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authorPerttu Ahola <celeron55@gmail.com>2010-12-12 14:33:13 +0200
committerPerttu Ahola <celeron55@gmail.com>2010-12-12 14:33:13 +0200
commit47a593b5197393d8f8cdfe18b1aa46b8bc1f3fb6 (patch)
tree82a521d57373bd5017e3c036016d39763ef26e66 /src/voxel.cpp
parentdb49f37692d6a23db3e521736e5adcf285022827 (diff)
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starting to separate "material" to "content" and "tile"
Diffstat (limited to 'src/voxel.cpp')
-rw-r--r--src/voxel.cpp199
1 files changed, 143 insertions, 56 deletions
diff --git a/src/voxel.cpp b/src/voxel.cpp
index b85ba8666..cdd41a14f 100644
--- a/src/voxel.cpp
+++ b/src/voxel.cpp
@@ -335,23 +335,26 @@ int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
if(p.Y > highest_y)
highest_y = p.Y;
- recur_count++;
- if(recur_count > 30)
+ /*if(recur_count > 1000)
throw ProcessingLimitException
- ("getWaterPressure recur_count limit reached");
+ ("getWaterPressure recur_count limit reached");*/
+
+ if(recur_count > 10000)
+ return -1;
+
+ recur_count++;
v3s16 dirs[6] = {
v3s16(0,1,0), // top
- v3s16(-1,0,0), // left
- v3s16(1,0,0), // right
- v3s16(0,0,-1), // front
v3s16(0,0,1), // back
+ v3s16(0,0,-1), // front
+ v3s16(1,0,0), // right
+ v3s16(-1,0,0), // left
v3s16(0,-1,0), // bottom
};
// Load neighboring nodes
- // TODO: A bigger area would be better
- emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 1);
s32 i;
for(i=0; i<6; i++)
@@ -367,14 +370,14 @@ int VoxelManipulator::getWaterPressure(v3s16 p, s16 &highest_y, int recur_count)
continue;
int pr;
-
- // If at surface
- /*if(n.pressure == 1)
+
+ // If at ocean surface
+ if(n.pressure == 1 && n.d == MATERIAL_OCEAN)
{
pr = 1;
}
// Otherwise recurse more
- else*/
+ else
{
pr = getWaterPressure(p2, highest_y, recur_count);
if(pr == -1)
@@ -410,10 +413,21 @@ void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
core::map<v3s16, u8> &active_nodes,
int recur_count)
{
+ //if(recur_count > 10000)
+ /*throw ProcessingLimitException
+ ("spreadWaterPressure recur_count limit reached");*/
+ if(recur_count > 10)
+ return;
recur_count++;
- if(recur_count > 10000)
- throw ProcessingLimitException
- ("spreadWaterPressure recur_count limit reached");
+
+ /*dstream<<"spreadWaterPressure: p=("
+ <<p.X<<","<<p.Y<<","<<p.Z<<")"
+ <<", oldpr="<<(int)m_data[m_area.index(p)].pressure
+ <<", pr="<<pr
+ <<", recur_count="<<recur_count
+ <<", request_area=";
+ request_area.print(dstream);
+ dstream<<std::endl;*/
m_flags[m_area.index(p)] |= VOXELFLAG_CHECKED3;
m_data[m_area.index(p)].pressure = pr;
@@ -428,7 +442,7 @@ void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
};
// Load neighboring nodes
- emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)));
+ emerge(VoxelArea(p - v3s16(1,1,1), p + v3s16(1,1,1)), 2);
s32 i;
for(i=0; i<6; i++)
@@ -455,6 +469,7 @@ void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
// If block is at top
if(i == 0)
{
+ //if(pr >= PRESERVE_WATER_VOLUME ? 3 : 2)
if(pr >= 3)
pressure_causes_flow = true;
}
@@ -466,6 +481,7 @@ void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
// If block is at side
else
{
+ //if(pr >= PRESERVE_WATER_VOLUME ? 2 : 1)
if(pr >= 2)
pressure_causes_flow = true;
}
@@ -497,7 +513,10 @@ void VoxelManipulator::spreadWaterPressure(v3s16 p, int pr,
}
// Ignore if correct pressure is already set and is not on
- // request_area
+ // request_area.
