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authorANAND <ClobberXD@gmail.com>2019-09-29 17:11:13 +0530
committerSmallJoker <SmallJoker@users.noreply.github.com>2019-09-29 13:41:13 +0200
commit3799ffd9d517aa19d41c5195cf52a3ddc29f7f72 (patch)
treed9089a76f8a52b753d42307e381dca6813bfdc6b /src/util/quicktune.h
parent07bdd6049b6d190de69419cc9be2ac49d3a08e0f (diff)
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Move Quicktune code to util/ (#8871)
Diffstat (limited to 'src/util/quicktune.h')
-rw-r--r--src/util/quicktune.h98
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diff --git a/src/util/quicktune.h b/src/util/quicktune.h
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+/*
+Minetest
+Copyright (C) 2013 celeron55, Perttu Ahola <celeron55@gmail.com>
+
+This program is free software; you can redistribute it and/or modify
+it under the terms of the GNU Lesser General Public License as published by
+the Free Software Foundation; either version 2.1 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU Lesser General Public License for more details.
+
+You should have received a copy of the GNU Lesser General Public License along
+with this program; if not, write to the Free Software Foundation, Inc.,
+51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
+*/
+
+/*
+ Used for tuning constants when developing.
+
+ Eg. if you have this constant somewhere that you just can't get right
+ by changing it and recompiling all over again:
+ v3f wield_position = v3f(55, -35, 65);
+
+ Make it look like this:
+ v3f wield_position = v3f(55, -35, 65);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.X, 0, 100);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Y, -80, 20);
+ QUICKTUNE_AUTONAME(QVT_FLOAT, wield_position.Z, 0, 100);
+
+ Then you can modify the values at runtime, using the keys
+ keymap_quicktune_prev
+ keymap_quicktune_next
+ keymap_quicktune_dec
+ keymap_quicktune_inc
+
+ Once you have modified the values at runtime and then quit, the game
+ will print out all the modified values at the end:
+ Modified quicktune values:
+ wield_position.X = 60
+ wield_position.Y = -30
+ wield_position.Z = 65
+
+ The QUICKTUNE macros shouldn't generally be left in committed code.
+*/
+
+#pragma once
+
+#include <string>
+#include <map>
+#include <vector>
+
+enum QuicktuneValueType{
+ QVT_NONE,
+ QVT_FLOAT
+};
+struct QuicktuneValue
+{
+ QuicktuneValueType type = QVT_NONE;
+ union{
+ struct{
+ float current;
+ float min;
+ float max;
+ } value_QVT_FLOAT;
+ };
+ bool modified = false;
+
+ QuicktuneValue() = default;
+
+ std::string getString();
+ void relativeAdd(float amount);
+};
+
+std::vector<std::string> getQuicktuneNames();
+QuicktuneValue getQuicktuneValue(const std::string &name);
+void setQuicktuneValue(const std::string &name, const QuicktuneValue &val);
+
+void updateQuicktuneValue(const std::string &name, QuicktuneValue &val);
+
+#ifndef NDEBUG
+ #define QUICKTUNE(type_, var, min_, max_, name){\
+ QuicktuneValue qv;\
+ qv.type = type_;\
+ qv.value_##type_.current = var;\
+ qv.value_##type_.min = min_;\
+ qv.value_##type_.max = max_;\
+ updateQuicktuneValue(name, qv);\
+ var = qv.value_##type_.current;\
+ }
+#else // NDEBUG
+ #define QUICKTUNE(type, var, min_, max_, name){}
+#endif
+
+#define QUICKTUNE_AUTONAME(type_, var, min_, max_)\
+ QUICKTUNE(type_, var, min_, max_, #var)