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authorRealBadAngel <maciej.kasatkin@o2.pl>2016-02-13 23:39:37 +0100
committerest31 <MTest31@outlook.com>2016-02-18 18:07:28 +0100
commit1ec1a605d664b42a034cecb9f2e768fab3d738d4 (patch)
tree6c8558286541d50e9029623a5fe5bfb224ed5e0e /src/util
parentc3b279750ece0b5144bf8e973d55108347462223 (diff)
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HOTFIX: fix too agressive block culling
Diffstat (limited to 'src/util')
-rw-r--r--src/util/numeric.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/src/util/numeric.cpp b/src/util/numeric.cpp
index bfd5d6e38..42ebd9022 100644
--- a/src/util/numeric.cpp
+++ b/src/util/numeric.cpp
@@ -244,7 +244,10 @@ bool isBlockInSight(v3s16 blockpos_b, v3f camera_pos, v3f camera_dir,
f32 cosangle = dforward / blockpos_adj.getLength();
// If block is not in the field of view, skip it
- if(cosangle < cos(camera_fov / 2))
+ // HOTFIX: use sligthly increased angle (+10%) to fix too agressive
+ // culling. Somebody have to find out whats wrong with the math here.
+ // Previous value: camera_fov / 2
+ if(cosangle < cos(camera_fov * 0.55))
return false;
return true;