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authorPerttu Ahola <celeron55@gmail.com>2010-12-01 15:20:12 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-01 15:20:12 +0200
commit5e0c284f3a8debdd9ebb080f80e36dceb7bc4ce2 (patch)
treed9c4f61f491b57ad7b84df0925186e2183da140b /src/voxel.cpp
parent38353751c9f4e03fb6a0b855e6d8b5691af71dc0 (diff)
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some work-in-progress water stuff
Diffstat (limited to 'src/voxel.cpp')
-rw-r--r--src/voxel.cpp264
1 files changed, 177 insertions, 87 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index fc3b4c428..fe176a27a 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -21,36 +21,98 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "map.h"
VoxelManipulator::VoxelManipulator():
- m_data(NULL)
+ m_data(NULL),
+ m_flags(NULL)
{
}
VoxelManipulator::~VoxelManipulator()
{
+ clear();
if(m_data)
delete[] m_data;
+ if(m_flags)
+ delete[] m_flags;
+}
+
+void VoxelManipulator::clear()
+{
+ // Reset area to volume=0
+ m_area = VoxelArea();
+ if(m_data)
+ delete[] m_data;
+ m_data = NULL;
+ if(m_flags)
+ delete[] m_flags;
+ m_flags = NULL;
+}
+
+void VoxelManipulator::print(std::ostream &o)
+{
+ v3s16 em = m_area.getExtent();
+ v3s16 of = m_area.MinEdge;
+ o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
+ <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
+
+ for(s32 y=m_area.MaxEdge.Y; y>=m_area.MinEdge.Y; y--)
+ {
+ if(em.X >= 3 && em.Y >= 3)
+ {
+ if (y==m_area.MinEdge.Y+2) o<<"^ ";
+ else if(y==m_area.MinEdge.Y+1) o<<"| ";
+ else if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
+ else o<<" ";
+ }
+
+ for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ {
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ u8 f = m_flags[m_area.index(x,y,z)];
+ char c;
+ if(f & VOXELFLAG_NOT_LOADED)
+ c = 'N';
+ else if(f & VOXELFLAG_INEXISTENT)
+ c = 'I';
+ else
+ {
+ c = 'X';
+ u8 m = m_data[m_area.index(x,y,z)].d;
+ if(m <= 9)
+ c = m + '0';
+ }
+ o<<c;
+ }
+ o<<' ';
+ }
+ o<<std::endl;
+ }
}
void VoxelManipulator::addArea(VoxelArea area)
{
+ // Cancel if requested area has zero volume
if(area.getExtent() == v3s16(0,0,0))
return;
+ // Cancel if m_area already contains the requested area
+ if(m_area.contains(area))
+ return;
+
// Calculate new area
VoxelArea new_area;
+ // New area is the requested area if m_area has zero volume
if(m_area.getExtent() == v3s16(0,0,0))
{
new_area = area;
}
+ // Else add requested area to m_area
else
{
new_area = m_area;
new_area.addArea(area);
}
- if(new_area == m_area)
- return;
-
s32 new_size = new_area.getVolume();
/*dstream<<"adding area ";
@@ -63,11 +125,11 @@ void VoxelManipulator::addArea(VoxelArea area)
dstream<<std::endl;*/
// Allocate and clear new data
- MapNode *new_data;
- new_data = new MapNode[new_size];
+ MapNode *new_data = new MapNode[new_size];
+ u8 *new_flags = new u8[new_size];
for(s32 i=0; i<new_size; i++)
{
- new_data[i].d = MATERIAL_IGNORE;
+ new_flags[i] = VOXELFLAG_NOT_LOADED;
}
// Copy old data
@@ -76,48 +138,31 @@ void VoxelManipulator::addArea(VoxelArea area)
for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
{
- new_data[new_area.index(z,y,x)] = m_data[m_area.index(x,y,z)];
+ // If loaded, copy data and flags
+ if((m_flags[m_area.index(x,y,z)] & VOXELFLAG_NOT_LOADED) == false)
+ {
+ new_data[new_area.index(x,y,z)] = m_data[m_area.index(x,y,z)];
+ new_flags[new_area.index(x,y,z)] = m_flags[m_area.index(x,y,z)];
+ }
}
- // Replace member
+ // Replace area, data and flags
+
m_area = new_area;
+
MapNode *old_data = m_data;
- m_data = new_data;
- delete[] old_data;
-}
+ u8 *old_flags = m_flags;
-void VoxelManipulator::print(std::ostream &o)
-{
- v3s16 em = m_area.getExtent();
- v3s16 of = m_area.MinEdge;
- o<<"size: "<<em.X<<"x"<<em.Y<<"x"<<em.Z
- <<" offset: ("<<of.X<<","<<of.Y<<","<<of.Z<<")"<<std::endl;
-
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- {
- if(em.X >= 3 && em.Y >= 3)
- {
- if(y==m_area.MinEdge.Y+0) o<<"y x-> ";
- if(y==m_area.MinEdge.Y+1) o<<"| ";
- if(y==m_area.MinEdge.Y+2) o<<"V ";
- }
+ /*dstream<<"old_data="<<(int)old_data<<", new_data="<<(int)new_data
+ <<", old_flags="<<(int)m_flags<<", new_flags="<<(int)new_flags<<std::endl;*/
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- {
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
- {
- u8 m = m_data[m_area.index(x,y,z)].d;
- char c = 'X';
- if(m == MATERIAL_IGNORE)
- c = 'I';
- else if(m <= 9)
