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authorPerttu Ahola <celeron55@gmail.com>2010-12-11 18:11:03 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-11 18:11:03 +0200
commit2a0d1a059e556afaeb7f5b72205b26447e23286f (patch)
tree2e30313c2c40b59239a062fdb69d66e9abf153c4 /src/voxel.cpp
parent5e0c284f3a8debdd9ebb080f80e36dceb7bc4ce2 (diff)
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commit before some radicallish changes to water behavior
Diffstat (limited to 'src/voxel.cpp')
-rw-r--r--src/voxel.cpp788
1 files changed, 703 insertions, 85 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index fe176a27a..15624feed 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -20,6 +20,23 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "voxel.h"
#include "map.h"
+// For TimeTaker
+#include "main.h"
+#include "utility.h"
+
+/*
+ Debug stuff
+*/
+u32 addarea_time = 0;
+u32 emerge_time = 0;
+u32 emerge_load_time = 0;
+u32 clearflag_time = 0;
+//u32 getwaterpressure_time = 0;
+//u32 spreadwaterpressure_time = 0;
+u32 updateareawaterpressure_time = 0;
+u32 flowwater_pre_time = 0;
+
+
VoxelManipulator::VoxelManipulator():
m_data(NULL),
m_flags(NULL)
@@ -47,7 +64,7 @@ void VoxelManipulator::clear()
m_flags = NULL;
}
-void VoxelManipulator::print(std::ostream &o)
+void VoxelManipulator::print(std::ostream &o, VoxelPrintMode mode)
{
v3s16 em = m_area.getExtent();
v3s16 of = m_area.MinEdge;
@@ -78,8 +95,29 @@ void VoxelManipulator::print(std::ostream &o)
{
c = 'X';
u8 m = m_data[m_area.index(x,y,z)].d;
- if(m <= 9)
- c = m + '0';
+ u8 pr = m_data[m_area.index(x,y,z)].pressure;
+ if(mode == VOXELPRINT_MATERIAL)
+ {
+ if(m <= 9)
+ c = m + '0';
+ }
+ else if(mode == VOXELPRINT_WATERPRESSURE)
+ {
+ if(m == MATERIAL_WATER)
+ {
+ c = 'w';
+ if(pr <= 9)
+ c = pr + '0';
+ }
+ else if(m == MATERIAL_AIR)
+ {
+ c = ' ';
+ }
+ else
+ {
+ c = '#';
+ }
+ }
}
o<<c;
}
@@ -99,6 +137,8 @@ void VoxelManipulator::addArea(VoxelArea area)
if(m_area.contains(area))
return;
+ TimeTaker timer("addArea", g_device, &addarea_time);
+
// Calculate new area
VoxelArea new_area;
// New area is the requested area if m_area has zero volume
@@ -163,6 +203,21 @@ void VoxelManipulator::addArea(VoxelArea area)
delete[] old_data;
if(old_flags)
delete[] old_flags;
+
+ //dstream<<"addArea done"<<std::endl;
+}
+
+void VoxelManipulator::copyFrom(MapNode *src, VoxelArea src_area,
+ v3s16 from_pos, v3s16 to_pos, v3s16 size)
+{
+ for(s16 z=0; z<size.Z; z++)
+ for(s16 y=0; y<size.Y; y++)
+ {
+ s32 i_src = src_area.index(from_pos.X, from_pos.Y+y, from_pos.Z+z);
+ s32 i_local = m_area.index(to_pos.X, to_pos.Y+y, to_pos.Z+z);
+ memcpy(&m_data[i_local], &src[i_src], size.X*sizeof(MapNode));
+ memset(&m_flags[i_local], 0, size.X);
+ }
}
void VoxelManipulator::interpolate(VoxelArea area)
@@ -230,7 +285,318 @@ void VoxelManipulator::interpolate(VoxelArea area)
}
}
-void VoxelManipulator::flowWater(v3s16 removed_pos)
+
+void VoxelManipulator::clearFlag(u8 flags)
+{
+ // 0-1ms on moderate area
+ TimeTaker timer("clearFlag", g_device, &clearflag_time);
+
+ v3s16 s = m_area.getExtent();
+
+ /*dstream<<"clearFlag clearing area of size "
+ <<""<<s.X<<"x"<<s.Y<<"x"<<s.Z<<""
+ <<std::endl;*/
+
+ //s32 count = 0;
+
