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authorLoic Blot <loic.blot@unix-experience.fr>2015-02-15 17:30:38 +0100
committerLoic Blot <loic.blot@unix-experience.fr>2015-02-16 11:27:44 +0100
commit7c8793cbea1ea83109b7d9d6974d3f6991efcec8 (patch)
tree3a1c54acd3ee11fd73e11e81e2b83f917488a379 /src/util/numeric.h
parented04e8e9e407f0dd57fa83a9732b3a3968cb80e0 (diff)
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Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected. In the callgrind map, you will see original: * 3.3M calls to std::list for 9700 calls to getFacePositions In the modified version, you will see: * 3.3K calls to std::list for 6900 call to getFacePositions Callgrind map is here: #2321 it's a huge performance improvement to l_find_node_near
Diffstat (limited to 'src/util/numeric.h')
-rw-r--r--src/util/numeric.h17
1 files changed, 15 insertions, 2 deletions
diff --git a/src/util/numeric.h b/src/util/numeric.h
index db1eb003e..7fc3d2167 100644
--- a/src/util/numeric.h
+++ b/src/util/numeric.h
@@ -25,10 +25,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "../irr_v3d.h"
#include "../irr_aabb3d.h"
#include <list>
+#include <map>
+#include <vector>
#include <algorithm>
-// Calculate the borders of a "d-radius" cube
-void getFacePositions(std::list<v3s16> &list, u16 d);
+
+/*
+ * This class permits to cache getFacePosition call results
+ * This reduces CPU usage and vector calls
+ */
+class FacePositionCache
+{
+public:
+ static std::vector<v3s16> getFacePositions(u16 d);
+private:
+ static void generateFacePosition(u16 d);
+ static std::map<u16, std::vector<v3s16> > m_cache;
+};
class IndentationRaiser
{