+ // Thus, request_area can be used for updating as much
+ // pressure info in some area as possible to possibly
+ // make some calls to getWaterPressure unnecessary.
if(n.pressure == pr2 && request_area.contains(p2) == false)
continue;
@@ -512,7 +531,7 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
TimeTaker timer("updateAreaWaterPressure", g_device,
&updateareawaterpressure_time);
- emerge(a);
+ emerge(a, 3);
bool checked2_clear = false;
@@ -596,20 +615,21 @@ void VoxelManipulator::updateAreaWaterPressure(VoxelArea a,
bool VoxelManipulator::flowWater(v3s16 removed_pos,
core::map<v3s16, u8> &active_nodes,
int recursion_depth, bool debugprint,
- int *counter, int counterlimit)
+ u32 stoptime)
{
v3s16 dirs[6] = {
v3s16(0,1,0), // top
- v3s16(-1,0,0), // left
- v3s16(1,0,0), // right
v3s16(0,0,-1), // front
v3s16(0,0,1), // back
+ v3s16(-1,0,0), // left
+ v3s16(1,0,0), // right
v3s16(0,-1,0), // bottom
};
recursion_depth++;
v3s16 p;
+ bool from_ocean = false;
// Randomize horizontal order
static s32 cs = 0;
@@ -625,7 +645,7 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
TimeTaker timer1("flowWater pre", g_device, &flowwater_pre_time);
// Load neighboring nodes
- emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)));
+ emerge(VoxelArea(removed_pos - v3s16(1,1,1), removed_pos + v3s16(1,1,1)), 4);
// Ignore incorrect removed_pos
{
@@ -660,11 +680,13 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
// If block is at bottom, select it if it has enough pressure
if(i == 5)
{
+ //if(n.pressure >= PRESERVE_WATER_VOLUME ? 3 : 2)
if(n.pressure >= 3)
break;
continue;
}
// Else block is at some side. Select it if it has enough pressure
+ //if(n.pressure >= PRESERVE_WATER_VOLUME ? 2 : 1)
if(n.pressure >= 2)
{
break;
@@ -675,22 +697,47 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
if(i==6)
return false;
- // Switch nodes at p and removed_pos
+ /*
+ Move water and bubble
+ */
+
u8 m = m_data[m_area.index(p)].d;
u8 f = m_flags[m_area.index(p)];
- m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
- m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
+
+ if(m == MATERIAL_OCEAN)
+ from_ocean = true;
+
+ // Move air bubble if not taking water from ocean
+ if(from_ocean == false)
+ {
+ m_data[m_area.index(p)].d = m_data[m_area.index(removed_pos)].d;
+ m_flags[m_area.index(p)] = m_flags[m_area.index(removed_pos)];
+ }
+
m_data[m_area.index(removed_pos)].d = m;
m_flags[m_area.index(removed_pos)] = f;
// Mark removed_pos checked
m_flags[m_area.index(removed_pos)] |= VOXELFLAG_CHECKED;
+
// If block was dropped from surface, increase pressure
if(i == 0 && m_data[m_area.index(removed_pos)].pressure == 1)
{
m_data[m_area.index(removed_pos)].pressure = 2;
}
+ /*
+ NOTE: This does not work as-is
+ if(m == MATERIAL_OCEAN)
+ {
+ // If block was raised to surface, increase pressure of
+ // source node
+ if(i == 5 && m_data[m_area.index(p)].pressure == 1)
+ {
+ m_data[m_area.index(p)].pressure = 2;
+ }
+ }*/
+
/*if(debugprint)
{
dstream<<"VoxelManipulator::flowWater(): Moved bubble:"<<std::endl;
@@ -720,12 +767,30 @@ bool VoxelManipulator::flowWater(v3s16 removed_pos,
}
}//timer1
-
- // Flow water to the newly created empty position
- flowWater(p, active_nodes, recursion_depth,
- debugprint, counter, counterlimit);
+
+ //if(PRESERVE_WATER_VOLUME)
+ if(from_ocean == false)
+ {
+ // Flow water to the newly created empty position
+ /*flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);*/
+ flowWater(p, active_nodes, recursion_depth,
+ debugprint, stoptime);
+ }
+
+ if(stoptime != 0 && g_device != NULL)
+ {
+ u32 timenow = g_device->getTimer()->getRealTime();
+ if(timenow >= stoptime ||
+ (stoptime < 0x80000000 && timenow > 0x80000000))
+ {
+ dstream<<"flowWater: stoptime reached"<<std::endl;
+ throw ProcessingLimitException("flowWater stoptime reached");
+ }
+ }
find_again:
+
// Try flowing water to empty positions around removed_pos.
