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authorPerttu Ahola <celeron55@gmail.com>2012-06-17 01:29:13 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-06-17 01:29:13 +0300
commit1bc37d576ce790c1169c5f9996be7bbc8026db2c (patch)
tree0a6e0c448a9fa5366609d1ffda7238d78d96f7ce /src/util/numeric.cpp
parentd159591b9a01eb4385276497ba8c5fa4b30ab7de (diff)
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Initially split utility.h to multiple files in util/
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diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
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+/*
+Minetest-c55
+Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+#include "numeric.h"
+
+#include "log.h"
+#include "constants.h" // BS, MAP_BLOCKSIZE
+#include <iostream>
+
+// Calculate the borders of a "d-radius" cube
+void getFacePositions(core::list<v3s16> &list, u16 d)
+{
+ if(d == 0)
+ {
+ list.push_back(v3s16(0,0,0));
+ return;
+ }
+ if(d == 1)
+ {
+ /*
+ This is an optimized sequence of coordinates.
+ */
+ list.push_back(v3s16( 0, 1, 0)); // top
+ list.push_back(v3s16( 0, 0, 1)); // back
+ list.push_back(v3s16(-1, 0, 0)); // left
+ list.push_back(v3s16( 1, 0, 0)); // right
+ list.push_back(v3s16( 0, 0,-1)); // front
+ list.push_back(v3s16( 0,-1, 0)); // bottom
+ // 6
+ list.push_back(v3s16(-1, 0, 1)); // back left
+ list.push_back(v3s16( 1, 0, 1)); // back right
+ list.push_back(v3s16(-1, 0,-1)); // front left
+ list.push_back(v3s16( 1, 0,-1)); // front right
+ list.push_back(v3s16(-1,-1, 0)); // bottom left
+ list.push_back(v3s16( 1,-1, 0)); // bottom right
+ list.push_back(v3s16( 0,-1, 1)); // bottom back
+ list.push_back(v3s16( 0,-1,-1)); // bottom front
+ list.push_back(v3s16(-1, 1, 0)); // top left
+ list.push_back(v3s16( 1, 1, 0)); // top right
+ list.push_back(v3s16( 0, 1, 1)); // top back
+ list.push_back(v3s16( 0, 1,-1)); // top front
+ // 18
+ list.push_back(v3s16(-1, 1, 1)); // top back-left
+ list.push_back(v3s16( 1, 1, 1)); // top back-right
+ list.push_back(v3s16(-1, 1,-1)); // top front-left
+ list.push_back(v3s16( 1, 1,-1)); // top front-right
+ list.push_back(v3s16(-1,-1, 1)); // bottom back-left
+ list.push_back(v3s16( 1,-1, 1)); // bottom back-right
+ list.push_back(v3s16(-1,-1,-1)); // bottom front-left
+ list.push_back(v3s16( 1,-1,-1)); // bottom front-right
+ // 26
+ return;
+ }
+
+ // Take blocks in all sides, starting from y=0 and going +-y
+ for(s16 y=0; y<=d-1; y++)
+ {
+ // Left and right side, including borders
+ for(s16 z=-d; z<=d; z++)
+ {
+ list.push_back(v3s16(d,y,z));
+ list.push_back(v3s16(-d,y,z));
+ if(y != 0)
+ {
+ list.push_back(v3s16(d,-y,z));
+ list.push_back(v3s16(-d,-y,z));
+ }
+ }
+ // Back and front side, excluding borders
+ for(s16 x=-d+1; x<=d-1; x++)
+ {
+ list.push_back(v3s16(x,y,d));
+ list.push_back(v3s16(x,y,-d));
+ if(y != 0)
+ {
+ list.push_back(v3s16(x,-y,d));
+ list.push_back(v3s16(x,-y,-d));
+ }
+ }
+ }
+
+ // Take the bottom and top face with borders
+ // -d<x<d, y=+-d, -d<z<d
+ for(s16 x=-d; x<=d; x++)
+ for(s16 z=-d; z<=d; z++)
+ {
+ list.push_back(v3s16(x,-d,z));
+ list.push_back(v3s16(x,d,z));
+ }
+}
+
+/*
+ myrand
+*/
+
+static unsigned long next = 1;
+
+/* RAND_MAX assumed to be 32767 */
+int myrand(void)
+{
+ next = next * 1103515245 + 12345;
+ return((unsigned)(next/65536) % 32768);
+}
+
+void mysrand(unsigned seed)
+{
+ next = seed;
+}
+
+int myrand_range(int min, int max)
+{
+ if(max-min > MYRAND_MAX)
+ {
+ errorstream<<"WARNING: myrand_range: max-min > MYRAND_MAX"<<std::endl;
+ max = min + MYRAND_MAX;
+ }
+ if(min > max)
+ {
+ errorstream<<"WARNING: myrand_range: min > max"<<std::endl;
+ return max;
+ }
+ return (myrand()%(max-min+1))+min;
+}
+
+/*
+ blockpos: position of block in block coordinates
+ camera_pos: position of camera in nodes
+ camera_dir: an unit vector pointing to camera direction
+ range: viewing range
+*/
+bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
+ f32 camera_fov, f32 range, f32 *distance_ptr)
+{
+ v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE;
+
+ // Block center position
+ v3f blockpos(
+ ((float)blockpos_nodes.X + MAP_BLOCKSIZE/2) * BS,
+ ((float)blockpos_nodes.Y + MAP_BLOCKSIZE/2) * BS,
+ ((float)blockpos_nodes.Z + MAP_BLOCKSIZE/2) * BS
+ );
+
+ // Block position relative to camera
+ v3f blockpos_relative = blockpos - camera_pos;
+
+ // Distance in camera direction (+=front, -=back)
+ f32 dforward = blockpos_relative.dotProduct(camera_dir);
+
+ // Total distance
+ f32 d = blockpos_relative.getLength();
+
+ if(distance_ptr)
+ *distance_ptr = d;
+
+ // If block is very close, it is always in sight
+ if(d < 1.44*1.44*MAP_BLOCKSIZE*BS/2)
+ return true;
+
+ // If block is far away, it's not in sight
+ if(d > range)
+ return false;
+
+ // Maximum radius of a block
+ f32 block_max_radius = 0.5*1.44*1.44*MAP_BLOCKSIZE*BS;
+
+ // If block is (nearly) touching the camera, don't
+ // bother validating further (that is, render it anyway)
+ if(d < block_max_radius)
+ return true;
+
+ // Cosine of the angle between the camera direction
+ // and the block direction (camera_dir is an unit vector)
+ f32 cosangle = dforward / d;
+
+ // Compensate for the size of the block
+ // (as the block has to be shown even if it's a bit off FOV)
+ // This is an estimate, plus an arbitary factor
+ cosangle += block_max_radius / d * 0.5;
+
+ // If block is not in the field of view, skip it
+ if(cosangle < cos(camera_fov / 2))
+ return false;
+
+ return true;
+}
+