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author | hecks <42101236+hecktest@users.noreply.github.com> | 2021-02-26 21:23:46 +0100 |
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committer | GitHub <noreply@github.com> | 2021-02-26 21:23:46 +0100 |
commit | 225e69063fa0c3dc96f960aa79dfc568fe3d89a8 (patch) | |
tree | ae6247d0a0d20ef26d73f1a156bb5d1467e58ae7 /src/util/numeric.cpp | |
parent | 3edb1ddb8127aa7e8de867be50c695271091cb94 (diff) | |
download | minetest-225e69063fa0c3dc96f960aa79dfc568fe3d89a8.tar.gz minetest-225e69063fa0c3dc96f960aa79dfc568fe3d89a8.tar.bz2 minetest-225e69063fa0c3dc96f960aa79dfc568fe3d89a8.zip |
Keep mapblocks in memory if they're in range (#10714)
Some other minor parts of clientmap.cpp have been cleaned up along the way
Diffstat (limited to 'src/util/numeric.cpp')
-rw-r--r-- | src/util/numeric.cpp | 8 |
1 files changed, 2 insertions, 6 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp index 1af3f66be..99e4cfb5c 100644 --- a/src/util/numeric.cpp +++ b/src/util/numeric.cpp @@ -106,10 +106,6 @@ u64 murmur_hash_64_ua(const void *key, int len, unsigned int seed) bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, f32 camera_fov, f32 range, f32 *distance_ptr) { - // Maximum radius of a block. The magic number is - // sqrt(3.0) / 2.0 in literal form. - static constexpr const f32 block_max_radius = 0.866025403784f * MAP_BLOCKSIZE * BS; - v3s16 blockpos_nodes = blockpos_b * MAP_BLOCKSIZE; // Block center position @@ -123,7 +119,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, v3f blockpos_relative = blockpos - camera_pos; // Total distance - f32 d = MYMAX(0, blockpos_relative.getLength() - block_max_radius); + f32 d = MYMAX(0, blockpos_relative.getLength() - BLOCK_MAX_RADIUS); if (distance_ptr) *distance_ptr = d; @@ -141,7 +137,7 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir, // such that a block that has any portion visible with the // current camera position will have the center visible at the // adjusted postion - f32 adjdist = block_max_radius / cos((M_PI - camera_fov) / 2); + f32 adjdist = BLOCK_MAX_RADIUS / cos((M_PI - camera_fov) / 2); // Block position relative to adjusted camera v3f blockpos_adj = blockpos - (camera_pos - camera_dir * adjdist); |