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authorKahrl <kahrl@gmx.net>2011-09-21 18:37:29 +0200
committerKahrl <kahrl@gmx.net>2011-09-21 18:37:29 +0200
commit3e012122d1607a6269af4e4522305d8b5efcd9d4 (patch)
tree62682ee2228d2cf76e3d90c7f8360c9148802417 /src/utility.cpp
parenta4a2c348318139ae9605cf0d7477fe93e8aa2651 (diff)
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Simplistic wielded tool lighting, added setMeshVerticesColor to utility.h and refactored some other code into calls of that
Diffstat (limited to 'src/utility.cpp')
-rw-r--r--src/utility.cpp19
1 files changed, 19 insertions, 0 deletions
diff --git a/src/utility.cpp b/src/utility.cpp
index 9c1edc8a9..3c6c2f286 100644
--- a/src/utility.cpp
+++ b/src/utility.cpp
@@ -156,6 +156,25 @@ void mysrand(unsigned seed)
next = seed;
}
+// Sets the color of all vertices in the mesh
+void setMeshVerticesColor(scene::IMesh* mesh, video::SColor& color)
+{
+ if(mesh == NULL)
+ return;
+
+ u16 mc = mesh->getMeshBufferCount();
+ for(u16 j=0; j<mc; j++)
+ {
+ scene::IMeshBuffer *buf = mesh->getMeshBuffer(j);
+ video::S3DVertex *vertices = (video::S3DVertex*)buf->getVertices();
+ u16 vc = buf->getVertexCount();
+ for(u16 i=0; i<vc; i++)
+ {
+ vertices[i].Color = color;
+ }
+ }
+}
+
/*
blockpos: position of block in block coordinates
camera_pos: position of camera in nodes