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authorLS-Steeef <ls@steeef.nl>2013-04-18 16:30:11 +0300
committerPilzAdam <pilzadam@minetest.net>2013-04-18 20:02:54 +0200
commit852f768a750ffc2cf96a708c159f34b76a7ba990 (patch)
tree3766304c52a3bc6e2318e9bf39a5c460299307d3 /src/voxel.cpp
parent666aae359310483b7ad0f2bba1f4c31d8a58c737 (diff)
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/*
Minetest-c55
Copyright (C) 2010 celeron55, Perttu Ahola <celeron55@gmail.com>

This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "guiPauseMenu.h"
#include "debug.h"
#include "serialization.h"
#include "porting.h"
#include "config.h"
#include "main.h"

GUIPauseMenu::GUIPauseMenu(gui::IGUIEnvironment* env,
		gui::IGUIElement* parent, s32 id,
		IGameCallback *gamecallback,
		IMenuManager *menumgr):
	GUIModalMenu(env, parent, id, menumgr)
{
	m_gamecallback = gamecallback;
}

GUIPauseMenu::~GUIPauseMenu()
{
	removeChildren();
}

void GUIPauseMenu::removeChildren()
{
	{
		gui::IGUIElement *e = getElementFromId(256);
		if(e != NULL)
			e->remove();
	}
	{
		gui::IGUIElement *e = getElementFromId(257);
		if(e != NULL)
			e->remove();
	}
	{
		gui::IGUIElement *e = getElementFromId(258);
		if(e != NULL)
			e->remove();
	}
	{
		gui::IGUIElement *e = getElementFromId(259);
		if(e != NULL)
			e->remove();
	}
	{
		gui::IGUIElement *e = getElementFromId(260);
		if(e != NULL)
			e->remove();
	}
	{
		gui::IGUIElement *e = getElementFromId(261);
		if(e != NULL)
			e->remove();
	}
}

void GUIPauseMenu::regenerateGui(v2u32 screensize)
{
	/*
		Remove stuff
	*/
	removeChildren();
	
	/*
		Calculate new sizes and positions
	*/
	core::rect<s32> rect(
			screensize.X/2 - 580/2,
			screensize.Y/2 - 300/2,
			screensize.X/2 + 580/2,
			screensize.Y/2 + 300/2
	);
	
	DesiredRect = rect;
	recalculateAbsolutePosition(false);

	v2s32 size = rect.getSize();

	/*
		Add stuff
	*/
	const s32 btn_height = 30;
	const s32 btn_gap = 20;
	const s32 btn_num = 4;
	s32 btn_y = size.Y/2-((btn_num*btn_height+(btn_num-1)*btn_gap))/2;
	{
		core::rect<s32> rect(0, 0, 140, btn_height);
		rect = rect + v2s32(size.X/2-140/2, btn_y);
		Environment->addButton(rect, this, 256, L"Continue");
	}
	btn_y += btn_height + btn_gap;
	{
		core::rect<s32> rect(0, 0, 140, btn_height);
		rect = rect + v2s32(size.X/2-140/2, btn_y);
		Environment->addButton(rect, this, 261, L"Change Password");
	}
	btn_y += btn_height + btn_gap;
	{
		core::rect<s32> rect(0, 0, 140, btn_height);
		rect = rect + v2s32(size.X/2-140/2, btn_y);
		Environment->addButton(rect, this, 260, L"Disconnect");
	}
	btn_y += btn_height + btn_gap;
	{
		core::rect<s32> rect(0, 0, 140, btn_height);
		rect = rect + v2s32(size.X/2-140/2, btn_y);
		Environment->addButton(rect, this, 257, L"Exit to OS");
	}

	{