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authorkwolekr <kwolekr@minetest.net>2014-12-24 22:24:04 -0500
committerkwolekr <kwolekr@minetest.net>2014-12-24 22:28:06 -0500
commit3f83ca29d3cbe9d283c11ab836cc24b2cb99539d (patch)
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Bump version to 0.4.11
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er General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #pragma once #include "irrlichttypes_bloated.h" #include <vector> class Map; class IGameDef; class Environment; class ActiveObject; enum CollisionType { COLLISION_NODE, COLLISION_OBJECT, }; enum CollisionAxis { COLLISION_AXIS_NONE = -1, COLLISION_AXIS_X, COLLISION_AXIS_Y, COLLISION_AXIS_Z, }; struct CollisionInfo { CollisionInfo() = default; CollisionType type = COLLISION_NODE; CollisionAxis axis = COLLISION_AXIS_NONE;