- c = m + '0';
- o<<c;
- }
- o<<' ';
- }
- o<<std::endl;
- }
+ m_data = new_data;
+ m_flags = new_flags;
+
+ if(old_data)
+ delete[] old_data;
+ if(old_flags)
+ delete[] old_flags;
}
void VoxelManipulator::interpolate(VoxelArea area)
@@ -156,10 +201,13 @@ void VoxelManipulator::interpolate(VoxelArea area)
{
v3s16 p2 = p + dirs[i];
- MapNode &n = m_data[m_area.index(p2)];
- if(n.d == MATERIAL_IGNORE)
+ u8 f = m_flags[m_area.index(p2)];
+ assert(!(f & VOXELFLAG_NOT_LOADED));
+ if(f & VOXELFLAG_INEXISTENT)
continue;
+ MapNode &n = m_data[m_area.index(p2)];
+
airness += (n.d == MATERIAL_AIR) ? 1 : -1;
total++;
@@ -182,57 +230,91 @@ void VoxelManipulator::interpolate(VoxelArea area)
}
}
-#if 0
-void VoxelManipulator::blitFromNodeContainer
- (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
+void VoxelManipulator::flowWater(v3s16 removed_pos)
{
- VoxelArea a_to(p_to, p_to+size-v3s16(1,1,1));
- addArea(a_to);
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
+ v3s16 dirs[6] = {
+ v3s16(0,1,0), // top
+ v3s16(-1,0,0), // left
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,0,1), // back
+ v3s16(0,-1,0), // bottom
+ };
+
+ v3s16 p;
+
+ // Load neighboring nodes
+ // TODO: A bigger area would be better
+ emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
+
+ s32 i;
+ for(i=0; i<6; i++)
{
- v3s16 p(x,y,z);
- try{
- MapNode n = c->getNode(p_from + p);
- m_data[m_area.index(p_to + p)] = n;
- }
- catch(InvalidPositionException &e)
+ p = removed_pos + dirs[i];
+ u8 f = m_flags[m_area.index(p)];
+ // Inexistent or checked nodes can't move
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
+ continue;
+ MapNode &n = m_data[m_area.index(p)];
+ // Only liquid nodes can move
+ if(material_liquid(n.d) == false)
+ continue;
+ // If block is at top, select it always
+ if(i == 0)
{
+ break;
}
-
- /*v3s16 p(x,y,z);
- MapNode n(MATERIAL_IGNORE);
- try{
- n = c->getNode(p_from + p);
+ // If block is at bottom, select it if it has enough pressure
+ if(i == 5)
+ {
+ if(n.pressure >= 3)
+ break;
+ continue;
}
- catch(InvalidPositionException &e)
+ // Else block is at some side. Select it if it has enough pressure
+ if(n.pressure >= 2)
{
+ break;
}
- m_data[m_area.index(p_to + p)] = n;*/
}
-}
-void VoxelManipulator::blitToNodeContainer
- (v3s16 p_from, v3s16 p_to, v3s16 size, NodeContainer *c)
-{
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
+ // If there is nothing to move, return
+ if(i==6)
+ return;
+
+ // Switch nodes at p and removed_pos
+ MapNode n = m_data[m_area.index(p)];
+ u8 f = m_flags[m_area.index(p)];
+ m_data[m_area.index(p)] = m_data[m_area.index(removed_pos)];
+ m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
+ m_data[m_area.index(removed_pos)] = n;
+ m_flags[m_area.index(removed_pos)] = f;
+
+ // Mark p checked
+ m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED;
+
+ // Update pressure
+ //TODO
+
+ // Flow water to the newly created empty position
+ flowWater(p);
+
+ // Try flowing water to empty positions around removed_pos.
+ // They are checked in reverse order compared to the previous loop.
+ for(i=5; i>=0; i--)
{
- v3s16 p(x,y,z);
- try{
- MapNode &n = m_data[m_area.index(p_from + p)];
- if(n.d == MATERIAL_IGNORE)
- continue;
- c->setNode(p_to + p, n);
- }
- catch(InvalidPositionException &e)
- {
- }
+ p = removed_pos + dirs[i];
+ u8 f = m_flags[m_area.index(p)];
+ // Water can't move to inexistent nodes
+ if(f & VOXELFLAG_INEXISTENT)
+ continue;
+ MapNode &n = m_data[m_area.index(p)];
+ // Water can only move to air
+ if(n.d != MATERIAL_AIR)
+ continue;
+ flowWater(p);
}
}
-#endif
/*
MapVoxelManipulator
@@ -254,12 +336,18 @@ void MapVoxelManipulator::emerge(VoxelArea a)
for(s16 x=0; x<size.X; x++)
{
v3s16 p(x,y,z);
+ s32 i = m_area.index(a.MinEdge + p);
+ // Don't touch nodes that have already been loaded
+ if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
+ continue;
try{
MapNode n = m_map->getNode(a.MinEdge + p);
- m_data[m_area.index(a.MinEdge + p)] = n;
+ m_data[i] = n;
+ m_flags[i] = 0;
}
catch(InvalidPositionException &e)
{
+ m_flags[i] = VOXELFLAG_INEXISTENT;
}
}
}
@@ -280,9 +368,11 @@ void MapVoxelManipulator::blitBack
{
v3s16 p(x,y,z);
- MapNode &n = m_data[m_area.index(p)];
- if(n.d == MATERIAL_IGNORE)
+ u8 f = m_flags[m_area.index(p)];
+ if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
continue;
+
+ MapNode &n = m_data[m_area.index(p)];
v3s16 blockpos = getNodeBlockPos(p);