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author | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
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committer | ShadowNinja <shadowninja@minetest.net> | 2017-06-03 14:55:10 -0400 |
commit | caecdb681c428c1aab9c0f7eec2570c0460f995c (patch) | |
tree | e5115982ea59bbf2343ba9b35bc4a0cfbb56f407 /src/util/numeric.h | |
parent | 81d56b94919dceb7b2e51d70b21a7ca22f852bd5 (diff) | |
parent | 80dc961d24e1964e25d57039ddb2ba639f9f4d22 (diff) | |
download | minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.gz minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.tar.bz2 minetest-caecdb681c428c1aab9c0f7eec2570c0460f995c.zip |
Merge 0.4.16 into stable-0.4
Diffstat (limited to 'src/util/numeric.h')
-rw-r--r-- | src/util/numeric.h | 104 |
1 files changed, 43 insertions, 61 deletions
diff --git a/src/util/numeric.h b/src/util/numeric.h index 4cdc254c3..4a27f657d 100644 --- a/src/util/numeric.h +++ b/src/util/numeric.h @@ -26,28 +26,20 @@ with this program; if not, write to the Free Software Foundation, Inc., #include "../irr_v3d.h" #include "../irr_aabb3d.h" #include "../threading/mutex.h" -#include "cpp11_container.h" -#include <list> -#include <vector> +#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d) > (max) ? (max) : (d))) +#define myfloor(x) ((x) < 0.0 ? (int)(x) - 1 : (int)(x)) +// The naive swap performs better than the xor version +#define SWAP(t, x, y) do { \ + t temp = x; \ + x = y; \ + y = temp; \ +} while (0) -/* - * This class permits to cache getFacePosition call results - * This reduces CPU usage and vector calls - */ -class FacePositionCache -{ -public: - static std::vector<v3s16> getFacePositions(u16 d); -private: - static void generateFacePosition(u16 d); - static UNORDERED_MAP<u16, std::vector<v3s16> > m_cache; - static Mutex m_cache_mutex; -}; inline s16 getContainerPos(s16 p, s16 d) { - return (p>=0 ? p : p-d+1) / d; + return (p >= 0 ? p : p - d + 1) / d; } inline v2s16 getContainerPos(v2s16 p, s16 d) @@ -130,16 +122,6 @@ inline bool isInArea(v3s16 p, v3s16 d) ); } -#define rangelim(d, min, max) ((d) < (min) ? (min) : ((d)>(max)?(max):(d))) -#define myfloor(x) ((x) > 0.0 ? (int)(x) : (int)(x) - 1) - -// The naive swap performs better than the xor version -#define SWAP(t, x, y) do { \ - t temp = x; \ - x = y; \ - y = temp; \ -} while (0) - inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) { if (p1.X > p2.X) SWAP(s16, p1.X, p2.X); @@ -149,6 +131,16 @@ inline void sortBoxVerticies(v3s16 &p1, v3s16 &p2) { SWAP(s16, p1.Z, p2.Z); } +inline v3s16 componentwise_min(const v3s16 &a, const v3s16 &b) +{ + return v3s16(MYMIN(a.X, b.X), MYMIN(a.Y, b.Y), MYMIN(a.Z, b.Z)); +} + +inline v3s16 componentwise_max(const v3s16 &a, const v3s16 &b) +{ + return v3s16(MYMAX(a.X, b.X), MYMAX(a.Y, b.Y), MYMAX(a.Z, b.Z)); +} + /** Returns \p f wrapped to the range [-360, 360] * @@ -256,11 +248,10 @@ inline s32 myround(f32 f) */ inline v3s16 floatToInt(v3f p, f32 d) { - v3s16 p2( - (p.X + (p.X>0 ? d/2 : -d/2))/d, - (p.Y + (p.Y>0 ? d/2 : -d/2))/d, - (p.Z + (p.Z>0 ? d/2 : -d/2))/d); - return p2; + return v3s16( + (p.X + (p.X > 0 ? d / 2 : -d / 2)) / d, + (p.Y + (p.Y > 0 ? d / 2 : -d / 2)) / d, + (p.Z + (p.Z > 0 ? d / 2 : -d / 2)) / d); } /* @@ -268,34 +259,31 @@ inline v3s16 floatToInt(v3f p, f32 d) */ inline v3f intToFloat(v3s16 p, f32 d) { - v3f p2( + return v3f( (f32)p.X * d, (f32)p.Y * d, (f32)p.Z * d ); - return p2; } // Random helper. Usually d=BS inline aabb3f getNodeBox(v3s16 p, float d) { return aabb3f( - (float)p.X * d - 0.5*d, - (float)p.Y * d - 0.5*d, - (float)p.Z * d - 0.5*d, - (float)p.X * d + 0.5*d, - (float)p.Y * d + 0.5*d, - (float)p.Z * d + 0.5*d + (float)p.X * d - 0.5 * d, + (float)p.Y * d - 0.5 * d, + (float)p.Z * d - 0.5 * d, + (float)p.X * d + 0.5 * d, + (float)p.Y * d + 0.5 * d, + (float)p.Z * d + 0.5 * d ); } + class IntervalLimiter { public: - IntervalLimiter(): - m_accumulator(0) - { - } + IntervalLimiter() : m_accumulator(0) {} /* dtime: time from last call to this method wanted_interval: interval wanted @@ -306,15 +294,17 @@ public: bool step(float dtime, float wanted_interval) { m_accumulator += dtime; - if(m_accumulator < wanted_interval) + if (m_accumulator < wanted_interval) return false; m_accumulator -= wanted_interval; return true; } -protected: + +private: float m_accumulator; }; + /* Splits a list into "pages". For example, the list [1,2,3,4,5] split into two pages would be [1,2,3],[4,5]. This function computes the @@ -330,29 +320,21 @@ protected: */ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxindex) { - if(length < 1 || pagecount < 1 || page < 1 || page > pagecount) - { + if (length < 1 || pagecount < 1 || page < 1 || page > pagecount) { // Special cases or invalid parameters minindex = maxindex = 0; - } - else if(pagecount <= length) - { + } else if(pagecount <= length) { // Less pages than entries in the list: // Each page contains at least one entry minindex = (length * (page-1) + (pagecount-1)) / pagecount; maxindex = (length * page + (pagecount-1)) / pagecount; - } - else - { + } else { // More pages than entries in the list: // Make sure the empty pages are at the end - if(page < length) - { + if (page < length) { minindex = page-1; maxindex = page; - } - else - { + } else { minindex = 0; maxindex = 0; } @@ -361,14 +343,14 @@ inline void paging(u32 length, u32 page, u32 pagecount, u32 &minindex, u32 &maxi inline float cycle_shift(float value, float by = 0, float max = 1) { - if (value + by < 0) return max + by + value; + if (value + by < 0) return value + by + max; if (value + by > max) return value + by - max; return value + by; } inline bool is_power_of_two(u32 n) { - return n != 0 && (n & (n-1)) == 0; + return n != 0 && (n & (n - 1)) == 0; } // Compute next-higher power of 2 efficiently, e.g. for power-of-2 texture sizes. |