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authorLars Hofhansl <larsh@apache.org>2017-11-15 21:58:23 -0800
committerLars Hofhansl <larsh@apache.org>2017-11-15 22:03:58 -0800
commitae9b1aa1774aedca8f452514d9462c281e36773a (patch)
treed3d4a8d9b8f5b4209bc10548562dbb88906220a5 /src/util/numeric.cpp
parentee6bb5a315cc13aa51cda509d02780c21333af44 (diff)
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Allow zoom to actually show more data.
This allows the client to retrieve blocks at a greater distance from the server, thus allowing for a real zoom.
Diffstat (limited to 'src/util/numeric.cpp')
-rw-r--r--src/util/numeric.cpp14
1 files changed, 14 insertions, 0 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index ebc81185f..12c91be91 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -24,6 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "noise.h" // PseudoRandom, PcgRandom
#include "threading/mutex_auto_lock.h"
#include <cstring>
+#include <cmath>
// myrand
@@ -161,3 +162,16 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
return true;
}
+
+s16 adjustDist(s16 dist, float zoom_fov)
+{
+ // 1.775 ~= 72 * PI / 180 * 1.4, the default on the client
+ const float default_fov = 1.775f;
+ // heuristic cut-off for zooming
+ if (zoom_fov > default_fov / 2.0f)
+ return dist;
+
+ // new_dist = dist * ((1 - cos(FOV / 2)) / (1-cos(zoomFOV /2))) ^ (1/3)
+ return round(dist * cbrt((1.0f - cos(default_fov / 2.0f)) /
+ (1.0f - cos(zoom_fov / 2.0f))));
+}