+ /*for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
+ for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
+ for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ {
+ u8 f = m_flags[m_area.index(x,y,z)];
+ m_flags[m_area.index(x,y,z)] &= ~flags;
+ if(m_flags[m_area.index(x,y,z)] != f)
+ count++;
+ }*/
+
+ s32 volume = m_area.getVolume();
+ for(s32 i=0; i<volume; i++)
+ {
+ m_flags[i] &= ~flags;
+ }
+
+ /*s32 volume = m_area.getVolume();
+ for(s32 i=0; i<volume; i++)
+ {
+ u8 f = m_flags[i];
+ m_flags[i] &= ~flags;
+ if(m_flags[i] != f)
+ count++;
+ }
+
+ dstream<<"clearFlag changed "<<count<<" flags out of "
+ <<volume<<" nodes"<<std::endl;*/
+}
+
+int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
+{
+ m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED2;
+
+ if(p.Y > highest_y)
+ highest_y = p.Y;
+
+ recur_count++;
+ if(recur_count > 30)
+ throw ProcessingLimitException
+ ("getWaterPressure recur_count limit reached");
+
+ v3s16 dirs[6] = {
+ v3s16(0,1,0), // top
+ v3s16(-1,0,0), // left
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,0,1), // back
+ v3s16(0,-1,0), // bottom
+ };
+
+ // Load neighboring nodes
+ // TODO: A bigger area would be better
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+ s32 i;
+ for(i=0; i<6; i++)
+ {
+ v3s16 p2 = p + dirs[i];
+ u8 f = m_flags[m_area.index(p2)];
+ // Ignore inexistent or checked nodes
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED2))
+ continue;
+ MapNode &n = m_data[m_area.index(p2)];
+ // Ignore non-liquid nodes
+ if(material_liquid(n.d) == false)
+ continue;
+
+ int pr;
+
+ // If at surface
+ /*if(n.pressure == 1)
+ {
+ pr = 1;
+ }
+ // Otherwise recurse more
+ else*/
+ {
+ pr = getWaterPressure(p2, highest_y, recur_count);
+ if(pr == -1)
+ continue;
+ }
+
+ // If block is at top, pressure here is one higher
+ if(i == 0)
+ {
+ if(pr < 255)
+ pr++;
+ }
+ // If block is at bottom, pressure here is one lower
+ else if(i == 5)
+ {
+ if(pr > 1)
+ pr--;
+ }
+
+ // Node is on the pressure route
+ m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED4;
+
+ // Got pressure
+ return pr;
+ }
+
+ // Nothing useful found
+ return -1;
+}
+
+void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
+ VoxelArea request_area,
+ core::map<v3s16, u8> &active_nodes,
+ int recur_count)
+{
+ recur_count++;
+ if(recur_count > 10000)
+ throw ProcessingLimitException
+ ("spreadWaterPressure recur_count limit reached");
+
+ m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED3;
+ m_data[m_area.index(p)].pressure = pr;
+
+ v3s16 dirs[6] = {
+ v3s16(0,1,0), // top
+ v3s16(-1,0,0), // left
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,0,1), // back
+ v3s16(0,-1,0), // bottom
+ };
+
+ // Load neighboring nodes
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+
+ s32 i;
+ for(i=0; i<6; i++)
+ {
+ v3s16 p2 = p + dirs[i];
+
+ u8 f = m_flags[m_area.index(p2)];
+
+ // Ignore inexistent and checked nodes
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
+ continue;
+
+ MapNode &n = m_data[m_area.index(p2)];
+
+ /*
+ If material is air:
+ add to active_nodes if there is flow-causing pressure.
+ NOTE: Do not remove anything from there. We cannot know
+ here if some other neighbor of it causes flow.
