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authorparamat <paramat@users.noreply.github.com>2017-07-28 03:31:11 +0100
committerparamat <mat.gregory@virginmedia.com>2017-07-30 18:40:55 +0100
commitb20d01a3f19ea7ad1e788077af1ed5769648e3a1 (patch)
tree2d30ee6e8771bfddeb5140e4304e03795ef81190 /src/util/serialize.cpp
parent238d752fa3021fa7294a4df79bfa0b8a46f4a018 (diff)
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Dungeons: Use biome 'node_stone' if normal stone types not detected
Construct dungeons from the node defined as biome 'node_stone' if 'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not detected. Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
Diffstat (limited to 'src/util/serialize.cpp')
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com">it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "lua_api/l_base.h" #include "itemdef.h" #include "tool.h" class ModApiClient : public ModApiBase { private: // get_current_modname() static int l_get_current_modname(lua_State *L); // get_modpath(modname) static int l_get_modpath(lua_State *L); // print(text) static int l_print(lua_State *L); // display_chat_message(message) static int l_display_chat_message(lua_State *L); // send_chat_message(message) static int l_send_chat_message(lua_State *L); // clear_out_chat_queue() static int l_clear_out_chat_queue(lua_State *L); // get_player_names() static int l_get_player_names(lua_State *L); // show_formspec(name, formspec) static int l_show_formspec(lua_State *L); // send_respawn() static int l_send_respawn(lua_State *L); // disconnect() static int l_disconnect(lua_State *L); // gettext(text) static int l_gettext(lua_State *L); // get_last_run_mod(n) static int l_get_last_run_mod(lua_State *L); // set_last_run_mod(modname) static int l_set_last_run_mod(lua_State *L); // get_node(pos) static int l_get_node_or_nil(lua_State *L); // get_language()