// They are checked in reverse order compared to the previous loop.
for(s32 i=5; i>=0; i--)
@@ -745,7 +810,9 @@ find_again:
// Flow water to node
bool moved =
flowWater(p, active_nodes, recursion_depth,
- debugprint, counter, counterlimit);
+ debugprint, stoptime);
+ /*flowWater(p, active_nodes, recursion_depth,
+ debugprint, counter, counterlimit);*/
if(moved)
{
@@ -754,27 +821,13 @@ find_again:
}
}
- if(counter != NULL)
- {
- (*counter)++;
- if((*counter) % 10 == 0)
- dstream<<"flowWater(): moved "<<(*counter)<<" nodes"
- <<std::endl;
-
- if(counterlimit != -1 && (*counter) > counterlimit)
- {
- dstream<<"Counter limit reached; returning"<<std::endl;
- throw ProcessingLimitException("flowWater counterlimit reached");
- }
- }
-
return true;
}
void VoxelManipulator::flowWater(
core::map<v3s16, u8> &active_nodes,
int recursion_depth, bool debugprint,
- int counterlimit)
+ u32 timelimit)
{
addarea_time = 0;
emerge_time = 0;
@@ -783,25 +836,53 @@ void VoxelManipulator::flowWater(
updateareawaterpressure_time = 0;
flowwater_pre_time = 0;
+ if(active_nodes.size() == 0)
+ {
+ dstream<<"flowWater: no active nodes"<<std::endl;
+ return;
+ }
+
TimeTaker timer1("flowWater (active_nodes)", g_device);
dstream<<"active_nodes.size() = "<<active_nodes.size()<<std::endl;
- int counter = 0;
+ //int counter = 0;
+
+ u32 stoptime = 0;
+ if(g_device != NULL)
+ {
+ stoptime = g_device->getTimer()->getRealTime() + timelimit;
+ }
+
+ // Count of handled active nodes
+ u32 handled_count = 0;
try
{
+ /*
+ Take random one at first
+
+ This is randomized only at the first time so that all
+ subsequent nodes will be taken at roughly the same position
+ */
+ s32 k = 0;
+ if(active_nodes.size() != 0)
+ k = (s32)rand() % (s32)active_nodes.size();
+
// Flow water to active nodes
for(;;)
+ //for(s32 h=0; h<1; h++)
{
- // Clear check flags
- clearFlag(VOXELFLAG_CHECKED);
-
if(active_nodes.size() == 0)
break;
- dstream<<"Selecting a new active_node"<<std::endl;
+ handled_count++;
+
+ // Clear check flags
+ clearFlag(VOXELFLAG_CHECKED);
+
+ //dstream<<"Selecting a new active_node"<<std::endl;
#if 0
// Take first one
@@ -810,9 +891,7 @@ void VoxelManipulator::flowWater(
#endif
#if 1
- // Take random one
- s32 k = (s32)rand() % (s32)active_nodes.size();
- //s32 k = 0;
+
core::map<v3s16, u8>::Iterator
i = active_nodes.getIterator().getNode();
for(s32 j=0; j<k; j++)
@@ -820,12 +899,17 @@ void VoxelManipulator::flowWater(
i++;
}
core::map<v3s16, u8>::Node *n = i.getNode();
+
+ // Decrement index if less than 0.
+ // This keeps us in existing indices always.
+ if(k > 0)
+ k--;
#endif
v3s16 p = n->getKey();
active_nodes.remove(p);
flowWater(p, active_nodes, recursion_depth,
- debugprint, &counter, counterlimit);
+ debugprint, stoptime);
}
}
@@ -836,11 +920,14 @@ void VoxelManipulator::flowWater(
v3s16 e = m_area.getExtent();
s32 v = m_area.getVolume();
- dstream<<"flowWater (active): moved "<<counter<<" nodes, "
+ //dstream<<"flowWater (active): moved "<<counter<<" nodes, "
+ dstream<<"flowWater (active): "
<<"area ended up as "
<<e.X<<"x"<<e.Y<<"x"<<e.Z<<" = "<<v
+ <<", handled a_node count: "<<handled_count
+ <<", active_nodes.size() = "<<active_nodes.size()
<<std::endl;
-
+
dstream<<"addarea_time: "<<addarea_time
<<", emerge_time: "<<emerge_time
<<", emerge_load_time: "<<emerge_load_time