+ */
+ if(n.d == MATERIAL_AIR)
+ {
+ bool pressure_causes_flow = false;
+ // If block is at top
+ if(i == 0)
+ {
+ if(pr >= 3)
+ pressure_causes_flow = true;
+ }
+ // If block is at bottom
+ else if(i == 5)
+ {
+ pressure_causes_flow = true;
+ }
+ // If block is at side
+ else
+ {
+ if(pr >= 2)
+ pressure_causes_flow = true;
+ }
+
+ if(pressure_causes_flow)
+ {
+ active_nodes[p2] = 1;
+ }
+
+ continue;
+ }
+
+ // Ignore non-liquid nodes
+ if(material_liquid(n.d) == false)
+ continue;
+
+ int pr2 = pr;
+ // If block is at top, pressure there is lower
+ if(i == 0)
+ {
+ if(pr2 > 0)
+ pr2--;
+ }
+ // If block is at bottom, pressure there is higher
+ else if(i == 5)
+ {
+ if(pr2 < 255)
+ pr2++;
+ }
+
+ // Ignore if correct pressure is already set and is not on
+ // request_area
+ if(n.pressure == pr2 && request_area.contains(p2) == false)
+ continue;
+
+ spreadWaterPressure(p2, pr2, request_area, active_nodes, recur_count);
+ }
+}
+
+void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
+ core::map<v3s16, u8> &active_nodes,
+ bool checked3_is_clear)
+{
+ TimeTaker timer("updateAreaWaterPressure", g_device,
+ &updateareawaterpressure_time);
+
+ emerge(a);
+
+ bool checked2_clear = false;
+
+ if(checked3_is_clear == false)
+ {
+ //clearFlag(VOXELFLAG_CHECKED3);
+
+ clearFlag(VOXELFLAG_CHECKED3 | VOXELFLAG_CHECKED2);
+ checked2_clear = true;
+ }
+
+
+ for(s32 z=a.MinEdge.Z; z<=a.MaxEdge.Z; z++)
+ for(s32 y=a.MinEdge.Y; y<=a.MaxEdge.Y; y++)
+ for(s32 x=a.MinEdge.X; x<=a.MaxEdge.X; x++)
+ {
+ v3s16 p(x,y,z);
+
+ u8 f = m_flags[m_area.index(p)];
+ // Ignore inexistent or checked nodes
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED3))
+ continue;
+ MapNode &n = m_data[m_area.index(p)];
+ // Ignore non-liquid nodes
+ if(material_liquid(n.d) == false)
+ continue;
+
+ if(checked2_clear == false)
+ {
+ clearFlag(VOXELFLAG_CHECKED2);
+ checked2_clear = true;
+ }
+
+ checked2_clear = false;
+
+ s16 highest_y = -32768;
+ int recur_count = 0;
+ int pr = -1;
+
+ try
+ {
+ // 0-1ms @ recur_count <= 100
+ //TimeTaker timer("getWaterPressure", g_device);
+ pr = getWaterPressure(p, highest_y, recur_count);
+ }
+ catch(ProcessingLimitException &e)
+ {
+ //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
+ }
+
+ if(pr == -1)
+ {
+ assert(highest_y != -32768);
+
+ pr = highest_y - p.Y + 1;
+ if(pr > 255)
+ pr = 255;
+
+ /*dstream<<"WARNING: Pressure at ("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<" = "<<pr
+ //<<" and highest_y == -32768"
+ <<std::endl;
+ assert(highest_y != -32768);
+ continue;*/
+ }
+
+ try
+ {
+ // 0ms
+ //TimeTaker timer("spreadWaterPressure", g_device);
+ spreadWaterPressure(p, pr, a, active_nodes, 0);
+ }
+ catch(ProcessingLimitException &e)
+ {
+ //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
+ }
+ }
+}
+
+bool VoxelManipulator::flowWater(v3s16 removed_pos,
+ core::map<v3s16, u8> &active_nodes,
+ int recursion_depth, bool debugprint,
+ int *counter, int counterlimit)
{
v3s16 dirs[6] = {
v3s16(0,1,0), // top
@@ -241,16 +607,43 @@ void VoxelManipulator::flowWater(v3s16 removed_pos)
v3s16(0,-1,0), // bottom
};
+ recursion_depth++;
+
v3s16 p;
+
+ // Randomize horizontal order
+ static s32 cs = 0;
+ if(cs < 3)
+ cs++;
+ else
+ cs = 0;
+ s16 s1 = (cs & 1) ? 1 : -1;
+ s16 s2 = (cs & 2) ? 1 : -1;
+ //dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
+ {
+ TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
+
// Load neighboring nodes
- // TODO: A bigger area would be better
emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
-
+
+ // Ignore incorrect removed_pos
+ {
+ u8 f = m_flags[m_area.index(removed_pos)];
+ // Ignore inexistent or checked node
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
