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authorLoic Blot <loic.blot@unix-experience.fr>2020-04-11 11:22:15 +0200
committerLoïc Blot <nerzhul@users.noreply.github.com>2020-04-11 16:07:17 +0200
commit5146086a64d5eeb480948d612a008a2ec81455d4 (patch)
tree924bc1191cd251cd48d7f41e7d9b02577985eadf /src/unittest
parent894a34aef48024a752a1ef151d046955d83858d0 (diff)
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Drop content_sao.{cpp,h}
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_player.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
index e2b1cd855..6990b4016 100644
--- a/src/unittest/test_player.cpp
+++ b/src/unittest/test_player.cpp
@@ -21,7 +21,6 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "exceptions.h"
#include "remoteplayer.h"
-#include "content_sao.h"
#include "server.h"
class TestPlayer : public TestBase