was
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