+ return false;
+ MapNode &n = m_data[m_area.index(removed_pos)];
+ // Water can move only to air
+ if(n.d != MATERIAL_AIR)
+ return false;
+ }
+
s32 i;
for(i=0; i<6; i++)
{
- p = removed_pos + dirs[i];
+ p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
+
u8 f = m_flags[m_area.index(p)];
// Inexistent or checked nodes can't move
if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
@@ -280,30 +673,66 @@ void VoxelManipulator::flowWater(v3s16 removed_pos)
// If there is nothing to move, return
if(i==6)
- return;
-
+ return false;
+
// Switch nodes at p and removed_pos
- MapNode n = m_data[m_area.index(p)];
+ u8 m = m_data[m_area.index(p)].d;
u8 f = m_flags[m_area.index(p)];
- m_data[m_area.index(p)] = m_data[m_area.index(removed_pos)];
+ m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
- m_data[m_area.index(removed_pos)] = n;
+ m_data[m_area.index(removed_pos)].d = m;
m_flags[m_area.index(removed_pos)] = f;
- // Mark p checked
- m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED;
+ // Mark removed_pos checked
+ m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
+ // If block was dropped from surface, increase pressure
+ if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
+ {
+ m_data[m_area.index(removed_pos)].pressure = 2;
+ }
+ /*if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ }*/
+
// Update pressure
- //TODO
+ VoxelArea a;
+ a.addPoint(p - v3s16(1,1,1));
+ a.addPoint(p + v3s16(1,1,1));
+ a.addPoint(removed_pos - v3s16(1,1,1));
+ a.addPoint(removed_pos + v3s16(1,1,1));
+ updateAreaWaterPressure(a, active_nodes);
+
+ /*if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): Pressure updated:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ //std::cin.get();
+ }*/
+
+ if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): step done:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ //std::cin.get();
+ }
+
+ }//timer1
// Flow water to the newly created empty position
- flowWater(p);
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);
+find_again:
// Try flowing water to empty positions around removed_pos.
// They are checked in reverse order compared to the previous loop.
- for(i=5; i>=0; i--)
+ for(s32 i=5; i>=0; i--)
{
- p = removed_pos + dirs[i];
+ //v3s16 p = removed_pos + dirs[i];
+ p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
+
u8 f = m_flags[m_area.index(p)];
// Water can't move to inexistent nodes
if(f & VOXELFLAG_INEXISTENT)
@@ -312,102 +741,291 @@ void VoxelManipulator::flowWater(v3s16 removed_pos)
// Water can only move to air
if(n.d != MATERIAL_AIR)
continue;
- flowWater(p);
+
+ // Flow water to node
+ bool moved =
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);
+
+ if(moved)
+ {
+ // Search again from all neighbors
+ goto find_again;
+ }
}
-}
-/*
- MapVoxelManipulator
-*/
+ if(counter != NULL)
+ {
+ (*counter)++;
+ if((*counter) % 10 == 0)
+ dstream<<"flowWater(): moved "<<(*counter)<<" nodes"
+ <<std::endl;
-MapVoxelManipulator::MapVoxelManipulator(Map *map)
-{
- m_map = map;
+ if(counterlimit != -1 && (*counter) > counterlimit)
+ {
+ dstream<<"Counter limit reached; returning"<<std::endl;
+ throw ProcessingLimitException("flowWater counterlimit reached");
+ }
+ }
+
+ return true;
}
-
-void MapVoxelManipulator::emerge(VoxelArea a)
+bool VoxelManipulator::flowWater(v3s16 removed_pos,
+ core::map<v3s16, u8> &active_nodes,
+ int recursion_depth, bool debugprint,
+ int *counter, int counterlimit)
{
- v3s16 size = a.getExtent();
+ v3s16 dirs[6] = {
+ v3s16(0,1,0), // top
+ v3s16(-1,0,0), // left
+ v3s16(1,0,0), // right
+ v3s16(0,0,-1), // front
+ v3s16(0,0,1), // back
+ v3s16(0,-1,0), // bottom
+ };
- addArea(a);
