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authorLoic Blot <loic.blot@unix-experience.fr>2017-01-01 16:13:01 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2017-01-01 23:11:26 +0100
commit52ba1f867e5edb579a59a44fbb8286d4f1e54931 (patch)
treed95e2032d3fcf18bd972cc018e6b44470664d75c /src/unittest
parenta1346c916e1d0f0cde2ccecc680857896c717a3d (diff)
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Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core: * Ignore TOSERVER_BREATH package, marking it as obsolete * Clients doesn't send the breath to server anymore * Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain) * drop a useless static_cast in emergePlayer
Diffstat (limited to 'src/unittest')
-rw-r--r--src/unittest/test_player.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/unittest/test_player.cpp b/src/unittest/test_player.cpp
index 85fbc8b2d..655ee08fd 100644
--- a/src/unittest/test_player.cpp
+++ b/src/unittest/test_player.cpp
@@ -49,7 +49,7 @@ void TestPlayer::testSave(IGameDef *gamedef)
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
- sao.setBreath(10);
+ sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);
@@ -64,7 +64,7 @@ void TestPlayer::testLoad(IGameDef *gamedef)
PlayerSAO sao(NULL, 1, false);
sao.initialize(&rplayer, std::set<std::string>());
rplayer.setPlayerSAO(&sao);
- sao.setBreath(10);
+ sao.setBreath(10, false);
sao.setHPRaw(8);
sao.setYaw(0.1f);
sao.setPitch(0.6f);