+ recursion_depth++;
+
+ v3s16 p;
+
+ // Randomize horizontal order
+ static s32 cs = 0;
+ if(cs < 3)
+ cs++;
+ else
+ cs = 0;
+ s16 s1 = (cs & 1) ? 1 : -1;
+ s16 s2 = (cs & 2) ? 1 : -1;
+ //dstream<<"s1="<<s1<<", s2="<<s2<<std::endl;
- for(s16 z=0; z<size.Z; z++)
- for(s16 y=0; y<size.Y; y++)
- for(s16 x=0; x<size.X; x++)
{
- v3s16 p(x,y,z);
- s32 i = m_area.index(a.MinEdge + p);
- // Don't touch nodes that have already been loaded
- if(!(m_flags[i] & VOXELFLAG_NOT_LOADED))
+ TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
+
+ // Load neighboring nodes
+ emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
+
+ // Ignore incorrect removed_pos
+ {
+ u8 f = m_flags[m_area.index(removed_pos)];
+ // Ignore inexistent or checked node
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
+ return false;
+ MapNode &n = m_data[m_area.index(removed_pos)];
+ // Water can move only to air
+ if(n.d != MATERIAL_AIR)
+ return false;
+ }
+
+ s32 i;
+ for(i=0; i<6; i++)
+ {
+ p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
+
+ u8 f = m_flags[m_area.index(p)];
+ // Inexistent or checked nodes can't move
+ if(f & (VOXELFLAG_INEXISTENT | VOXELFLAG_CHECKED))
+ continue;
+ MapNode &n = m_data[m_area.index(p)];
+ // Only liquid nodes can move
+ if(material_liquid(n.d) == false)
+ continue;
+ // If block is at top, select it always
+ if(i == 0)
+ {
+ break;
+ }
+ // If block is at bottom, select it if it has enough pressure
+ if(i == 5)
+ {
+ if(n.pressure >= 3)
+ break;
continue;
- try{
- MapNode n = m_map->getNode(a.MinEdge + p);
- m_data[i] = n;
- m_flags[i] = 0;
}
- catch(InvalidPositionException &e)
+ // Else block is at some side. Select it if it has enough pressure
+ if(n.pressure >= 2)
{
- m_flags[i] = VOXELFLAG_INEXISTENT;
+ break;
}
}
-}
-void MapVoxelManipulator::blitBack
- (core::map<v3s16, MapBlock*> & modified_blocks)
-{
- /*
- Initialize block cache
- */
- v3s16 blockpos_last;
- MapBlock *block = NULL;
- bool block_checked_in_modified = false;
+ // If there is nothing to move, return
+ if(i==6)
+ return false;
- for(s32 z=m_area.MinEdge.Z; z<=m_area.MaxEdge.Z; z++)
- for(s32 y=m_area.MinEdge.Y; y<=m_area.MaxEdge.Y; y++)
- for(s32 x=m_area.MinEdge.X; x<=m_area.MaxEdge.X; x++)
+ // Switch nodes at p and removed_pos
+ u8 m = m_data[m_area.index(p)].d;
+ u8 f = m_flags[m_area.index(p)];
+ m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
+ m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
+ m_data[m_area.index(removed_pos)].d = m;
+ m_flags[m_area.index(removed_pos)] = f;
+
+ // Mark removed_pos checked
+ m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
+ // If block was dropped from surface, increase pressure
+ if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
{
- v3s16 p(x,y,z);
+ m_data[m_area.index(removed_pos)].pressure = 2;
+ }
+
+ /*if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ }*/
+
+ // Update pressure
+ VoxelArea a;
+ a.addPoint(p - v3s16(1,1,1));
+ a.addPoint(p + v3s16(1,1,1));
+ a.addPoint(removed_pos - v3s16(1,1,1));
+ a.addPoint(removed_pos + v3s16(1,1,1));
+ updateAreaWaterPressure(a, active_nodes);
+
+ /*if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): Pressure updated:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ //std::cin.get();
+ }*/
+
+ if(debugprint)
+ {
+ dstream<<"VoxelManipulator::flowWater(): step done:"<<std::endl;
+ print(dstream, VOXELPRINT_WATERPRESSURE);
+ //std::cin.get();
+ }
+
+ }//timer1
+
+ // Flow water to the newly created empty position
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);
+
+find_again:
+ // Try flowing water to empty positions around removed_pos.
+ // They are checked in reverse order compared to the previous loop.
+ for(s32 i=5; i>=0; i--)
+ {
+ //v3s16 p = removed_pos + dirs[i];
+ p = removed_pos + v3s16(s1*dirs[i].X, dirs[i].Y, s2*dirs[i].Z);
u8 f = m_flags[m_area.index(p)];
- if(f & (VOXELFLAG_NOT_LOADED|VOXELFLAG_INEXISTENT))
+ // Water can't move to inexistent nodes
+ if(f & VOXELFLAG_INEXISTENT)
continue;
-
MapNode &n = m_data[m_area.index(p)];
+ // Water can only move to air
+ if(n.d != MATERIAL_AIR)
+ continue;
- v3s16 blockpos = getNodeBlockPos(p);
+ // Flow water to node
+ bool moved =
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);
- try
+ if(moved)
{
- // Get block
- if(block == NULL || blockpos != blockpos_last){
- block = m_map->getBlockNoCreate(blockpos);
- blockpos_last = blockpos;
- block_checked_in_modified = false;
- }
-
- // Calculate relative position in block
- v3s16 relpos = p - blockpos * MAP_BLOCKSIZE;
+ // Search again from all neighbors
+ goto find_again;
+ }
+ }
- // Don't continue if nothing has changed here
- if(block->getNode(relpos) == n)
- continue;
+ if(counter != NULL)
+ {
+ (*counter)++;
+ if((*counter) % 10 == 0)
+ dstream<<"flowWater(): moved "<<(*counter)<<" nodes"
+ <<std::endl;
- //m_map->setNode(m_area.MinEdge + p, n);
- block->setNode(relpos, n);
-
- /*
- Make sure block is in modified_blocks
- */
- if(block_checked_in_modified == false)
- {
- modified_blocks[blockpos] = block;
- block_checked_in_modified = true;
- }
+ if(counterlimit != -1 && (*counter) > counterlimit)
+ {
+ dstream<<"Counter limit reached; returning"<<std::endl;
+ throw ProcessingLimitException("flowWater counterlimit reached");
}
- catch(InvalidPositionException &e)
+ }
+
+ return true;
+}
+
+void VoxelManipulator::flowWater(
+ core::map<v3s16, u8> &active_nodes,
+ int recursion_depth, bool debugprint,
+ int counterlimit)
+{
+ addarea_time = 0;
+ emerge_time = 0;
+ emerge_load_time = 0;
+ clearflag_time = 0;
+ updateareawaterpressure_time = 0;
+ flowwater_pre_time = 0;
+
+ TimeTaker timer1("flowWater (active_nodes)", g_device);
+
+ dstream<<"active_nodes.size() = "<<active_nodes.size()<<std::endl;
+
+ int counter = 0;
+
+ try
+ {
+
+ // Flow water to active nodes
+ for(;;)
+ {
+ // Clear check flags
+ clearFlag(VOXELFLAG_CHECKED);
+
+ if(active_nodes.size() == 0)
+ break;
+
+ dstream<<"Selecting a new active_node"<<std::endl;
+
+#if 0
+ // Take first one
+ core::map<v3s16, u8>::Node
+ *n = active_nodes.getIterator().getNode();
+#endif
+
+#if 1
+ // Take random one
+ s32 k = (s32)rand() % (s32)active_nodes.size();
+ //s32 k = 0;
+ core::map<v3s16, u8>::Iterator
+ i = active_nodes.getIterator().getNode();
+ for(s32 j=0; j<k; j++)
{
+ i++;
}
+ core::map<v3s16, u8>::Node *n = i.getNode();
+#endif
+
+ v3s16 p = n->getKey();
+ active_nodes.remove(p);
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, &counter, counterlimit);
+ }
+
}
+ catch(ProcessingLimitException &e)
+ {
+ //dstream<<"getWaterPressure ProcessingLimitException"<<std::endl;
+ }
+
+ v3s16 e = m_area.getExtent();
+ s32 v = m_area.getVolume();
+ dstream<<"flowWater (active): moved "<<counter<<" nodes, "
+ <<"area ended up as "
+ <<e.X<<"x"<<e.Y<<"x"<<e.Z<<" = "<<v
+ <<std::endl;
+
+ dstream<<"addarea_time: "<<addarea_time
+ <<", emerge_time: "<<emerge_time
+ <<", emerge_load_time: "<<emerge_load_time
+ <<", clearflag_time: "<<clearflag_time
+ <<", flowwater_pre_time: "<<flowwater_pre_time
+ <<", updateareawaterpressure_time: "<<updateareawaterpressure_time
+ <<std::endl;
}
+
//END